2 var float autocvar_cl_vehicles_alarm = 1;
3 var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
4 var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
5 var float autocvar_cl_vehicles_hud_tactical = 1;
7 void RaptorCBShellfragDraw();
8 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
10 #define HUD_GETVEHICLESTATS \
11 local noref float vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
12 local noref float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
13 local noref float energy = getstati(STAT_VEHICLESTAT_ENERGY); \
14 local noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
15 local noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
16 local noref float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
17 local noref float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);