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Vehicles: extract racer secondary fire
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1 #ifndef VEHICLE_RACER
2 #define VEHICLE_RACER
3
4 CLASS(Racer, Vehicle)
5 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
6 /* mins       */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
7 /* maxs       */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
8 /* model          */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
9 /* model          */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
10 /* head_model */ ATTRIB(Racer, head_model, string, "null");
11 /* hud_model  */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
12 /* tags       */ ATTRIB(Racer, tag_head, string, "");
13 /* tags       */ ATTRIB(Racer, tag_hud, string, "");
14 /* tags       */ ATTRIB(Racer, tag_hview, string, "tag_viewport");
15 /* netname    */ ATTRIB(Racer, netname, string, "racer");
16 /* fullname   */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
17 /* icon       */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
18 ENDCLASS(Racer)
19
20 REGISTER_VEHICLE(RACER, NEW(Racer));
21
22 #include "../../weapons/all.qh"
23
24 CLASS(RacerAttack, PortoLaunch)
25 /* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
26 /* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
27 /* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
28 /* wepname   */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
29 ENDCLASS(RacerAttack)
30 REGISTER_WEAPON(RACER, NEW(RacerAttack));
31
32 #endif
33
34 #ifdef IMPLEMENTATION
35 #ifdef SVQC
36 #include "../../effects/effects.qh"
37 #include "../../triggers/trigger/impulse.qh"
38
39 void racer_fire_cannon(vector org, vector dir);
40 void racer_fire_rocket(vector org, vector dir, entity trg);
41 METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
42         SELFPARAM();
43         if (fire1)
44         if (weapon_prepareattack(false, 0.2)) {
45                 W_SetupShot_Dir(self, v_forward, false, 0, "", CH_WEAPON_B, 0);
46                 racer_fire_cannon(w_shotorg, w_shotdir);
47                 weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
48         }
49         if (fire2)
50         if (weapon_prepareattack(false, 0.2)) {
51                 W_SetupShot_Dir(self, v_forward, false, 0, "", CH_WEAPON_B, 0);
52                 racer_fire_rocket(w_shotorg, w_shotdir, NULL);
53                 weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
54         }
55         return true;
56 }
57
58 bool autocvar_g_vehicle_racer;
59
60 float autocvar_g_vehicle_racer_speed_afterburn;
61 float autocvar_g_vehicle_racer_afterburn_cost;
62
63 float autocvar_g_vehicle_racer_waterburn_cost;
64 float autocvar_g_vehicle_racer_waterburn_speed;
65
66 float autocvar_g_vehicle_racer_water_speed_forward;
67 float autocvar_g_vehicle_racer_water_speed_strafe;
68
69 float autocvar_g_vehicle_racer_pitchlimit = 30;
70
71 float autocvar_g_vehicle_racer_water_downforce = 0.03;
72 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
73
74 float autocvar_g_vehicle_racer_anglestabilizer;
75 float autocvar_g_vehicle_racer_downforce;
76
77 float autocvar_g_vehicle_racer_speed_forward;
78 float autocvar_g_vehicle_racer_speed_strafe;
79 float autocvar_g_vehicle_racer_springlength;
80 float autocvar_g_vehicle_racer_upforcedamper;
81 float autocvar_g_vehicle_racer_friction;
82
83 float autocvar_g_vehicle_racer_water_time = 5;
84
85 float autocvar_g_vehicle_racer_hovertype;
86 float autocvar_g_vehicle_racer_hoverpower;
87
88 float autocvar_g_vehicle_racer_turnroll;
89 float autocvar_g_vehicle_racer_turnspeed;
90 float autocvar_g_vehicle_racer_pitchspeed;
91
92 float autocvar_g_vehicle_racer_energy;
93 float autocvar_g_vehicle_racer_energy_regen;
94 float autocvar_g_vehicle_racer_energy_regen_pause;
95
96 float autocvar_g_vehicle_racer_health;
97 float autocvar_g_vehicle_racer_health_regen;
98 float autocvar_g_vehicle_racer_health_regen_pause;
99
100 float autocvar_g_vehicle_racer_shield;
101 float autocvar_g_vehicle_racer_shield_regen;
102 float autocvar_g_vehicle_racer_shield_regen_pause;
103
104 float autocvar_g_vehicle_racer_cannon_cost;
105 float autocvar_g_vehicle_racer_cannon_damage;
106 float autocvar_g_vehicle_racer_cannon_radius;
107 float autocvar_g_vehicle_racer_cannon_refire;
108 float autocvar_g_vehicle_racer_cannon_speed;
109 float autocvar_g_vehicle_racer_cannon_spread;
110 float autocvar_g_vehicle_racer_cannon_force;
111
112 float autocvar_g_vehicle_racer_rocket_accel;
113 float autocvar_g_vehicle_racer_rocket_damage;
114 float autocvar_g_vehicle_racer_rocket_radius;
115 float autocvar_g_vehicle_racer_rocket_force;
116 float autocvar_g_vehicle_racer_rocket_refire;
117 float autocvar_g_vehicle_racer_rocket_speed;
118 float autocvar_g_vehicle_racer_rocket_turnrate;
119
120 float autocvar_g_vehicle_racer_rocket_locktarget;
121 float autocvar_g_vehicle_racer_rocket_locking_time;
122 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
123 float autocvar_g_vehicle_racer_rocket_locked_time;
124 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
125 float autocvar_g_vehicle_racer_rocket_climbspeed;
126
127 float autocvar_g_vehicle_racer_respawntime;
128
129 float autocvar_g_vehicle_racer_blowup_radius;
130 float autocvar_g_vehicle_racer_blowup_coredamage;
131 float autocvar_g_vehicle_racer_blowup_edgedamage;
132 float autocvar_g_vehicle_racer_blowup_forceintensity;
133
134 float autocvar_g_vehicle_racer_bouncefactor;
135 float autocvar_g_vehicle_racer_bouncestop;
136 vector autocvar_g_vehicle_racer_bouncepain;
137
138 .float racer_watertime;
139
140 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
141
142 void racer_align4point(float _delta)
143 {SELFPARAM();
144         vector push_vector;
145         float fl_push, fr_push, bl_push, br_push;
146
147         push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
148         fr_push   = force_fromtag_normpower;
149         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
150
151         push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
152         fl_push   = force_fromtag_normpower;
153         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
154
155         push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
156         br_push   = force_fromtag_normpower;
157         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
158
159         push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
160         bl_push   = force_fromtag_normpower;
161         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
162
163         self.velocity += push_vector * _delta;
164
165         float uforce = autocvar_g_vehicle_racer_upforcedamper;
166
167         int cont = pointcontents(self.origin - '0 0 64');
168         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
169         {
170                 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
171
172                 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
173                         self.velocity_z += 30;
174                 else
175                         self.velocity_z += 200;
176         }
177
178
179         // Anti ocilation
180         if(self.velocity_z > 0)
181                 self.velocity_z *= 1 - uforce * _delta;
182
183         push_vector_x =  (fl_push - bl_push);
184         push_vector_x += (fr_push - br_push);
185         push_vector_x *= 360;
186
187         push_vector_z = (fr_push - fl_push);
188         push_vector_z += (br_push - bl_push);
189         push_vector_z *= 360;
190
191         // Apply angle diffrance
192         self.angles_z += push_vector_z * _delta;
193         self.angles_x += push_vector_x * _delta;
194
195         // Apply stabilizer
196         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
197         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
198 }
199
200 void racer_fire_cannon(vector org, vector dir)
201 {SELFPARAM();
202         entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
203                                                    org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
204                                                    autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
205                                                    DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
206         bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed;
207 }
208 void racer_fire_cannon_aim(string tagname)
209 {
210         SELFPARAM();
211         vector org = gettaginfo(self, gettagindex(self, tagname));
212         // Fix z-aim (for chase mode)
213         vector dir = normalize(trace_endpos - org);
214         v_forward.z = dir.z * 0.5;
215         racer_fire_cannon(org, v_forward);
216 }
217
218 void racer_rocket_groundhugger()
219 {SELFPARAM();
220         vector olddir, newdir;
221         float oldvel, newvel;
222
223         self.nextthink  = time;
224
225         if(self.owner.deadflag != DEAD_NO || self.cnt < time)
226         {
227                 self.use();
228                 return;
229         }
230
231         if(!self.realowner.vehicle)
232         {
233                 UpdateCSQCProjectile(self);
234                 return;
235         }
236
237         olddir = normalize(self.velocity);
238         oldvel = vlen(self.velocity);
239         newvel = oldvel + self.lip;
240
241         tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
242         if(trace_fraction <= 0.5)
243         {
244                 // Hitting somethign soon, just speed ahead
245                 self.velocity = olddir * newvel;
246                 UpdateCSQCProjectile(self);
247                 return;
248         }
249
250         traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
251         if(trace_fraction != 1.0)
252         {
253                 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
254                 self.velocity = normalize(olddir + newdir) * newvel;
255         }
256         else
257         {
258                 self.velocity = olddir * newvel;
259                 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
260         }
261
262         int cont = pointcontents(self.origin - '0 0 32');
263         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
264                 self.velocity_z += 200;
265
266         UpdateCSQCProjectile(self);
267         return;
268 }
269
270 void racer_rocket_tracker()
271 {SELFPARAM();
272         vector olddir, newdir;
273         float oldvel, newvel;
274
275         self.nextthink  = time;
276
277         if (self.owner.deadflag != DEAD_NO || self.cnt < time)
278         {
279                 self.use();
280                 return;
281         }
282
283         if(!self.realowner.vehicle)
284         {
285                 UpdateCSQCProjectile(self);
286                 return;
287         }
288
289         olddir = normalize(self.velocity);
290         oldvel = vlen(self.velocity);
291         newvel = oldvel + self.lip;
292         makevectors(vectoangles(olddir));
293
294         float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
295         vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
296
297         traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
298         newdir = normalize(predicted_origin - self.origin);
299
300         //vector
301         float height_diff = predicted_origin_z - self.origin_z;
302
303         if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
304         {
305                 //bprint("Target lost!\n");
306                 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
307                 self.think = racer_rocket_groundhugger;
308                 return;
309         }
310
311         if(trace_fraction != 1.0 && trace_ent != self.enemy)
312                 newdir_z += 16 * sys_frametime;
313
314         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
315         self.velocity_z -= 800 * sys_frametime;
316         self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
317
318         UpdateCSQCProjectile(self);
319         return;
320 }
321
322 void racer_fire_rocket(vector org, vector dir, entity trg)
323 {SELFPARAM();
324         entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
325                                                    org, dir * autocvar_g_vehicle_racer_rocket_speed,
326                                                    autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
327                                                    DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
328
329         rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
330         rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
331         rocket.nextthink                = time;
332         rocket.enemy                    = trg;
333         rocket.cnt                        = time + 15;
334
335         if(trg)
336                 rocket.think                    = racer_rocket_tracker;
337         else
338                 rocket.think                    = racer_rocket_groundhugger;
339 }
340
341 void racer_fire_rocket_aim(string tagname, entity trg)
342 {
343         SELFPARAM();
344         vector v = gettaginfo(self, gettagindex(self, tagname));
345         racer_fire_rocket(v, v_forward, trg);
346 }
347
348 float racer_frame()
349 {SELFPARAM();
350         entity player, racer;
351         vector df;
352         float ftmp;
353
354         if(intermission_running)
355         {
356                 self.vehicle.velocity = '0 0 0';
357                 self.vehicle.avelocity = '0 0 0';
358                 return 1;
359         }
360
361         player  = self;
362         racer   = self.vehicle;
363         setself(racer);
364
365         vehicles_painframe();
366
367         if(pointcontents(racer.origin) != CONTENT_WATER)
368                 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
369
370         if(racer.deadflag != DEAD_NO)
371         {
372                 setself(player);
373                 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
374                 return 1;
375         }
376
377         racer_align4point(PHYS_INPUT_TIMELENGTH);
378
379         player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
380
381         crosshair_trace(player);
382
383         racer.angles_x *= -1;
384
385         // Yaw
386         ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
387         ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
388         racer.angles_y = anglemods(racer.angles_y + ftmp);
389
390         // Roll
391         racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
392
393         // Pitch
394         ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
395         ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
396         racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
397
398         makevectors(racer.angles);
399         racer.angles_x *= -1;
400
401         //ftmp = racer.velocity_z;
402         df = racer.velocity * -autocvar_g_vehicle_racer_friction;
403         //racer.velocity_z = ftmp;
404
405         int cont = pointcontents(racer.origin);
406         if(vlen(player.movement) != 0)
407         {
408                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
409                 {
410                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
411                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
412                 }
413                 else
414                 {
415                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
416                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
417                 }
418
419 #ifdef SVQC
420                 if(self.sound_nexttime < time || self.sounds != 1)
421                 {
422                         self.sounds = 1;
423                         self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
424                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
425                 }
426 #endif
427         }
428 #ifdef SVQC
429         else
430         {
431                 if(self.sound_nexttime < time || self.sounds != 0)
432                 {
433                         self.sounds = 0;
434                         self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
435                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
436                 }
437         }
438 #endif
439
440         // Afterburn
441         if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
442         {
443 #ifdef SVQC
444                 if(time - racer.wait > 0.2)
445                         pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
446 #endif
447
448                 racer.wait = time;
449
450                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
451                 {
452                         racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
453                         df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
454                 }
455                 else
456                 {
457                         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
458                         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
459                 }
460
461 #ifdef SVQC
462                 if(racer.invincible_finished < time)
463                 {
464                         traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
465                         if(trace_fraction != 1.0)
466                                 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
467
468                         racer.invincible_finished = time + 0.1 + (random() * 0.1);
469                 }
470
471                 if(racer.strength_finished < time)
472                 {
473                         racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
474                         sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
475                 }
476 #endif
477         }
478         else
479         {
480                 racer.strength_finished = 0;
481                 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
482         }
483
484         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
485                 racer.racer_watertime = time;
486
487         float dforce = autocvar_g_vehicle_racer_downforce;
488         if(time - racer.racer_watertime <= 3)
489                 dforce = autocvar_g_vehicle_racer_water_downforce;
490
491         df -= v_up * (vlen(racer.velocity) * dforce);
492         player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
493
494 #ifdef SVQC
495         if(!forbidWeaponUse(player))
496         if(player.BUTTON_ATCK)
497         if(time > racer.attack_finished_single)
498         if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
499         {
500                 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
501                 racer.wait = time;
502
503                 crosshair_trace(player);
504                 if(racer.cnt)
505                 {
506                         racer_fire_cannon_aim("tag_fire1");
507                         racer.cnt = 0;
508                 }
509                 else
510                 {
511                         racer_fire_cannon_aim("tag_fire2");
512                         racer.cnt = 1;
513                 }
514                 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
515         }
516
517         if(autocvar_g_vehicle_racer_rocket_locktarget)
518         {
519                 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
520                                                  (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
521                                                  autocvar_g_vehicle_racer_rocket_locked_time);
522
523                 if(self.lock_target)
524                 {
525                         if(racer.lock_strength == 1)
526                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
527                         else if(self.lock_strength > 0.5)
528                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
529                         else if(self.lock_strength < 0.5)
530                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
531                 }
532         }
533
534         if(!forbidWeaponUse(player))
535         if(time > racer.delay)
536         if(player.BUTTON_ATCK2)
537         {
538                 racer.misc_bulletcounter += 1;
539                 racer.delay = time + 0.3;
540
541                 if(racer.misc_bulletcounter == 1)
542                 {
543                         racer_fire_rocket_aim("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
544                         player.vehicle_ammo2 = 50;
545                 }
546                 else if(racer.misc_bulletcounter == 2)
547                 {
548                         racer_fire_rocket_aim("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
549                         racer.lock_strength  = 0;
550                         racer.lock_target       = world;
551                         racer.misc_bulletcounter = 0;
552                         racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
553                         racer.lip = time;
554                         player.vehicle_ammo2 = 0;
555                 }
556         }
557         else if(racer.misc_bulletcounter == 0)
558                 player.vehicle_ammo2 = 100;
559
560         player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
561
562         if(racer.vehicle_flags  & VHF_SHIELDREGEN)
563                 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
564
565         if(racer.vehicle_flags  & VHF_HEALTHREGEN)
566                 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
567
568         if(racer.vehicle_flags  & VHF_ENERGYREGEN)
569                 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
570
571
572         VEHICLE_UPDATE_PLAYER(player, health, racer);
573         VEHICLE_UPDATE_PLAYER(player, energy, racer);
574
575         if(racer.vehicle_flags & VHF_HASSHIELD)
576                 VEHICLE_UPDATE_PLAYER(player, shield, racer);
577
578         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
579 #endif
580
581         setorigin(player,racer.origin + '0 0 32');
582         player.velocity = racer.velocity;
583
584         setself(player);
585         return 1;
586 }
587
588 void racer_think()
589 {SELFPARAM();
590         self.nextthink = time;
591
592         float pushdeltatime = time - self.lastpushtime;
593         if (pushdeltatime > 0.15) pushdeltatime = 0;
594         self.lastpushtime = time;
595         if(!pushdeltatime) return;
596
597         tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
598
599         vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
600         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
601
602         float forced = autocvar_g_vehicle_racer_upforcedamper;
603
604         int cont = pointcontents(self.origin - '0 0 64');
605         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
606         {
607                 forced = autocvar_g_vehicle_racer_water_upforcedamper;
608                 self.velocity_z += 200;
609         }
610
611         self.velocity += df * pushdeltatime;
612         if(self.velocity_z > 0)
613                 self.velocity_z *= 1 - forced * pushdeltatime;
614
615         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
616         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
617
618         CSQCMODEL_AUTOUPDATE(self);
619 }
620
621 void racer_exit(float eject)
622 {SELFPARAM();
623         vector spot;
624
625         self.think        = racer_think;
626         self.nextthink  = time;
627         self.movetype   = MOVETYPE_BOUNCE;
628         sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
629
630         if(!self.owner)
631                 return;
632
633         makevectors(self.angles);
634         if(eject)
635         {
636                 spot = self.origin + v_forward * 100 + '0 0 64';
637                 spot = vehicles_findgoodexit(spot);
638                 setorigin(self.owner , spot);
639                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
640                 self.owner.oldvelocity = self.owner.velocity;
641         }
642         else
643         {
644                 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
645                 {
646                         self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
647                         self.owner.velocity_z += 200;
648                         spot = self.origin + v_forward * 32 + '0 0 32';
649                         spot = vehicles_findgoodexit(spot);
650                 }
651                 else
652                 {
653                         self.owner.velocity = self.velocity * 0.5;
654                         self.owner.velocity_z += 10;
655                         spot = self.origin - v_forward * 200 + '0 0 32';
656                         spot = vehicles_findgoodexit(spot);
657                 }
658                 self.owner.oldvelocity = self.owner.velocity;
659                 setorigin(self.owner , spot);
660         }
661         antilag_clear(self.owner);
662         self.owner = world;
663 }
664
665 void racer_blowup()
666 {SELFPARAM();
667         self.deadflag   = DEAD_DEAD;
668         self.vehicle_exit(VHEF_NORMAL);
669
670         RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
671                                         autocvar_g_vehicle_racer_blowup_edgedamage,
672                                         autocvar_g_vehicle_racer_blowup_radius, world, world,
673                                         autocvar_g_vehicle_racer_blowup_forceintensity,
674                                         DEATH_VH_WAKI_DEATH, world);
675
676         self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
677         self.think        = vehicles_spawn;
678         self.movetype   = MOVETYPE_NONE;
679         self.effects    = EF_NODRAW;
680
681         self.colormod  = '0 0 0';
682         self.avelocity = '0 0 0';
683         self.velocity  = '0 0 0';
684
685         setorigin(self, self.pos1);
686 }
687
688 void racer_blowup_think()
689 {SELFPARAM();
690         self.nextthink = time;
691
692         if(time >= self.delay)
693                 racer_blowup();
694
695         CSQCMODEL_AUTOUPDATE(self);
696 }
697
698 void racer_deadtouch()
699 {SELFPARAM();
700         self.avelocity_x *= 0.7;
701         self.cnt -= 1;
702         if(self.cnt <= 0)
703                 racer_blowup();
704 }
705
706 void spawnfunc_vehicle_racer()
707 {SELFPARAM();
708         if(!autocvar_g_vehicle_racer) { remove(self); return; }
709         if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
710 }
711
712 #endif // SVQC
713
714 #ifdef CSQC
715 #if 0
716 void racer_draw()
717 {SELFPARAM();
718         float pushdeltatime = time - self.lastpushtime;
719         if (pushdeltatime > 0.15) pushdeltatime = 0;
720         self.lastpushtime = time;
721         if(!pushdeltatime) return;
722
723         tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
724
725         vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
726         df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
727
728         float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
729
730         int cont = pointcontents(self.move_origin - '0 0 64');
731         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
732         {
733                 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
734                 self.move_velocity_z += 200;
735         }
736
737         self.move_velocity += df * pushdeltatime;
738         if(self.move_velocity_z > 0)
739                 self.move_velocity_z *= 1 - forced * pushdeltatime;
740
741         self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
742         self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
743
744         Movetype_Physics_MatchServer(false);
745 }
746 #endif
747 #endif
748
749                 METHOD(Racer, vr_impact, bool(Racer thisveh))
750                 {
751                 #ifdef SVQC
752                         if(autocvar_g_vehicle_racer_bouncepain)
753                                 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
754                 #endif
755                         return true;
756                 }
757
758                 METHOD(Racer, vr_enter, bool(Racer thisveh))
759                 {
760                 #ifdef SVQC
761                         self.movetype = MOVETYPE_BOUNCE;
762                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
763                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
764
765                         if(self.owner.flagcarried)
766                            setorigin(self.owner.flagcarried, '-190 0 96');
767                 #elif defined(CSQC)
768
769                         self.move_movetype = MOVETYPE_BOUNCE;
770                 #endif
771
772                         return true;
773                 }
774
775                 METHOD(Racer, vr_spawn, bool(Racer thisveh))
776                 {
777                 #ifdef SVQC
778                         if(self.scale != 0.5)
779                         {
780                                 if(autocvar_g_vehicle_racer_hovertype != 0)
781                                         racer_force_from_tag = vehicles_force_fromtag_maglev;
782                                 else
783                                         racer_force_from_tag = vehicles_force_fromtag_hover;
784
785                                 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
786                                 self.scale = 0.5;
787                                 setattachment(self.vehicle_hudmodel, self, "");
788                                 setattachment(self.vehicle_viewport, self, "tag_viewport");
789
790                                 self.mass                          = 900;
791                         }
792
793                         self.think                = racer_think;
794                         self.nextthink    = time;
795                         self.vehicle_health = autocvar_g_vehicle_racer_health;
796                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
797
798                         self.movetype     = MOVETYPE_TOSS;
799                         self.solid                = SOLID_SLIDEBOX;
800                         self.delay                = time;
801                         self.scale                = 0.5;
802
803                         self.PlayerPhysplug = racer_frame;
804
805                         self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
806                         self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
807                         self.damageforcescale = 0.5;
808                         self.vehicle_health = autocvar_g_vehicle_racer_health;
809                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
810                 #endif
811                         return true;
812                 }
813
814                 METHOD(Racer, vr_death, bool(Racer thisveh))
815                 {
816                 #ifdef SVQC
817                         self.SendEntity         = func_null; // stop networking this racer (for now)
818                         self.health                     = 0;
819                         self.event_damage       = func_null;
820                         self.solid                      = SOLID_CORPSE;
821                         self.takedamage         = DAMAGE_NO;
822                         self.deadflag           = DEAD_DYING;
823                         self.movetype           = MOVETYPE_BOUNCE;
824                         self.wait                       = time;
825                         self.delay                      = 2 + time + random() * 3;
826                         self.cnt                        = 1 + random() * 2;
827                         self.touch                      = racer_deadtouch;
828
829                         Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
830
831                         if(random() < 0.5)
832                                 self.avelocity_z = 32;
833                         else
834                                 self.avelocity_z = -32;
835
836                         self.avelocity_x = -vlen(self.velocity) * 0.2;
837                         self.velocity += '0 0 700';
838                         self.colormod = '-0.5 -0.5 -0.5';
839
840                         self.think = racer_blowup_think;
841                         self.nextthink = time;
842                 #endif
843                         return true;
844                 }
845
846 #ifdef CSQC
847                 METHOD(Racer, vr_hud, bool(Racer thisveh))
848                 {
849                         Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
850                                                          "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
851                                                          "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
852                                                          vCROSS_GUIDE);
853                         return true;
854                 }
855 #endif
856                 METHOD(Racer, vr_setup, bool(Racer thisveh))
857                 {
858                 #ifdef SVQC
859                         self.vehicle_exit = racer_exit;
860                 #endif
861
862                 #ifdef SVQC
863                         // we have no need to network energy
864                         if(autocvar_g_vehicle_racer_energy)
865                         if(autocvar_g_vehicle_racer_energy_regen)
866                                 self.vehicle_flags |= VHF_ENERGYREGEN;
867
868                         if(autocvar_g_vehicle_racer_shield)
869                                 self.vehicle_flags |= VHF_HASSHIELD;
870
871                         if(autocvar_g_vehicle_racer_shield_regen)
872                                 self.vehicle_flags |= VHF_SHIELDREGEN;
873
874                         if(autocvar_g_vehicle_racer_health_regen)
875                                 self.vehicle_flags |= VHF_HEALTHREGEN;
876
877                         self.respawntime = autocvar_g_vehicle_racer_respawntime;
878                         self.vehicle_health = autocvar_g_vehicle_racer_health;
879                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
880                         self.max_health = self.vehicle_health;
881                 #endif
882
883                 #ifdef CSQC
884                         AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
885                 #endif
886                         return true;
887                 }
888
889                 METHOD(Racer, vr_precache, bool(Racer thisveh))
890                 {
891                         return true;
892                 }
893
894 #endif // REGISTER_VEHICLE