2 * Copyright (c) 2011 Rudolf Polzer
3 * Copyright (c) 2015 Micah Talkiewicz
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
6 * of this software and associated documentation files (the "Software"), to
7 * deal in the Software without restriction, including without limitation the
8 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
9 * sell copies of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 #include "cl_player.qh"
25 #include "cl_model.qh"
27 #include "interpolate.qh"
29 float autocvar_cl_movement_errorcompensation = 0;
30 bool autocvar_cl_movement_intermissionrunning = false;
33 float pmove_onground; // weird engine flag we shouldn't really use but have to for now
35 vector csqcplayer_origin, csqcplayer_velocity;
36 float csqcplayer_sequence;
38 float csqcplayer_moveframe;
39 vector csqcplayer_predictionerroro;
40 vector csqcplayer_predictionerrorv;
41 float csqcplayer_predictionerrortime;
42 float csqcplayer_predictionerrorfactor;
44 vector CSQCPlayer_GetPredictionErrorO()
46 if (time >= csqcplayer_predictionerrortime) { return '0 0 0'; }
47 return csqcplayer_predictionerroro * (csqcplayer_predictionerrortime - time) * csqcplayer_predictionerrorfactor;
50 vector CSQCPlayer_GetPredictionErrorV()
52 if (time >= csqcplayer_predictionerrortime) { return '0 0 0'; }
53 return csqcplayer_predictionerrorv * (csqcplayer_predictionerrortime - time) * csqcplayer_predictionerrorfactor;
56 void CSQCPlayer_SetPredictionError(vector o, vector v, float onground_diff)
58 // error too big to compensate, we LIKELY hit a teleport or a
59 // jumppad, or it's a jump time disagreement that'll get fixed
62 // FIXME we sometimes have disagreement in order of jump velocity. Do not act on them!
64 // commented out as this one did not help
67 printf("ONGROUND MISMATCH: %d x=%v v=%v\n", onground_diff, o, v);
71 if (vdist(o, >, 32) || vdist(v, >, 192)) {
72 // printf("TOO BIG: x=%v v=%v\n", o, v);
76 if (!autocvar_cl_movement_errorcompensation) {
77 csqcplayer_predictionerrorfactor = 0;
81 csqcplayer_predictionerroro = CSQCPlayer_GetPredictionErrorO() + o;
82 csqcplayer_predictionerrorv = CSQCPlayer_GetPredictionErrorV() + v;
83 csqcplayer_predictionerrorfactor = autocvar_cl_movement_errorcompensation / ticrate;
84 csqcplayer_predictionerrortime = time + 1.0 / csqcplayer_predictionerrorfactor;
87 void CSQCPlayer_Unpredict(entity this)
89 if (csqcplayer_status == CSQCPLAYERSTATUS_UNPREDICTED) { return; }
90 if (csqcplayer_status != CSQCPLAYERSTATUS_PREDICTED) { LOG_FATALF("Cannot unpredict in current status (%d)", csqcplayer_status); }
91 this.origin = csqcplayer_origin;
92 this.velocity = csqcplayer_velocity;
93 csqcplayer_moveframe = csqcplayer_sequence + 1; // + 1 because the recieved frame has the move already done (server side)
94 this.flags = player_pmflags;
97 void CSQCPlayer_SetMinsMaxs(entity this)
99 if (IS_DUCKED(this) || !this.isplayermodel) {
100 this.mins = PHYS_PL_CROUCH_MIN(this);
101 this.maxs = PHYS_PL_CROUCH_MAX(this);
102 this.view_ofs = PHYS_PL_CROUCH_VIEWOFS(this);
104 this.mins = PHYS_PL_MIN(this);
105 this.maxs = PHYS_PL_MAX(this);
106 this.view_ofs = PHYS_PL_VIEWOFS(this);
110 void CSQCPlayer_SavePrediction(entity this)
112 player_pmflags = this.flags;
113 csqcplayer_origin = this.origin;
114 csqcplayer_velocity = this.velocity;
115 csqcplayer_sequence = servercommandframe;
116 csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
119 void CSQC_ClientMovement_PlayerMove_Frame(entity this);
121 void CSQCPlayer_Physics(entity this)
123 if (!autocvar_cl_movement) { return; }
125 _Movetype_CheckWater(this); // we apparently need to check water *before* physics so it can use this for water jump
127 vector oldv_angle = this.v_angle;
128 vector oldangles = this.angles; // we need to save these, as they're abused by other code
129 this.v_angle = PHYS_INPUT_ANGLES(this);
130 this.angles = PHYS_WORLD_ANGLES(this);
132 CSQC_ClientMovement_PlayerMove_Frame(this);
134 Movetype_Physics_NoMatchTicrate(this, PHYS_INPUT_TIMELENGTH, true);
136 view_angles = this.v_angle;
137 input_angles = this.angles;
138 this.v_angle = oldv_angle;
139 this.angles = oldangles;
142 ((IS_DUCKED(this)) ? PMF_DUCKED : 0)
143 | ((IS_JUMP_HELD(this)) ? PMF_JUMP_HELD : 0)
144 | ((IS_ONGROUND(this)) ? PMF_ONGROUND : 0);
147 void CSQCPlayer_PredictTo(entity this, float endframe, bool apply_error)
149 CSQCPlayer_Unpredict(this);
151 this.origin += CSQCPlayer_GetPredictionErrorO();
152 this.velocity += CSQCPlayer_GetPredictionErrorV();
154 CSQCPlayer_SetMinsMaxs(this);
156 csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
159 // we don't need this
160 // darkplaces makes servercommandframe == 0 in these cases anyway
161 if (STAT(HEALTH) <= 0) {
162 csqcplayer_moveframe = clientcommandframe;
163 getinputstate(csqcplayer_moveframe - 1);
164 LOG_INFO("the Weird code path got hit");
169 if (csqcplayer_moveframe >= endframe) {
170 getinputstate(csqcplayer_moveframe - 1);
173 if (!getinputstate(csqcplayer_moveframe)) { break; }
174 /*if (input_timelength > 0.0005)
176 if (input_timelength > 0.05)
178 input_timelength /= 2;
179 CSQCPlayer_Physics(this);
181 CSQCPlayer_Physics(this);
183 CSQCPlayer_Physics(this);
184 CSQCPlayer_SetMinsMaxs(this);
185 ++csqcplayer_moveframe;
186 } while (csqcplayer_moveframe < endframe);
189 // add in anything that was applied after (for low packet rate protocols)
190 input_angles = view_angles;
193 bool CSQCPlayer_IsLocalPlayer(entity this)
195 return this == csqcplayer;
198 /** Called once per CSQC_UpdateView() */
199 void CSQCPlayer_SetCamera()
201 const vector v0 = ((intermission && !autocvar_cl_movement_intermissionrunning) ? '0 0 0' : pmove_vel); // TRICK: pmove_vel is set by the engine when we get here. No need to network velocity
202 const float vh = PHYS_VIEWHEIGHT(NULL);
203 const vector pl_viewofs = PHYS_PL_VIEWOFS(NULL);
204 const vector pl_viewofs_crouch = PHYS_PL_CROUCH_VIEWOFS(NULL);
205 const entity e = csqcplayer;
207 if (servercommandframe == 0 || clientcommandframe == 0) {
208 InterpolateOrigin_Do(e);
209 e.view_ofs = '0 0 1' * vh;
211 // get crouch state from the server
212 if (vh == pl_viewofs.z) { e.flags &= ~FL_DUCKED; } else if (vh == pl_viewofs_crouch.z) {
213 e.flags |= FL_DUCKED;
216 // get onground state from the server
217 e.flags = BITSET(e.flags, FL_ONGROUND, pmove_onground);
219 CSQCPlayer_SetMinsMaxs(e);
221 // override it back just in case
222 e.view_ofs = '0 0 1' * vh;
227 const int flg = e.iflags;
228 e.iflags &= ~(IFLAG_ORIGIN | IFLAG_ANGLES);
229 InterpolateOrigin_Do(e);
232 if (csqcplayer_status == CSQCPLAYERSTATUS_FROMSERVER) {
233 const vector o = e.origin;
234 csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
235 CSQCPlayer_PredictTo(e, servercommandframe + 1, false);
236 CSQCPlayer_SetPredictionError(e.origin - o, e.velocity - v0, pmove_onground - IS_ONGROUND(e));
240 // get crouch state from the server
241 if (vh == pl_viewofs.z) { e.flags &= ~FL_DUCKED; } else if (vh == pl_viewofs_crouch.z) {
242 e.flags |= FL_DUCKED;
245 // get onground state from the server
246 e.flags = BITSET(e.flags, FL_ONGROUND, pmove_onground);
248 CSQCPlayer_SavePrediction(e);
250 CSQCPlayer_PredictTo(e, clientcommandframe + 1, true);
252 #ifdef CSQCMODEL_SERVERSIDE_CROUCH
253 // get crouch state from the server (LAG)
254 if (vh == pl_viewofs.z) { e.flags &= ~FL_DUCKED; } else if (vh == pl_viewofs_crouch.z) {
255 e.flags |= FL_DUCKED;
258 CSQCPlayer_SetMinsMaxs(e);
260 e.angles_y = input_angles.y;
264 setorigin(e, e.origin);
267 const entity view = CSQCModel_server2csqc(player_localentnum - 1);
269 if (view != csqcplayer) {
270 InterpolateOrigin_Do(view);
271 view.view_ofs = '0 0 1' * vh;
274 if (view.csqcmodel_teleported) { refdefflags |= REFDEFFLAG_TELEPORTED; }
275 if (input_buttons & BIT(1)) { refdefflags |= REFDEFFLAG_JUMPING; }
276 // note: these two only work in WIP2, but are harmless in WIP1
277 if (PHYS_HEALTH(NULL) <= 0 && PHYS_HEALTH(NULL) != -666 && PHYS_HEALTH(NULL) != -2342) { refdefflags |= REFDEFFLAG_DEAD; }
278 if (intermission) { refdefflags |= REFDEFFLAG_INTERMISSION; }
279 V_CalcRefdef(view, refdefflags);
281 // FIXME by CSQC spec we have to do this:
282 // but it breaks chase cam
284 setproperty(VF_ORIGIN, pmove_org + '0 0 1' * vh);
285 setproperty(VF_ANGLES, view_angles);
288 CSQCPLAYER_HOOK_POSTCAMERASETUP();
291 void CSQCPlayer_Remove(entity this)
294 cvar_settemp("cl_movement_replay", "1");
297 bool CSQCPlayer_PreUpdate(entity this)
299 if (this != csqcplayer) { return false; }
300 if (csqcplayer_status != CSQCPLAYERSTATUS_FROMSERVER) { CSQCPlayer_Unpredict(this); }
304 bool CSQCPlayer_PostUpdate(entity this)
306 if (this.entnum != player_localnum + 1) { return false; }
308 csqcplayer_status = CSQCPLAYERSTATUS_FROMSERVER;
309 cvar_settemp("cl_movement_replay", "0");
310 this.entremove = CSQCPlayer_Remove;