11 #define particleeffectnum _particleeffectnum
12 #define trailparticles __trailparticles
13 #define pointparticles __pointparticles
14 #define setmodel _setmodel
16 #define STAT_FRAGLIMIT _STAT_FRAGLIMIT
17 #define STAT_TIMELIMIT _STAT_TIMELIMIT
18 #define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE
19 #define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
20 #define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
21 #define STAT_HEALTH _STAT_HEALTH
22 #define STAT_ARMOR _STAT_ARMOR
23 #define STAT_SHELLS _STAT_SHELLS
24 #define STAT_NAILS _STAT_NAILS
25 #define STAT_ROCKETS _STAT_ROCKETS
26 #define STAT_CELLS _STAT_CELLS
27 #define STAT_ITEMS _STAT_ITEMS
28 #define STAT_VIEWHEIGHT _STAT_VIEWHEIGHT
30 #include "upstream/csprogsdefs.qc"
38 #undef particleeffectnum
45 #undef STAT_MOVEVARS_TICRATE
46 #undef STAT_MOVEVARS_TIMESCALE
47 #undef STAT_MOVEVARS_GRAVITY
55 #undef STAT_VIEWHEIGHT
58 .void(entity this, entity actor, entity trigger) use;
59 #define touch move_touch
61 void(vector ang) _makevectors_hidden = #1;
62 vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
63 void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
64 void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305;
65 void(vector dir) _vectorvectors_hidden = #432;
66 vector(entity ent, float tagindex) _gettaginfo_hidden = #452;