4 vector vehicleHud_Size;
7 void Net_AuXair2(float bIsNew);
9 void Net_VehicleSetup();
11 void RaptorCBShellfragDraw(entity this);
12 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
14 #define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE)