5 .int Version; // deprecated, use SendFlags
7 .bool(entity to, int sendflags) SendEntity;
8 /** return false to remove from the client */
9 .bool(entity this, entity to, int sendflags) SendEntity3;
11 bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
13 void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
15 if (e.classname == "") e.classname = "net_linked";
17 if (e.model == "" || self.modelindex == 0)
25 e.SendEntity = SendEntity_self;
26 e.SendEntity3 = sendfunc;
27 e.SendFlags = 0xFFFFFF;
29 if (!docull) e.effects |= EF_NODEPTHTEST;
33 e.nextthink = time + dt;
34 e.think = SUB_Remove_self;
38 void Net_UnlinkEntity(entity e)
40 e.SendEntity = func_null;
43 .void() uncustomizeentityforclient;
44 .float uncustomizeentityforclient_set;
46 void SetCustomizer(entity e, float() customizer, void() uncustomizer)
48 e.customizeentityforclient = customizer;
49 e.uncustomizeentityforclient = uncustomizer;
50 e.uncustomizeentityforclient_set = !!uncustomizer;
53 void UncustomizeEntitiesRun()
55 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
56 WITH(entity, self, e, e.uncustomizeentityforclient());
61 #include "registry.qh"
66 .bool(entity this, bool isNew) m_read;
69 #define Net_Accept(classname) \
72 if (!this) this = new(classname); \
75 #define Net_Reject() \
78 if (this) remove(this); \
81 #define NET_HANDLE(id, param) \
82 bool Net_Handle_##id(entity this, param)
84 #define WriteHeader(to, id) \
87 if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
88 WriteByte(to, NET_##id.m_id); \
94 #define REGISTER_NET_LINKED(id) \
95 [[accumulate]] NET_HANDLE(id, bool isnew) \
98 this.sourceLocFile = __FILE__; \
99 this.sourceLocLine = __LINE__; \
100 if (!this) isnew = true; \
102 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
105 this.netname = #id; \
106 this.m_read = Net_Handle_##id; \
109 #define REGISTER_NET_LINKED(id) \
110 const bool NET_##id##_istemp = false; \
111 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
114 this.netname = #id; \
118 REGISTRY(LinkedEntities, BITS(8) - 1)
119 #define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
120 REGISTER_REGISTRY(LinkedEntities)
121 REGISTRY_SORT(LinkedEntities)
122 REGISTRY_CHECK(LinkedEntities)
123 STATIC_INIT(RegisterLinkedEntities_renumber)
125 for (int i = 0; i < LinkedEntities_COUNT; ++i)
126 LinkedEntities_from(i).m_id = 1 + i;
130 #define REGISTER_NET_TEMP(id) \
131 NET_HANDLE(id, bool); \
132 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
135 this.netname = #id; \
136 this.m_read = Net_Handle_##id; \
139 #define REGISTER_NET_TEMP(id) \
140 const bool NET_##id##_istemp = true; \
141 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
144 this.netname = #id; \
148 REGISTRY(TempEntities, BITS(8) - 80)
149 #define TempEntities_from(i) _TempEntities_from(i, NULL)
150 REGISTER_REGISTRY(TempEntities)
151 REGISTRY_SORT(TempEntities)
152 REGISTRY_CHECK(TempEntities)
153 STATIC_INIT(RegisterTempEntities_renumber)
155 for (int i = 0; i < TempEntities_COUNT; ++i)
156 TempEntities_from(i).m_id = 80 + i;
160 const float APPROXPASTTIME_ACCURACY_REQUIREMENT = 0.05;
161 #define APPROXPASTTIME_MAX (16384 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
162 #define APPROXPASTTIME_RANGE (64 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
165 entity ReadCSQCEntity()
168 if (f == 0) return world;
169 return findfloat(world, entnum, f);
173 int v = ReadShort() << 8; // note: this is signed
174 v += ReadByte(); // note: this is unsigned
194 #define ReadFloat() ReadCoord()
195 vector ReadVector() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = ReadFloat(); return v; }
196 vector ReadVector2D() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = 0; return v; }
198 float ReadApproxPastTime()
200 float dt = ReadByte();
202 // map from range...PPROXPASTTIME_MAX / 256
203 dt = (APPROXPASTTIME_MAX / 256) * (dt / (256 - dt));
205 return servertime - dt;
209 const int MSG_ENTITY = 5;
211 void WriteInt24_t(float dst, float val)
214 WriteShort(dst, (v = floor(val >> 8)));
215 WriteByte(dst, val - (v << 8)); // 0..255
217 void WriteInt48_t(float dst, vector val)
219 WriteInt24_t(dst, val.x);
220 WriteInt24_t(dst, val.y);
222 void WriteInt72_t(float dst, vector val)
224 WriteInt24_t(dst, val.x);
225 WriteInt24_t(dst, val.y);
226 WriteInt24_t(dst, val.z);
229 #define WriteFloat(to, f) WriteCoord(to, f)
230 #define WriteVector(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); WriteFloat(to, v.z); } while (0)
231 #define WriteVector2D(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); } while (0)
233 // this will use the value:
235 // accuracy near zero is APPROXPASTTIME_MAX/(256*255)
236 // accuracy at x is 1/derivative, i.e.
237 // APPROXPASTTIME_MAX * (1 + 256 * (dt / APPROXPASTTIME_MAX))^2 / 65536
238 void WriteApproxPastTime(float dst, float t)
242 // warning: this is approximate; do not resend when you don't have to!
243 // be careful with sendflags here!
244 // we want: 0 -> 0.05, 1 -> 0.1, ..., 255 -> 12.75
247 dt = 256 * (dt / ((APPROXPASTTIME_MAX / 256) + dt));
250 dt = rint(bound(0, dt, 255));
255 // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
256 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname, statement) \
257 entity varname; varname = msg_entity; \
258 FOR_EACH_REALCLIENT(msg_entity) \
259 if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
260 statement msg_entity = varname
261 #define WRITESPECTATABLE_MSG_ONE(statement) \
264 WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
267 #define WRITESPECTATABLE(msg, statement) \
268 if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
270 statement float WRITESPECTATABLE_workaround = 0