3 void sys_phys_fix(entity this, float dt)
5 WarpZone_PlayerPhysics_FixVAngle(this);
6 Physics_UpdateStats(this);
7 PM_ClientMovement_UpdateStatus(this);
10 bool sys_phys_override(entity this, float dt)
12 int buttons = PHYS_INPUT_BUTTON_MASK(this);
13 float idlesince = CS(this).parm_idlesince;
14 CS(this).parm_idlesince = time; // in the case that physics are overridden
15 if (PM_check_specialcommand(this, buttons)) { return true; }
16 if (this.PlayerPhysplug && this.PlayerPhysplug(this, dt)) { return true; }
17 CS(this).parm_idlesince = idlesince;
21 void sys_phys_monitor(entity this, float dt)
23 int buttons = PHYS_INPUT_BUTTON_MASK(this);
24 anticheat_physics(this);
26 if (buttons != CS(this).buttons_old
27 || CS(this).movement != CS(this).movement_old
28 || this.v_angle != CS(this).v_angle_old) { CS(this).parm_idlesince = time; }
30 PM_check_nickspam(this);
31 PM_check_punch(this, dt);
34 void sys_phys_ai(entity this)
36 if (!IS_BOT_CLIENT(this)) { return; }
37 if (playerdemo_read(this)) { return; }
41 void sys_phys_pregame_hold(entity this)
43 if (!IS_PLAYER(this)) { return; }
44 const bool allowed_to_move = (time >= game_starttime && !game_stopped);
45 if (!allowed_to_move) {
46 this.velocity = '0 0 0';
47 set_movetype(this, MOVETYPE_NONE);
48 this.disableclientprediction = 2;
49 } else if (this.disableclientprediction == 2) {
50 if (this.move_movetype == MOVETYPE_NONE) { set_movetype(this, MOVETYPE_WALK); }
51 this.disableclientprediction = 0;
55 void sys_phys_spectator_control(entity this)
57 float maxspeed_mod = autocvar_sv_spectator_speed_multiplier;
58 if (!STAT(SPECTATORSPEED, this)) { STAT(SPECTATORSPEED, this) = maxspeed_mod; }
59 if ((CS(this).impulse >= 1 && CS(this).impulse <= 19)
60 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
61 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
63 if (this.lastclassname != STR_PLAYER) {
64 if (CS(this).impulse == 10
65 || CS(this).impulse == 15
66 || CS(this).impulse == 18
67 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
69 STAT(SPECTATORSPEED, this) = bound(autocvar_sv_spectator_speed_multiplier_min, STAT(SPECTATORSPEED, this) + 0.5, autocvar_sv_spectator_speed_multiplier_max);
70 } else if (CS(this).impulse == 11) {
71 STAT(SPECTATORSPEED, this) = maxspeed_mod;
72 } else if (CS(this).impulse == 12
73 || CS(this).impulse == 16
74 || CS(this).impulse == 19
75 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
77 STAT(SPECTATORSPEED, this) = bound(autocvar_sv_spectator_speed_multiplier_min, STAT(SPECTATORSPEED, this) - 0.5, autocvar_sv_spectator_speed_multiplier_max);
78 } else if (CS(this).impulse >= 1 && CS(this).impulse <= 9) {
79 STAT(SPECTATORSPEED, this) = 1 + 0.5 * (CS(this).impulse - 1);
81 } // otherwise just clear
86 void sys_phys_fixspeed(entity this, float maxspeed_mod)
88 float spd = max(PHYS_MAXSPEED(this), PHYS_MAXAIRSPEED(this)) * maxspeed_mod;
89 if (this.speed != spd) {
90 this.speed = spd; // TODO: send this as a stat and set the below cvars on the client?
91 string temps = ftos(spd);
92 stuffcmd(this, strcat("cl_forwardspeed ", temps, "\n"));
93 stuffcmd(this, strcat("cl_backspeed ", temps, "\n"));
94 stuffcmd(this, strcat("cl_sidespeed ", temps, "\n"));
95 stuffcmd(this, strcat("cl_upspeed ", temps, "\n"));
98 if (this.jumpspeedcap_min != autocvar_sv_jumpspeedcap_min) {
99 this.jumpspeedcap_min = autocvar_sv_jumpspeedcap_min;
100 stuffcmd(this, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
102 if (this.jumpspeedcap_max != autocvar_sv_jumpspeedcap_max) {
103 this.jumpspeedcap_max = autocvar_sv_jumpspeedcap_max;
104 stuffcmd(this, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
108 void sys_phys_land(entity this)
110 if (autocvar_speedmeter) {
111 LOG_TRACEF("landing velocity: %v (abs: %f)", this.velocity, vlen(this.velocity));
113 if (this.jumppadcount > 1) {
114 LOG_TRACEF("%dx jumppad combo", this.jumppadcount);
116 this.jumppadcount = 0;
119 STATIC_INIT(sys_phys)
121 entity listener = new_pure(sys_phys);
122 subscribe(listener, phys_land, sys_phys_land);