3 void sys_phys_fix(entity this, float dt)
5 WarpZone_PlayerPhysics_FixVAngle(this);
6 Physics_UpdateStats(this);
9 bool sys_phys_override(entity this, float dt)
11 int buttons = PHYS_INPUT_BUTTON_MASK(this);
12 float idlesince = CS(this).parm_idlesince;
13 CS(this).parm_idlesince = time; // in the case that physics are overridden
14 if (PM_check_specialcommand(this, buttons)) { return true; }
15 if (this.PlayerPhysplug && this.PlayerPhysplug(this, dt)) { return true; }
16 CS(this).parm_idlesince = idlesince;
20 void sys_phys_monitor(entity this, float dt)
22 int buttons = PHYS_INPUT_BUTTON_MASK(this);
23 anticheat_physics(this);
25 if (buttons != CS(this).buttons_old
26 || CS(this).movement != CS(this).movement_old
27 || this.v_angle != CS(this).v_angle_old) { CS(this).parm_idlesince = time; }
29 PM_check_nickspam(this);
30 PM_check_punch(this, dt);
33 void sys_phys_ai(entity this)
35 if (!IS_BOT_CLIENT(this)) { return; }
36 if (playerdemo_read(this)) { return; }
40 void sys_phys_pregame_hold(entity this)
42 if (!IS_PLAYER(this)) { return; }
43 const bool allowed_to_move = (time >= game_starttime && !game_stopped);
44 if (!allowed_to_move) {
45 this.velocity = '0 0 0';
46 set_movetype(this, MOVETYPE_NONE);
47 this.disableclientprediction = 2;
48 } else if (this.disableclientprediction == 2) {
49 if (this.move_movetype == MOVETYPE_NONE) { set_movetype(this, MOVETYPE_WALK); }
50 this.disableclientprediction = 0;
54 void sys_phys_spectator_control(entity this)
56 float maxspeed_mod = autocvar_sv_spectator_speed_multiplier;
57 if (!this.spectatorspeed) { this.spectatorspeed = maxspeed_mod; }
58 if ((CS(this).impulse >= 1 && CS(this).impulse <= 19)
59 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
60 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
62 if (this.lastclassname != STR_PLAYER) {
63 if (CS(this).impulse == 10
64 || CS(this).impulse == 15
65 || CS(this).impulse == 18
66 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
67 ) { this.spectatorspeed = bound(1, this.spectatorspeed + 0.5, 5); } else if (CS(this).impulse == 11) {
68 this.spectatorspeed = maxspeed_mod;
69 } else if (CS(this).impulse == 12
70 || CS(this).impulse == 16
71 || CS(this).impulse == 19
72 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
74 this.spectatorspeed = bound(1, this.spectatorspeed - 0.5, 5);
75 } else if (CS(this).impulse >= 1 && CS(this).impulse <= 9) {
76 this.spectatorspeed = 1 + 0.5 * (CS(this).impulse - 1);
78 } // otherwise just clear
83 void sys_phys_fixspeed(entity this, float maxspeed_mod)
85 float spd = max(PHYS_MAXSPEED(this), PHYS_MAXAIRSPEED(this)) * maxspeed_mod;
86 if (this.speed != spd) {
88 string temps = ftos(spd);
89 stuffcmd(this, strcat("cl_forwardspeed ", temps, "\n"));
90 stuffcmd(this, strcat("cl_backspeed ", temps, "\n"));
91 stuffcmd(this, strcat("cl_sidespeed ", temps, "\n"));
92 stuffcmd(this, strcat("cl_upspeed ", temps, "\n"));
95 if (this.jumpspeedcap_min != autocvar_sv_jumpspeedcap_min) {
96 this.jumpspeedcap_min = autocvar_sv_jumpspeedcap_min;
97 stuffcmd(this, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
99 if (this.jumpspeedcap_max != autocvar_sv_jumpspeedcap_max) {
100 this.jumpspeedcap_max = autocvar_sv_jumpspeedcap_max;
101 stuffcmd(this, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
105 void sys_phys_land(entity this)
107 if (autocvar_speedmeter) {
108 LOG_TRACEF("landing velocity: %v (abs: %f)", this.velocity, vlen(this.velocity));
110 if (this.jumppadcount > 1) {
111 LOG_TRACEF("%dx jumppad combo", this.jumppadcount);
113 this.jumppadcount = 0;
116 STATIC_INIT(sys_phys)
118 entity listener = new_pure(sys_phys);
119 subscribe(listener, phys_land, sys_phys_land);