3 REGISTER_NET_LINKED(ENT_CLIENT_WEPENT)
4 REGISTER_NET_TEMP(CLIENT_WEPENT)
7 .float vortex_chargepool_ammo;
10 .float arc_heat_percent;
15 bool wepent_send(entity this, entity to, int sf);
17 void wepent_link(entity wep);
21 .Weapon m_switchweapon;
23 .Weapon m_switchingweapon;
31 .Weapon switchingweapon;
35 .bool angles_held_status;