3 REGISTER_NET_LINKED(ENT_CLIENT_WEPENT)
4 REGISTER_NET_TEMP(CLIENT_WEPENT)
7 .float vortex_chargepool_ammo;
9 .float oknex_chargepool_ammo;
12 .float arc_heat_percent;
19 bool wepent_send(entity this, entity to, int sf);
21 void wepent_link(entity wep);
25 .Weapon m_switchweapon;
27 .Weapon m_switchingweapon;
35 .Weapon switchingweapon;
43 .bool angles_held_status;