2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 bool autocvar_cl_movement = true;
27 float csqcplayer_status;
28 const int CSQCPLAYERSTATUS_UNPREDICTED = 0;
29 const int CSQCPLAYERSTATUS_FROMSERVER = 1;
30 const int CSQCPLAYERSTATUS_PREDICTED = 2;
32 // only ever READ these!
34 const int PMF_JUMP_HELD = 1;
35 //const int PMF_DUCKED = 4;
36 //const int PMF_ONGROUND = 8;
38 const int FL_DUCKED = BIT(19);
40 void CSQCPlayer_SetCamera();
41 float CSQCPlayer_PreUpdate(entity this);
42 float CSQCPlayer_PostUpdate(entity this);
43 float CSQCPlayer_IsLocalPlayer(entity this);