2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 #include "sv_model.qh"
25 #include "../../common/animdecide.qh"
26 #include "../../common/constants.qh"
27 #include "../../common/util.qh"
28 #include "../../server/constants.qh"
29 #include "../../server/defs.qh"
31 // generic CSQC model code
33 bool CSQCModel_Send(entity to, int sf)
35 // some nice flags for CSQCMODEL_IF
36 float isplayer = (IS_CLIENT(self));
37 float islocalplayer = (self == to);
38 float isnolocalplayer = (isplayer && (self != to));
40 unused_float = isplayer;
41 unused_float = islocalplayer;
42 unused_float = isnolocalplayer;
44 WriteHeader(MSG_ENTITY, ENT_CLIENT_MODEL);
45 WriteInt24_t(MSG_ENTITY, sf);
47 #define CSQCMODEL_IF(cond) if(cond) {
48 #define CSQCMODEL_ENDIF }
49 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
52 w(MSG_ENTITY, self.csqcmodel_##f); \
54 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
56 #undef CSQCMODEL_PROPERTY_SCALED
57 #undef CSQCMODEL_PROPERTY
58 #undef CSQCMODEL_ENDIF
64 #if CSQCPLAYER_FORCE_UPDATES
65 .float csqcmodel_nextforcedupdate;
67 void CSQCModel_CheckUpdate(entity e)
69 // some nice flags for CSQCMODEL_IF
70 float isplayer = (IS_CLIENT(e));
71 float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
72 float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
74 unused_float = isplayer;
75 unused_float = islocalplayer;
76 unused_float = isnolocalplayer;
78 #if CSQCPLAYER_FORCE_UPDATES
79 if(isplayer && time > e.csqcmodel_nextforcedupdate)
81 e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
82 e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec
86 if(e.effects & EF_RESTARTANIM_BIT)
88 e.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
89 e.effects &= ~EF_RESTARTANIM_BIT;
92 if(e.effects & EF_TELEPORT_BIT)
94 e.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
95 e.effects &= ~EF_TELEPORT_BIT;
98 #define CSQCMODEL_IF(cond) if(cond) {
99 #define CSQCMODEL_ENDIF }
100 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
103 if(tmp != e.csqcmodel_##f) \
105 e.csqcmodel_##f = tmp; \
106 e.SendFlags |= flag; \
109 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
111 t tmp = rint(bound(mi, s * e.f, ma) - mi); \
112 if(tmp != e.csqcmodel_##f) \
114 e.csqcmodel_##f = tmp; \
115 e.SendFlags |= flag; \
119 #undef CSQCMODEL_PROPERTY_SCALED
120 #undef CSQCMODEL_PROPERTY
121 #undef CSQCMODEL_ENDIF
125 void CSQCModel_LinkEntity(entity e)
127 e.SendEntity = CSQCModel_Send;
128 e.SendFlags = 0xFFFFFF;
129 CSQCModel_CheckUpdate(e);
132 void CSQCModel_UnlinkEntity(entity e)
134 e.SendEntity = func_null;