11 #define particleeffectnum _particleeffectnum
12 #define trailparticles __trailparticles
13 #define pointparticles __pointparticles
14 #define setmodel _setmodel
16 #define STAT_FRAGLIMIT _STAT_FRAGLIMIT
17 #define STAT_TIMELIMIT _STAT_TIMELIMIT
18 #define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE
19 #define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
20 #define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
22 #include "upstream/csprogsdefs.qc"
30 #undef particleeffectnum
37 #undef STAT_MOVEVARS_TICRATE
38 #undef STAT_MOVEVARS_TIMESCALE
39 #undef STAT_MOVEVARS_GRAVITY
44 .void(entity this, entity actor, entity trigger) use;
45 #define touch move_touch
49 void(vector ang) _makevectors_hidden = #1;
50 //#define makevectors DO_NOT_USE_GLOBALS_PREFER_MAKE_VECTORS_MACRO_INSTEAD
52 #define makestatic DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
54 #define skel_get_bonerel DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
56 vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
57 //#define skel_get_boneabs DO_NOT_USE_GLOBALS_PREFER_SKEL_GET_BONE_ABS_MACRO_INSTEAD
59 void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
60 //#define skel_set_bone DO_NOT_USE_GLOBALS_PREFER_SKEL_SET_BONE_MACRO_INSTEAD
62 #define skel_mul_bone DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
64 #define skel_mul_bones DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
66 void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305;
67 //#define adddynamiclight DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT_MACRO_INSTEAD
68 #define adddynamiclight2 DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
70 void(vector dir) _vectorvectors_hidden = #432;
71 #define vectorvectors DO_NOT_USE_GLOBALS_PREFER_VECTOR_VECTORS_MACRO_INSTEAD
73 vector(entity ent, float tagindex) _gettaginfo_hidden = #452;
74 //#define gettaginfo DO_NOT_USE_GLOBALS_PREFER_GET_TAG_INFO_MACRO_INSTEAD
76 #define getentity DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
77 #define getentityvec DO_NOT_USE_GLOBALS // not used anywhere so not wrapped