3 float autocvar_sv_spectator_speed_multiplier;
4 float autocvar_sv_spectator_speed_multiplier_min = 1;
5 float autocvar_sv_spectator_speed_multiplier_max = 5;
7 void sys_phys_fix(entity this, float dt)
9 WarpZone_PlayerPhysics_FixVAngle(this);
10 Physics_UpdateStats(this);
11 PM_ClientMovement_UpdateStatus(this);
14 bool sys_phys_override(entity this, float dt)
16 int buttons = PHYS_INPUT_BUTTON_MASK(this);
17 float idlesince = CS(this).parm_idlesince;
18 CS(this).parm_idlesince = time; // in the case that physics are overridden
19 if (PM_check_specialcommand(this, buttons)) { return true; }
20 if (this.PlayerPhysplug && this.PlayerPhysplug(this, dt)) { return true; }
21 CS(this).parm_idlesince = idlesince;
25 void sys_phys_monitor(entity this, float dt)
27 int buttons = PHYS_INPUT_BUTTON_MASK(this);
28 anticheat_physics(this);
29 if (autocvar_sv_maxidle > 0 || autocvar_sv_maxidle_playertospectator > 0) {
30 if (buttons != CS(this).buttons_old
31 || CS(this).movement != CS(this).movement_old
32 || this.v_angle != CS(this).v_angle_old) { CS(this).parm_idlesince = time; }
34 PM_check_nickspam(this);
35 PM_check_punch(this, dt);
38 void sys_phys_ai(entity this)
40 if (!IS_BOT_CLIENT(this)) { return; }
44 void sys_phys_pregame_hold(entity this)
46 if (!IS_PLAYER(this)) { return; }
47 const bool allowed_to_move = (time >= game_starttime && !game_stopped);
48 if (!allowed_to_move) {
49 this.velocity = '0 0 0';
50 set_movetype(this, MOVETYPE_NONE);
51 this.disableclientprediction = 2;
52 } else if (this.disableclientprediction == 2) {
53 if (this.move_movetype == MOVETYPE_NONE) { set_movetype(this, MOVETYPE_WALK); }
54 this.disableclientprediction = 0;
58 void sys_phys_spectator_control(entity this)
60 float maxspeed_mod = autocvar_sv_spectator_speed_multiplier;
61 if (!STAT(SPECTATORSPEED, this)) { STAT(SPECTATORSPEED, this) = maxspeed_mod; }
62 if ((CS(this).impulse >= 1 && CS(this).impulse <= 19)
63 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
64 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
66 if (this.lastclassname != STR_PLAYER) {
67 if (CS(this).impulse == 10
68 || CS(this).impulse == 15
69 || CS(this).impulse == 18
70 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
72 STAT(SPECTATORSPEED, this) = bound(autocvar_sv_spectator_speed_multiplier_min, STAT(SPECTATORSPEED, this) + 0.5, autocvar_sv_spectator_speed_multiplier_max);
73 } else if (CS(this).impulse == 11) {
74 STAT(SPECTATORSPEED, this) = maxspeed_mod;
75 } else if (CS(this).impulse == 12
76 || CS(this).impulse == 16
77 || CS(this).impulse == 19
78 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
80 STAT(SPECTATORSPEED, this) = bound(autocvar_sv_spectator_speed_multiplier_min, STAT(SPECTATORSPEED, this) - 0.5, autocvar_sv_spectator_speed_multiplier_max);
81 } else if (CS(this).impulse >= 1 && CS(this).impulse <= 9) {
82 STAT(SPECTATORSPEED, this) = 1 + 0.5 * (CS(this).impulse - 1);
84 } // otherwise just clear
89 void sys_phys_fixspeed(entity this, float maxspeed_mod)
91 float spd = max(PHYS_MAXSPEED(this), PHYS_MAXAIRSPEED(this)) * maxspeed_mod;
92 if (this.speed != spd) {
93 this.speed = spd; // TODO: send this as a stat and set the below cvars on the client?
94 string temps = ftos(spd);
95 stuffcmd(this, strcat("cl_forwardspeed ", temps, "\n"));
96 stuffcmd(this, strcat("cl_backspeed ", temps, "\n"));
97 stuffcmd(this, strcat("cl_sidespeed ", temps, "\n"));
98 stuffcmd(this, strcat("cl_upspeed ", temps, "\n"));
101 if (this.jumpspeedcap_min != autocvar_sv_jumpspeedcap_min) {
102 this.jumpspeedcap_min = autocvar_sv_jumpspeedcap_min;
103 stuffcmd(this, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
105 if (this.jumpspeedcap_max != autocvar_sv_jumpspeedcap_max) {
106 this.jumpspeedcap_max = autocvar_sv_jumpspeedcap_max;
107 stuffcmd(this, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
111 void sys_phys_land(entity this)
113 if (autocvar_speedmeter) {
114 LOG_TRACEF("landing velocity: %v (abs: %f)", this.velocity, vlen(this.velocity));
116 if (this.jumppadcount > 1) {
117 LOG_TRACEF("%dx jumppad combo", this.jumppadcount);
119 this.jumppadcount = 0;
122 STATIC_INIT(sys_phys)
124 entity listener = new_pure(sys_phys);
125 subscribe(listener, phys_land, sys_phys_land);