1 #ifndef VEHICLE_SPIDERBOT
2 #define VEHICLE_SPIDERBOT
4 CLASS(Spiderbot, Vehicle)
5 /* spawnflags */ ATTRIB(Spiderbot, spawnflags, int, VHF_DMGSHAKE);
6 /* mins */ ATTRIB(Spiderbot, mins, vector, '-75 -75 10');
7 /* maxs */ ATTRIB(Spiderbot, maxs, vector, '75 75 125');
8 /* model */ ATTRIB(Spiderbot, mdl, string, "models/vehicles/spiderbot.dpm");
9 /* model */ ATTRIB(Spiderbot, model, string, "models/vehicles/spiderbot.dpm");
10 /* head_model */ ATTRIB(Spiderbot, head_model, string, "models/vehicles/spiderbot_top.dpm");
11 /* hud_model */ ATTRIB(Spiderbot, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm");
12 /* tags */ ATTRIB(Spiderbot, tag_head, string, "tag_head");
13 /* tags */ ATTRIB(Spiderbot, tag_hud, string, "tag_hud");
14 /* tags */ ATTRIB(Spiderbot, tag_hview, string, "");
15 /* netname */ ATTRIB(Spiderbot, netname, string, "spiderbot");
16 /* fullname */ ATTRIB(Spiderbot, vehicle_name, string, _("Spiderbot"));
17 /* icon */ ATTRIB(Spiderbot, m_icon, string, "vehicle_spider");
20 REGISTER_VEHICLE(SPIDERBOT, NEW(Spiderbot));
26 const int SBRM_FIRST = 1;
27 const int SBRM_VOLLY = 1;
28 const int SBRM_GUIDE = 2;
29 const int SBRM_ARTILLERY = 3;
30 const int SBRM_LAST = 3;
33 bool autocvar_g_vehicle_spiderbot;
35 float autocvar_g_vehicle_spiderbot_respawntime;
37 float autocvar_g_vehicle_spiderbot_speed_stop;
38 float autocvar_g_vehicle_spiderbot_speed_strafe;
39 float autocvar_g_vehicle_spiderbot_speed_walk;
40 float autocvar_g_vehicle_spiderbot_speed_run = 700;
41 float autocvar_g_vehicle_spiderbot_turnspeed;
42 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
43 float autocvar_g_vehicle_spiderbot_movement_inertia;
45 float autocvar_g_vehicle_spiderbot_springlength;
46 float autocvar_g_vehicle_spiderbot_springup;
47 float autocvar_g_vehicle_spiderbot_springblend;
48 float autocvar_g_vehicle_spiderbot_tiltlimit;
50 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
51 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
52 float autocvar_g_vehicle_spiderbot_head_turnlimit;
53 float autocvar_g_vehicle_spiderbot_head_turnspeed;
55 int autocvar_g_vehicle_spiderbot_health;
56 float autocvar_g_vehicle_spiderbot_health_regen;
57 float autocvar_g_vehicle_spiderbot_health_regen_pause;
59 int autocvar_g_vehicle_spiderbot_shield;
60 float autocvar_g_vehicle_spiderbot_shield_regen;
61 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
63 float autocvar_g_vehicle_spiderbot_minigun_damage;
64 float autocvar_g_vehicle_spiderbot_minigun_refire;
65 float autocvar_g_vehicle_spiderbot_minigun_spread;
66 int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
67 int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
68 int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
69 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
70 float autocvar_g_vehicle_spiderbot_minigun_force;
71 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
73 float autocvar_g_vehicle_spiderbot_rocket_damage;
74 float autocvar_g_vehicle_spiderbot_rocket_force;
75 float autocvar_g_vehicle_spiderbot_rocket_radius;
76 float autocvar_g_vehicle_spiderbot_rocket_speed;
77 float autocvar_g_vehicle_spiderbot_rocket_spread;
78 float autocvar_g_vehicle_spiderbot_rocket_refire;
79 float autocvar_g_vehicle_spiderbot_rocket_refire2;
80 float autocvar_g_vehicle_spiderbot_rocket_reload;
81 float autocvar_g_vehicle_spiderbot_rocket_health;
82 float autocvar_g_vehicle_spiderbot_rocket_noise;
83 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
84 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
86 vector autocvar_g_vehicle_spiderbot_bouncepain;
88 void spiderbot_rocket_artillery()
90 self.nextthink = time;
91 UpdateCSQCProjectile(self);
94 void spiderbot_rocket_unguided()
96 vector newdir, olddir;
98 self.nextthink = time;
100 olddir = normalize(self.velocity);
101 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
102 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
104 UpdateCSQCProjectile(self);
106 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
110 void spiderbot_rocket_guided()
112 vector newdir, olddir;
114 self.nextthink = time;
116 if(!self.realowner.vehicle)
117 self.think = spiderbot_rocket_unguided;
119 crosshair_trace(self.realowner);
120 olddir = normalize(self.velocity);
121 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
122 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
124 UpdateCSQCProjectile(self);
126 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
130 void spiderbot_guide_release()
133 rkt = findchainentity(realowner, self.owner);
137 crosshair_trace(self.owner);
140 if(rkt.think == spiderbot_rocket_guided)
142 rkt.pos1 = trace_endpos;
143 rkt.think = spiderbot_rocket_unguided;
149 float spiberbot_calcartillery_flighttime;
150 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
152 float grav, sdist, zdist, vs, vz, jumpheight;
155 grav = autocvar_sv_gravity;
156 zdist = tgt_z - org_z;
157 sdist = vlen(tgt - org - zdist * '0 0 1');
158 sdir = normalize(tgt - org - zdist * '0 0 1');
160 // how high do we need to go?
161 jumpheight = fabs(ht);
163 jumpheight = jumpheight + zdist;
166 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
168 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
174 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
175 // ALWAYS solvable because jumpheight >= zdist
177 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
179 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
186 // almost straight line type
187 // jump apex is before the jump
188 // we must take the larger one
189 spiberbot_calcartillery_flighttime = solution_y;
194 // jump apex is during the jump
195 // we must take the larger one too
196 spiberbot_calcartillery_flighttime = solution_y;
204 // almost straight line type
205 // jump apex is after the jump
206 // we must take the smaller one
207 spiberbot_calcartillery_flighttime = solution_x;
212 // jump apex is during the jump
213 // we must take the larger one
214 spiberbot_calcartillery_flighttime = solution_y;
217 vs = sdist / spiberbot_calcartillery_flighttime;
219 // finally calculate the velocity
220 return sdir * vs + '0 0 1' * vz;
223 void spiderbot_rocket_do()
226 entity rocket = world;
228 if (self.wait != -10)
230 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
233 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
235 if(self.gun2.cnt < time && self.tur_head.frame == 9)
236 self.tur_head.frame = 1;
245 spiderbot_guide_release();
251 if(self.gun2.cnt > time)
254 if (self.tur_head.frame >= 9)
256 self.tur_head.frame = 1;
261 if(!self.owner.BUTTON_ATCK2)
264 if(forbidWeaponUse(self.owner))
267 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
269 switch(self.vehicle_weapon2mode)
272 rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
273 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
274 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
275 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
276 crosshair_trace(self.owner);
277 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
278 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
279 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
280 rocket.think = vehicles_projectile_explode;
282 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
286 rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
287 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
288 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
289 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
290 crosshair_trace(self.owner);
291 rocket.pos1 = trace_endpos;
292 rocket.nextthink = time;
293 rocket.think = spiderbot_rocket_guided;
298 rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
299 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
300 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
301 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
303 crosshair_trace(self.owner);
305 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
306 rocket.pos1_z = trace_endpos_z;
308 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
309 float h1 = 0.75 * vlen(v - trace_endpos);
312 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
313 float h2 = 0.75 * vlen(rocket.pos1 - v);
315 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
316 rocket.movetype = MOVETYPE_TOSS;
318 //rocket.think = spiderbot_rocket_artillery;
321 rocket.classname = "spiderbot_rocket";
323 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
325 self.tur_head.frame += 1;
326 if (self.tur_head.frame == 9)
327 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
329 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
331 self.gun2.cnt = time + self.attack_finished_single;
335 float spiderbot_frame()
338 entity player, spider;
341 if(intermission_running)
343 self.vehicle.velocity = '0 0 0';
344 self.vehicle.avelocity = '0 0 0';
349 spider = self.vehicle;
352 vehicles_painframe();
354 player.BUTTON_ZOOM = 0;
355 player.BUTTON_CROUCH = 0;
356 player.switchweapon = 0;
357 player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
360 #if 1 // 0 to enable per-gun impact aux crosshairs
361 // Avarage gun impact point's -> aux cross
362 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
364 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
367 v_forward = vf * 0.5;
368 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
369 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
371 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
372 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
373 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
375 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
376 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
377 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
378 ad = 0.5 * (ad + vf);
381 crosshair_trace(player);
382 ad = vectoangles(normalize(trace_endpos - ad));
383 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
384 ad = AnglesTransform_Normalize(ad, true);
385 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
388 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
389 ad_y = bound(-ftmp, ad_y, ftmp);
390 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
393 ad_x = bound(ftmp * -1, ad_x, ftmp);
394 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
397 //fixedmakevectors(spider.angles);
398 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
400 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
402 if(spider.flags & FL_ONGROUND)
403 spider.jump_delay = time; // reset now so movement can begin
405 //if(spider.flags & FL_ONGROUND)
407 if(spider.flags & FL_ONGROUND)
408 if(spider.frame == 4 && self.tur_head.wait != 0)
410 sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
414 if(!player.BUTTON_JUMP)
415 spider.BUTTON_JUMP = 0;
417 if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
419 sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
420 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
423 self.tur_head.wait = time + 2;
424 spider.jump_delay = time + 2;
425 spider.BUTTON_JUMP = 1; // set spider's jump
426 //player.BUTTON_JUMP = 0;
428 vector movefix = '0 0 0';
429 if(player.movement_x > 0) movefix_x = 1;
430 if(player.movement_x < 0) movefix_x = -1;
431 if(player.movement_y > 0) movefix_y = 1;
432 if(player.movement_y < 0) movefix_y = -1;
434 vector rt = movefix_y * v_right;
435 vector sd = movefix_x * v_forward;
436 if(movefix_y == 0 && movefix_x == 0)
437 sd = v_forward; // always do forward
439 spider.flags &= ~FL_ONGROUND;
441 spider.velocity = sd * 700 + rt * 600 + v_up * 600;
444 else if(time >= spider.jump_delay)
446 if(vlen(player.movement) == 0)
448 if(spider.flags & FL_ONGROUND)
450 if(self.sound_nexttime < time || self.delay != 3)
453 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
454 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
455 sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
457 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
464 if(player.movement_x == 0 && player.movement_y != 0)
465 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
467 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
469 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
470 spider.angles_y = anglemods(spider.angles_y + ftmp);
471 spider.tur_head.angles_y -= ftmp;
473 if(player.movement_x != 0)
475 if(player.movement_x > 0)
477 player.movement_x = 1;
478 if(spider.flags & FL_ONGROUND)
481 else if(player.movement_x < 0)
483 player.movement_x = -1;
484 if(spider.flags & FL_ONGROUND)
487 player.movement_y = 0;
488 float oldvelz = spider.velocity_z;
489 movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
490 spider.velocity_z = oldvelz;
491 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
492 if(spider.velocity_z <= 20) // not while jumping
493 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
494 if(spider.flags & FL_ONGROUND)
495 if(self.sound_nexttime < time || self.delay != 1)
498 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
499 sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
500 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
503 else if(player.movement_y != 0)
505 if(player.movement_y < 0)
507 player.movement_y = -1;
508 if(spider.flags & FL_ONGROUND)
511 else if(player.movement_y > 0)
513 player.movement_y = 1;
514 if(spider.flags & FL_ONGROUND)
518 float oldvelz = spider.velocity_z;
519 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
520 spider.velocity_z = oldvelz;
521 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
522 if(spider.velocity_z <= 20) // not while jumping
523 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
524 if(spider.flags & FL_ONGROUND)
525 if(self.sound_nexttime < time || self.delay != 2)
528 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
529 sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
530 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
537 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
538 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
540 if(!forbidWeaponUse(player))
541 if(player.BUTTON_ATCK)
544 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
548 spider.misc_bulletcounter += 1;
552 gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
554 v = gettaginfo(gun, gettagindex(gun, "barrels"));
555 v_forward = normalize(v_forward);
558 fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
559 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
561 sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
562 //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
563 pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
567 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
568 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
569 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
570 spider.gun1.angles_z += 45;
571 spider.gun2.angles_z -= 45;
572 if(spider.gun1.angles_z >= 360)
574 spider.gun1.angles_z = 0;
575 spider.gun2.angles_z = 0;
580 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
581 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
582 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
585 spiderbot_rocket_do();
587 if(self.vehicle_flags & VHF_SHIELDREGEN)
588 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
590 if(self.vehicle_flags & VHF_HEALTHREGEN)
591 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
593 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
594 //player.vehicle_ammo2 = spider.tur_head.frame;
595 player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
597 if(spider.gun2.cnt <= time)
598 player.vehicle_reload2 = 100;
600 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
602 setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
603 player.velocity = spider.velocity;
605 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
607 if(self.vehicle_flags & VHF_HASSHIELD)
608 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
614 void spiderbot_exit(float eject)
619 e = findchain(classname,"spiderbot_rocket");
622 if(e.owner == self.owner)
624 e.realowner = self.owner;
630 self.think = vehicles_think;
631 self.nextthink = time;
633 self.movetype = MOVETYPE_WALK;
638 makevectors(self.angles);
641 spot = self.origin + v_forward * 100 + '0 0 64';
642 spot = vehicles_findgoodexit(spot);
643 setorigin(self.owner , spot);
644 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
645 self.owner.oldvelocity = self.owner.velocity;
649 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
651 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
652 self.owner.velocity_z += 200;
653 spot = self.origin + v_forward * 128 + '0 0 64';
654 spot = vehicles_findgoodexit(spot);
658 self.owner.velocity = self.velocity * 0.5;
659 self.owner.velocity_z += 10;
660 spot = self.origin + v_forward * 256 + '0 0 64';
661 spot = vehicles_findgoodexit(spot);
663 self.owner.oldvelocity = self.owner.velocity;
664 setorigin(self.owner , spot);
667 antilag_clear(self.owner);
671 void spiderbot_headfade()
673 self.think = spiderbot_headfade;
674 self.nextthink = self.fade_time;
675 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
677 if(self.cnt < time || self.alpha < 0.1)
681 sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
682 Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
688 void spiderbot_blowup()
694 sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
695 Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
697 self.nextthink = time + 0.1;
707 setmodel(b, MDL_VEH_SPIDERBOT_BODY);
708 setmodel(h, MDL_VEH_SPIDERBOT_TOP);
709 setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
710 setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
712 setorigin(b, self.origin);
714 b.angles = self.angles;
715 setsize(b, self.mins, self.maxs);
717 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
718 h.movetype = MOVETYPE_BOUNCE;
719 h.solid = SOLID_BBOX;
720 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
721 h.modelflags = MF_ROCKET;
722 h.effects = EF_FLAME | EF_LOWPRECISION;
723 h.avelocity = randomvec() * 360;
726 h.cnt = time + (3.5 * random());
727 h.fade_rate = 1 / min(self.respawntime, 10);
729 h.think = spiderbot_headfade;
732 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
733 g1.movetype = MOVETYPE_TOSS;
734 g1.solid = SOLID_CORPSE;
735 g1.velocity = v_forward * 700 + (randomvec() * 32);
736 g1.avelocity = randomvec() * 180;
738 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
739 g2.movetype = MOVETYPE_TOSS;
740 g2.solid = SOLID_CORPSE;
741 g2.velocity = v_forward * 700 + (randomvec() * 32);
742 g2.avelocity = randomvec() * 180;
744 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
746 SUB_SetFade(b, time + 5, min(self.respawntime, 1));
747 //SUB_SetFade(h, time, min(self.respawntime, 10));
748 SUB_SetFade(g1, time, min(self.respawntime, 10));
749 SUB_SetFade(g2, time, min(self.respawntime, 10));
751 RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
753 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
754 self.movetype = MOVETYPE_NONE;
755 self.deadflag = DEAD_DEAD;
756 self.solid = SOLID_NOT;
757 self.tur_head.effects &= ~EF_FLAME;
758 self.vehicle_hudmodel.viewmodelforclient = self;
761 bool spiderbot_impulse(int _imp)
767 self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
768 CSQCVehicleSetup(self, 0);
772 self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
773 CSQCVehicleSetup(self, 0);
778 self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
779 CSQCVehicleSetup(self, 0);
785 self.vehicle.vehicle_weapon2mode += 1;
786 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
787 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
789 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
790 CSQCVehicleSetup(self, 0);
796 self.vehicle.vehicle_weapon2mode -= 1;
797 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
798 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
800 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
801 CSQCVehicleSetup(self, 0);
805 case 17: // toss gun, could be used to exit?
807 case 20: // Manual minigun reload?
814 void spawnfunc_vehicle_spiderbot()
816 if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
817 if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
820 METHOD(Spiderbot, vr_impact, bool(Spiderbot thisveh))
822 if(autocvar_g_vehicle_spiderbot_bouncepain)
823 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
827 METHOD(Spiderbot, vr_enter, bool(Spiderbot thisveh))
829 self.vehicle_weapon2mode = SBRM_GUIDE;
830 self.movetype = MOVETYPE_WALK;
831 CSQCVehicleSetup(self.owner, 0);
832 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
833 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
835 if(self.owner.flagcarried)
837 setattachment(self.owner.flagcarried, self.tur_head, "");
838 setorigin(self.owner.flagcarried, '-20 0 120');
843 METHOD(Spiderbot, vr_think, bool(Spiderbot thisveh))
845 if(self.flags & FL_ONGROUND)
846 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
850 METHOD(Spiderbot, vr_death, bool(Spiderbot thisveh))
853 self.event_damage = func_null;
854 self.takedamage = DAMAGE_NO;
855 self.touch = func_null;
856 self.cnt = 3.4 + time + random() * 2;
857 self.think = spiderbot_blowup;
858 self.nextthink = time;
859 self.deadflag = DEAD_DYING;
861 self.tur_head.effects |= EF_FLAME;
862 self.colormod = self.tur_head.colormod = '-1 -1 -1';
864 self.movetype = MOVETYPE_TOSS;
866 CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
870 METHOD(Spiderbot, vr_spawn, bool(Spiderbot thisveh))
874 self.vehicles_impulse = spiderbot_impulse;
877 setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
878 setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
879 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
880 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
886 self.tur_head.frame = 1;
887 self.movetype = MOVETYPE_WALK;
888 self.solid = SOLID_SLIDEBOX;
889 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
890 self.tur_head.angles = '0 0 0';
891 self.vehicle_exit = spiderbot_exit;
893 setorigin(self, self.pos1 + '0 0 128');
894 self.angles = self.pos2;
895 self.damageforcescale = 0.03;
896 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
897 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
899 self.PlayerPhysplug = spiderbot_frame;
903 METHOD(Spiderbot, vr_setup, bool(Spiderbot thisveh))
905 if(autocvar_g_vehicle_spiderbot_shield)
906 self.vehicle_flags |= VHF_HASSHIELD;
908 if(autocvar_g_vehicle_spiderbot_shield_regen)
909 self.vehicle_flags |= VHF_SHIELDREGEN;
911 if(autocvar_g_vehicle_spiderbot_health_regen)
912 self.vehicle_flags |= VHF_HEALTHREGEN;
914 self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
915 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
916 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
917 self.max_health = self.vehicle_health;
918 self.pushable = true; // spiderbot can use jumppads
922 METHOD(Spiderbot, vr_precache, bool(Spiderbot thisveh))
929 float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
930 float autocvar_cl_vehicle_spiderbot_cross_size = 1;
932 METHOD(Spiderbot, vr_hud, bool(Spiderbot thisveh))
938 case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
939 case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
940 case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
941 default: crosshair = vCROSS_BURST;
944 Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
945 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
946 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
950 METHOD(Spiderbot, vr_setup, bool(Spiderbot thisveh))
952 AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
953 AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
957 METHOD(Spiderbot, vr_precache, bool(Spiderbot thisveh))
963 #endif // REGISTER_VEHICLE