1 #ifdef REGISTER_VEHICLE
3 /* VEH_##id */ SPIDERBOT,
4 /* function */ v_spiderbot,
5 /* spawnflags */ VHF_DMGSHAKE,
6 /* mins,maxs */ '-75 -75 10', '75 75 125',
7 /* model */ "models/vehicles/spiderbot.dpm",
8 /* head_model */ "models/vehicles/spiderbot_top.dpm",
9 /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
10 /* tags */ "tag_head", "tag_hud", "",
11 /* netname */ "spiderbot",
12 /* fullname */ _("Spiderbot")
16 const int SBRM_FIRST = 1;
17 const int SBRM_VOLLY = 1;
18 const int SBRM_GUIDE = 2;
19 const int SBRM_ARTILLERY = 3;
20 const int SBRM_LAST = 3;
23 bool autocvar_g_vehicle_spiderbot;
25 float autocvar_g_vehicle_spiderbot_respawntime;
27 float autocvar_g_vehicle_spiderbot_speed_stop;
28 float autocvar_g_vehicle_spiderbot_speed_strafe;
29 float autocvar_g_vehicle_spiderbot_speed_walk;
30 float autocvar_g_vehicle_spiderbot_speed_run = 700;
31 float autocvar_g_vehicle_spiderbot_turnspeed;
32 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
33 float autocvar_g_vehicle_spiderbot_movement_inertia;
35 float autocvar_g_vehicle_spiderbot_springlength;
36 float autocvar_g_vehicle_spiderbot_springup;
37 float autocvar_g_vehicle_spiderbot_springblend;
38 float autocvar_g_vehicle_spiderbot_tiltlimit;
40 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
41 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
42 float autocvar_g_vehicle_spiderbot_head_turnlimit;
43 float autocvar_g_vehicle_spiderbot_head_turnspeed;
45 int autocvar_g_vehicle_spiderbot_health;
46 float autocvar_g_vehicle_spiderbot_health_regen;
47 float autocvar_g_vehicle_spiderbot_health_regen_pause;
49 int autocvar_g_vehicle_spiderbot_shield;
50 float autocvar_g_vehicle_spiderbot_shield_regen;
51 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
53 float autocvar_g_vehicle_spiderbot_minigun_damage;
54 float autocvar_g_vehicle_spiderbot_minigun_refire;
55 float autocvar_g_vehicle_spiderbot_minigun_spread;
56 int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
57 int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
58 int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
59 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
60 float autocvar_g_vehicle_spiderbot_minigun_force;
61 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
63 float autocvar_g_vehicle_spiderbot_rocket_damage;
64 float autocvar_g_vehicle_spiderbot_rocket_force;
65 float autocvar_g_vehicle_spiderbot_rocket_radius;
66 float autocvar_g_vehicle_spiderbot_rocket_speed;
67 float autocvar_g_vehicle_spiderbot_rocket_spread;
68 float autocvar_g_vehicle_spiderbot_rocket_refire;
69 float autocvar_g_vehicle_spiderbot_rocket_refire2;
70 float autocvar_g_vehicle_spiderbot_rocket_reload;
71 float autocvar_g_vehicle_spiderbot_rocket_health;
72 float autocvar_g_vehicle_spiderbot_rocket_noise;
73 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
74 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
76 vector autocvar_g_vehicle_spiderbot_bouncepain;
78 void spiderbot_rocket_artillery()
80 self.nextthink = time;
81 UpdateCSQCProjectile(self);
84 void spiderbot_rocket_unguided()
86 vector newdir, olddir;
88 self.nextthink = time;
90 olddir = normalize(self.velocity);
91 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
92 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
94 UpdateCSQCProjectile(self);
96 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
100 void spiderbot_rocket_guided()
102 vector newdir, olddir;
104 self.nextthink = time;
106 if(!self.realowner.vehicle)
107 self.think = spiderbot_rocket_unguided;
109 crosshair_trace(self.realowner);
110 olddir = normalize(self.velocity);
111 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
112 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
114 UpdateCSQCProjectile(self);
116 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
120 void spiderbot_guide_release()
123 rkt = findchainentity(realowner, self.owner);
127 crosshair_trace(self.owner);
130 if(rkt.think == spiderbot_rocket_guided)
132 rkt.pos1 = trace_endpos;
133 rkt.think = spiderbot_rocket_unguided;
139 float spiberbot_calcartillery_flighttime;
140 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
142 float grav, sdist, zdist, vs, vz, jumpheight;
145 grav = autocvar_sv_gravity;
146 zdist = tgt_z - org_z;
147 sdist = vlen(tgt - org - zdist * '0 0 1');
148 sdir = normalize(tgt - org - zdist * '0 0 1');
150 // how high do we need to go?
151 jumpheight = fabs(ht);
153 jumpheight = jumpheight + zdist;
156 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
158 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
164 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
165 // ALWAYS solvable because jumpheight >= zdist
167 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
169 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
176 // almost straight line type
177 // jump apex is before the jump
178 // we must take the larger one
179 spiberbot_calcartillery_flighttime = solution_y;
184 // jump apex is during the jump
185 // we must take the larger one too
186 spiberbot_calcartillery_flighttime = solution_y;
194 // almost straight line type
195 // jump apex is after the jump
196 // we must take the smaller one
197 spiberbot_calcartillery_flighttime = solution_x;
202 // jump apex is during the jump
203 // we must take the larger one
204 spiberbot_calcartillery_flighttime = solution_y;
207 vs = sdist / spiberbot_calcartillery_flighttime;
209 // finally calculate the velocity
210 return sdir * vs + '0 0 1' * vz;
213 void spiderbot_rocket_do()
216 entity rocket = world;
218 if (self.wait != -10)
220 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
223 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
225 if(self.gun2.cnt < time && self.tur_head.frame == 9)
226 self.tur_head.frame = 1;
235 spiderbot_guide_release();
241 if(self.gun2.cnt > time)
244 if (self.tur_head.frame >= 9)
246 self.tur_head.frame = 1;
251 if(!self.owner.BUTTON_ATCK2)
254 if(forbidWeaponUse(self.owner))
257 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
259 switch(self.vehicle_weapon2mode)
262 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
263 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
264 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
265 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
266 crosshair_trace(self.owner);
267 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
268 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
269 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
270 rocket.think = vehicles_projectile_explode;
272 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
276 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
277 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
278 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
279 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
280 crosshair_trace(self.owner);
281 rocket.pos1 = trace_endpos;
282 rocket.nextthink = time;
283 rocket.think = spiderbot_rocket_guided;
288 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
289 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
290 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
291 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
293 crosshair_trace(self.owner);
295 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
296 rocket.pos1_z = trace_endpos_z;
298 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
299 float h1 = 0.75 * vlen(v - trace_endpos);
302 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
303 float h2 = 0.75 * vlen(rocket.pos1 - v);
305 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
306 rocket.movetype = MOVETYPE_TOSS;
308 //rocket.think = spiderbot_rocket_artillery;
311 rocket.classname = "spiderbot_rocket";
313 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
315 self.tur_head.frame += 1;
316 if (self.tur_head.frame == 9)
317 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
319 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
321 self.gun2.cnt = time + self.attack_finished_single;
325 float spiderbot_frame()
328 entity player, spider;
331 if(intermission_running)
333 self.vehicle.velocity = '0 0 0';
334 self.vehicle.avelocity = '0 0 0';
339 spider = self.vehicle;
342 vehicles_painframe();
344 player.BUTTON_ZOOM = 0;
345 player.BUTTON_CROUCH = 0;
346 player.switchweapon = 0;
347 player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
350 #if 1 // 0 to enable per-gun impact aux crosshairs
351 // Avarage gun impact point's -> aux cross
352 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
354 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
357 v_forward = vf * 0.5;
358 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
359 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
361 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
362 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
363 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
365 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
366 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
367 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
368 ad = 0.5 * (ad + vf);
371 crosshair_trace(player);
372 ad = vectoangles(normalize(trace_endpos - ad));
373 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
374 ad = AnglesTransform_Normalize(ad, true);
375 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
378 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
379 ad_y = bound(-ftmp, ad_y, ftmp);
380 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
383 ad_x = bound(ftmp * -1, ad_x, ftmp);
384 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
387 //fixedmakevectors(spider.angles);
388 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
390 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
392 if(spider.flags & FL_ONGROUND)
393 spider.jump_delay = time; // reset now so movement can begin
395 //if(spider.flags & FL_ONGROUND)
397 if(spider.flags & FL_ONGROUND)
398 if(spider.frame == 4 && self.tur_head.wait != 0)
400 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
404 if(!player.BUTTON_JUMP)
405 spider.BUTTON_JUMP = 0;
407 if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
409 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
410 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
413 self.tur_head.wait = time + 2;
414 spider.jump_delay = time + 2;
415 spider.BUTTON_JUMP = 1; // set spider's jump
416 //player.BUTTON_JUMP = 0;
418 vector movefix = '0 0 0';
419 if(player.movement_x > 0) movefix_x = 1;
420 if(player.movement_x < 0) movefix_x = -1;
421 if(player.movement_y > 0) movefix_y = 1;
422 if(player.movement_y < 0) movefix_y = -1;
424 vector rt = movefix_y * v_right;
425 vector sd = movefix_x * v_forward;
426 if(movefix_y == 0 && movefix_x == 0)
427 sd = v_forward; // always do forward
429 spider.flags &= ~FL_ONGROUND;
431 spider.velocity = sd * 700 + rt * 600 + v_up * 600;
434 else if(time >= spider.jump_delay)
436 if(vlen(player.movement) == 0)
438 if(spider.flags & FL_ONGROUND)
440 if(self.sound_nexttime < time || self.delay != 3)
443 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
444 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
445 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
447 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
454 if(player.movement_x == 0 && player.movement_y != 0)
455 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
457 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
459 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
460 spider.angles_y = anglemods(spider.angles_y + ftmp);
461 spider.tur_head.angles_y -= ftmp;
463 if(player.movement_x != 0)
465 if(player.movement_x > 0)
467 player.movement_x = 1;
468 if(spider.flags & FL_ONGROUND)
471 else if(player.movement_x < 0)
473 player.movement_x = -1;
474 if(spider.flags & FL_ONGROUND)
477 player.movement_y = 0;
478 float oldvelz = spider.velocity_z;
479 movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
480 spider.velocity_z = oldvelz;
481 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
482 if(spider.velocity_z <= 20) // not while jumping
483 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
484 if(spider.flags & FL_ONGROUND)
485 if(self.sound_nexttime < time || self.delay != 1)
488 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
489 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
490 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
493 else if(player.movement_y != 0)
495 if(player.movement_y < 0)
497 player.movement_y = -1;
498 if(spider.flags & FL_ONGROUND)
501 else if(player.movement_y > 0)
503 player.movement_y = 1;
504 if(spider.flags & FL_ONGROUND)
508 float oldvelz = spider.velocity_z;
509 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
510 spider.velocity_z = oldvelz;
511 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
512 if(spider.velocity_z <= 20) // not while jumping
513 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
514 if(spider.flags & FL_ONGROUND)
515 if(self.sound_nexttime < time || self.delay != 2)
518 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
519 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
520 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
527 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
528 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
530 if(!forbidWeaponUse(player))
531 if(player.BUTTON_ATCK)
534 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
538 spider.misc_bulletcounter += 1;
542 gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
544 v = gettaginfo(gun, gettagindex(gun, "barrels"));
545 v_forward = normalize(v_forward);
548 fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
549 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
551 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
552 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
553 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
557 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
558 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
559 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
560 spider.gun1.angles_z += 45;
561 spider.gun2.angles_z -= 45;
562 if(spider.gun1.angles_z >= 360)
564 spider.gun1.angles_z = 0;
565 spider.gun2.angles_z = 0;
570 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
571 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
572 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
575 spiderbot_rocket_do();
577 if(self.vehicle_flags & VHF_SHIELDREGEN)
578 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
580 if(self.vehicle_flags & VHF_HEALTHREGEN)
581 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
583 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
584 //player.vehicle_ammo2 = spider.tur_head.frame;
585 player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
587 if(spider.gun2.cnt <= time)
588 player.vehicle_reload2 = 100;
590 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
592 setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
593 player.velocity = spider.velocity;
595 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
597 if(self.vehicle_flags & VHF_HASSHIELD)
598 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
604 void spiderbot_exit(float eject)
609 e = findchain(classname,"spiderbot_rocket");
612 if(e.owner == self.owner)
614 e.realowner = self.owner;
620 self.think = vehicles_think;
621 self.nextthink = time;
623 self.movetype = MOVETYPE_WALK;
628 makevectors(self.angles);
631 spot = self.origin + v_forward * 100 + '0 0 64';
632 spot = vehicles_findgoodexit(spot);
633 setorigin(self.owner , spot);
634 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
635 self.owner.oldvelocity = self.owner.velocity;
639 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
641 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
642 self.owner.velocity_z += 200;
643 spot = self.origin + v_forward * 128 + '0 0 64';
644 spot = vehicles_findgoodexit(spot);
648 self.owner.velocity = self.velocity * 0.5;
649 self.owner.velocity_z += 10;
650 spot = self.origin + v_forward * 256 + '0 0 64';
651 spot = vehicles_findgoodexit(spot);
653 self.owner.oldvelocity = self.owner.velocity;
654 setorigin(self.owner , spot);
657 antilag_clear(self.owner);
661 void spiderbot_headfade()
663 self.think = spiderbot_headfade;
664 self.nextthink = self.fade_time;
665 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
667 if(self.cnt < time || self.alpha < 0.1)
671 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
672 Send_Effect("explosion_big", self.origin + '0 0 100', '0 0 0', 1);
678 void spiderbot_blowup()
684 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
685 Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
687 self.nextthink = time + 0.1;
697 setmodel(b, "models/vehicles/spiderbot.dpm");
698 setmodel(h, "models/vehicles/spiderbot_top.dpm");
699 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
700 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
702 setorigin(b, self.origin);
704 b.angles = self.angles;
705 setsize(b, self.mins, self.maxs);
707 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
708 h.movetype = MOVETYPE_BOUNCE;
709 h.solid = SOLID_BBOX;
710 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
711 h.modelflags = MF_ROCKET;
712 h.effects = EF_FLAME | EF_LOWPRECISION;
713 h.avelocity = randomvec() * 360;
716 h.cnt = time + (3.5 * random());
717 h.fade_rate = 1 / min(self.respawntime, 10);
719 h.think = spiderbot_headfade;
722 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
723 g1.movetype = MOVETYPE_TOSS;
724 g1.solid = SOLID_CORPSE;
725 g1.velocity = v_forward * 700 + (randomvec() * 32);
726 g1.avelocity = randomvec() * 180;
728 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
729 g2.movetype = MOVETYPE_TOSS;
730 g2.solid = SOLID_CORPSE;
731 g2.velocity = v_forward * 700 + (randomvec() * 32);
732 g2.avelocity = randomvec() * 180;
734 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
736 SUB_SetFade(b, time + 5, min(self.respawntime, 1));
737 //SUB_SetFade(h, time, min(self.respawntime, 10));
738 SUB_SetFade(g1, time, min(self.respawntime, 10));
739 SUB_SetFade(g2, time, min(self.respawntime, 10));
741 RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
743 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
744 self.movetype = MOVETYPE_NONE;
745 self.deadflag = DEAD_DEAD;
746 self.solid = SOLID_NOT;
747 self.tur_head.effects &= ~EF_FLAME;
748 self.vehicle_hudmodel.viewmodelforclient = self;
751 bool spiderbot_impulse(int _imp)
757 self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
758 CSQCVehicleSetup(self, 0);
762 self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
763 CSQCVehicleSetup(self, 0);
768 self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
769 CSQCVehicleSetup(self, 0);
775 self.vehicle.vehicle_weapon2mode += 1;
776 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
777 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
779 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
780 CSQCVehicleSetup(self, 0);
786 self.vehicle.vehicle_weapon2mode -= 1;
787 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
788 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
790 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
791 CSQCVehicleSetup(self, 0);
795 case 17: // toss gun, could be used to exit?
797 case 20: // Manual minigun reload?
804 void spawnfunc_vehicle_spiderbot()
806 if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
807 if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
810 float v_spiderbot(float req)
816 if(autocvar_g_vehicle_spiderbot_bouncepain)
817 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
823 self.vehicle_weapon2mode = SBRM_GUIDE;
824 self.movetype = MOVETYPE_WALK;
825 CSQCVehicleSetup(self.owner, 0);
826 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
827 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
829 if(self.owner.flagcarried)
831 setattachment(self.owner.flagcarried, self.tur_head, "");
832 setorigin(self.owner.flagcarried, '-20 0 120');
839 if(self.flags & FL_ONGROUND)
840 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
847 self.event_damage = func_null;
848 self.takedamage = DAMAGE_NO;
849 self.touch = func_null;
850 self.cnt = 3.4 + time + random() * 2;
851 self.think = spiderbot_blowup;
852 self.nextthink = time;
853 self.deadflag = DEAD_DYING;
855 self.tur_head.effects |= EF_FLAME;
856 self.colormod = self.tur_head.colormod = '-1 -1 -1';
858 self.movetype = MOVETYPE_TOSS;
860 CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
868 self.vehicles_impulse = spiderbot_impulse;
871 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
872 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
873 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
874 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
880 self.tur_head.frame = 1;
881 self.movetype = MOVETYPE_WALK;
882 self.solid = SOLID_SLIDEBOX;
883 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
884 self.tur_head.angles = '0 0 0';
885 self.vehicle_exit = spiderbot_exit;
887 setorigin(self, self.pos1 + '0 0 128');
888 self.angles = self.pos2;
889 self.damageforcescale = 0.03;
890 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
891 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
893 self.PlayerPhysplug = spiderbot_frame;
899 if(autocvar_g_vehicle_spiderbot_shield)
900 self.vehicle_flags |= VHF_HASSHIELD;
902 if(autocvar_g_vehicle_spiderbot_shield_regen)
903 self.vehicle_flags |= VHF_SHIELDREGEN;
905 if(autocvar_g_vehicle_spiderbot_health_regen)
906 self.vehicle_flags |= VHF_HEALTHREGEN;
908 self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
909 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
910 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
911 self.max_health = self.vehicle_health;
912 self.pushable = true; // spiderbot can use jumppads
918 precache_model ("models/vhshield.md3");
919 precache_model ("models/vehicles/spiderbot.dpm");
920 precache_model ("models/vehicles/spiderbot_top.dpm");
921 precache_model ("models/vehicles/spiderbot_barrels.dpm");
922 precache_model ("models/vehicles/spiderbot_cockpit.dpm");
923 precache_model ( "models/uziflash.md3");
925 precache_sound ("weapons/uzi_fire.wav" );
926 precache_sound ("weapons/rocket_impact.wav");
928 precache_sound ("vehicles/spiderbot_die.wav");
929 precache_sound ("vehicles/spiderbot_idle.wav");
930 precache_sound ("vehicles/spiderbot_jump.wav");
931 precache_sound ("vehicles/spiderbot_strafe.wav");
932 precache_sound ("vehicles/spiderbot_walk.wav");
933 precache_sound ("vehicles/spiderbot_land.wav");
943 float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
944 float autocvar_cl_vehicle_spiderbot_cross_size = 1;
946 float v_spiderbot(float req)
956 case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
957 case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
958 case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
959 default: crosshair = vCROSS_BURST;
962 Vehicles_drawHUD("vehicle_spider", "vehicle_spider_weapon1", "vehicle_spider_weapon2",
963 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
964 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
970 AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
971 AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
985 #endif // REGISTER_VEHICLE