2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 #include "sv_model.qh"
26 // generic CSQC model code
28 bool CSQCModel_Send(entity this, entity to, int sf)
30 // some nice flags for CSQCMODEL_IF
31 noref bool isplayer = IS_CLIENT(this);
32 noref bool islocalplayer = (this == to);
33 noref bool isnolocalplayer = (isplayer && (this != to));
35 WriteHeader(MSG_ENTITY, ENT_CLIENT_MODEL);
36 WriteInt24_t(MSG_ENTITY, sf);
37 WriteByte(MSG_ENTITY, isplayer);
39 #define CSQCMODEL_IF(cond) if (cond) {
40 #define CSQCMODEL_ENDIF \
42 #define CSQCMODEL_PROPERTY(flag, t, r, w, f) \
44 w(MSG_ENTITY, this.csqcmodel_##f); \
46 #define CSQCMODEL_PROPERTY_SCALED(flag, t, r, w, f, s, mi, ma) CSQCMODEL_PROPERTY(flag, t, r, w, f)
48 #undef CSQCMODEL_PROPERTY_SCALED
49 #undef CSQCMODEL_PROPERTY
50 #undef CSQCMODEL_ENDIF
56 #if CSQCPLAYER_FORCE_UPDATES
57 .float csqcmodel_nextforcedupdate;
59 void CSQCModel_CheckUpdate(entity e)
61 // some nice flags for CSQCMODEL_IF
62 noref float isplayer = IS_CLIENT(e);
63 noref float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
64 noref float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
66 #if CSQCPLAYER_FORCE_UPDATES
67 if (isplayer && time > e.csqcmodel_nextforcedupdate) {
68 e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
69 e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec
73 if (e.effects & EF_RESTARTANIM_BIT) {
74 e.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
75 e.effects &= ~EF_RESTARTANIM_BIT;
78 if (e.effects & EF_TELEPORT_BIT) {
79 e.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
80 e.effects &= ~EF_TELEPORT_BIT;
83 #define CSQCMODEL_IF(cond) if (cond) {
84 #define CSQCMODEL_ENDIF \
86 #define CSQCMODEL_PROPERTY(flag, t, r, w, f) \
89 if (tmp != e.csqcmodel_##f) { \
90 e.csqcmodel_##f = tmp; \
91 e.SendFlags |= flag; \
94 #define CSQCMODEL_PROPERTY_SCALED(flag, t, r, w, f, s, mi, ma) \
96 t tmp = rint(bound(mi, s * e.f, ma) - mi); \
97 if (tmp != e.csqcmodel_##f) { \
98 e.csqcmodel_##f = tmp; \
99 e.SendFlags |= flag; \
103 #undef CSQCMODEL_PROPERTY_SCALED
104 #undef CSQCMODEL_PROPERTY
105 #undef CSQCMODEL_ENDIF
109 void CSQCModel_LinkEntity(entity e)
111 setSendEntity(e, CSQCModel_Send);
112 e.SendFlags = 0xFFFFFF;
113 CSQCModel_CheckUpdate(e);
116 void CSQCModel_UnlinkEntity(entity e)
118 setSendEntity(e, func_null);