1 const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
2 const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
3 const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
4 const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal.tga";
5 const string vCROSS_HINT = "gfx/vehicles/crosshair_hint.tga";
6 const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock.tga";
7 const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain.tga";
11 const int MAX_AXH = 4;
12 entity AuxiliaryXhair[MAX_AXH];
21 void vehicle_alarm(entity e, int ch, string s0und)
23 if(!autocvar_cl_vehicles_alarm)
26 _sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
29 void AuxiliaryXhair_Draw2D(entity this)
31 if (scoreboard_active)
34 vector size = draw_getimagesize(self.axh_image) * autocvar_cl_vehicles_crosshair_size;
35 vector pos = project_3d_to_2d(self.move_origin) - 0.5 * size;
37 if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
41 drawpic(pos, self.axh_image, size, self.colormod, autocvar_crosshair_alpha * self.alpha, self.axh_drawflag);
44 if(time - self.cnt > self.axh_fadetime)
45 self.draw2d = func_null;
48 void Net_AuXair2(bool bIsNew)
50 int axh_id = bound(0, ReadByte(), MAX_AXH);
51 entity axh = AuxiliaryXhair[axh_id];
53 if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
56 axh.draw2d = func_null;
57 axh.drawmask = MASK_NORMAL;
58 axh.axh_drawflag = DRAWFLAG_ADDITIVE;
59 axh.axh_fadetime = 0.1;
60 axh.axh_image = vCROSS_HINT;
62 AuxiliaryXhair[axh_id] = axh;
65 axh.move_origin_x = ReadCoord();
66 axh.move_origin_y = ReadCoord();
67 axh.move_origin_z = ReadCoord();
68 axh.colormod_x = ReadByte() / 255;
69 axh.colormod_y = ReadByte() / 255;
70 axh.colormod_z = ReadByte() / 255;
72 axh.draw2d = AuxiliaryXhair_Draw2D;
75 void Net_VehicleSetup()
77 int hud_id = ReadByte();
79 // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
82 sound(self, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
83 sound(self, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
87 // Init auxiliary crosshairs
88 for(int i = 0; i < MAX_AXH; ++i)
90 entity axh = AuxiliaryXhair[i];
92 if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
96 axh.draw2d = func_null;
97 axh.drawmask = MASK_NORMAL;
98 axh.axh_drawflag = DRAWFLAG_NORMAL;
99 axh.axh_fadetime = 0.1;
100 axh.axh_image = vCROSS_HINT;
102 AuxiliaryXhair[i] = axh;
105 if(hud_id == HUD_BUMBLEBEE_GUN)
107 AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons
108 AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun
110 Vehicle info = get_vehicleinfo(hud_id);
115 void Vehicles_drawHUD(
117 string vehicleWeapon1,
118 string vehicleWeapon2,
125 if(scoreboard_active)
129 vector tmpSize = '0 0 0';
130 vector tmpPos = '0 0 0';
132 float hudAlpha = autocvar_hud_panel_fg_alpha;
133 float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha;
134 float blinkValue = 0.55 + sin(time * 7) * 0.45;
136 float health = getstati(STAT_VEHICLESTAT_HEALTH) * 0.01;
137 float shield = getstati(STAT_VEHICLESTAT_SHIELD) * 0.01;
138 float energy = getstati(STAT_VEHICLESTAT_ENERGY) * 0.01;
139 float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1) * 0.01;
140 float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1) * 0.01;
141 float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2) * 0.01;
142 float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2) * 0.01;
144 // HACK to deal with the inconsistent use of the vehicle stats
145 ammo1 = (ammo1) ? ammo1 : energy;
148 string frame = strcat(hud_skin_path, "/vehicle_frame");
149 if (precache_pic(frame) == "")
150 frame = "gfx/hud/default/vehicle_frame";
152 vehicleHud_Size = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale;
153 vehicleHud_Pos.x = (vid_conwidth - vehicleHud_Size.x) / 2;
154 vehicleHud_Pos.y = vid_conheight - vehicleHud_Size.y;
156 if(teamplay && autocvar_hud_panel_bg_color_team)
157 drawpic(vehicleHud_Pos, frame, vehicleHud_Size, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
159 drawpic(vehicleHud_Pos, frame, vehicleHud_Size, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
161 if(!autocvar__vehicles_shownchasemessage && time < vh_notice_time)
163 float tmpblinkValue = 0.55 + sin(time * 3) * 0.45;
164 tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x;
165 tmpPos.y = vehicleHud_Pos.y;
166 tmpSize = '1 1 1' * hud_fontsize;
167 drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
171 tmpSize.x = vehicleHud_Size.x / 3;
172 tmpSize.y = vehicleHud_Size.y;
173 tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x / 3;
174 tmpPos.y = vehicleHud_Pos.y;
177 drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL);
179 drawpic_skin(tmpPos, vehicle, tmpSize, '1 1 1' * health + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL);
182 drawpic_skin(tmpPos, vehicleWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL);
184 drawpic_skin(tmpPos, vehicleWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL);
186 drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL);
189 tmpSize.y = vehicleHud_Size.y / 2;
190 tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (32/768);
191 tmpPos.y = vehicleHud_Pos.y;
193 drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y);
194 drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL);
197 tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
199 drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y);
200 drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL);
203 tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (480/768);
204 tmpPos.y = vehicleHud_Pos.y;
207 drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo1, tmpSize.y);
209 drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload1, tmpSize.y);
211 drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL);
214 tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
217 drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo2, tmpSize.y);
219 drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload2, tmpSize.y);
221 drawpic_skin(tmpPos, "vehicle_bar_southeast", tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL);
225 tmpSize.x = vehicleHud_Size.x * (80/768);
226 tmpSize.y = vehicleHud_Size.y * (80/256);
227 tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (64/768);
228 tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256);
232 if(alarm1time < time)
234 alarm1time = time + 2;
235 vehicle_alarm(self, CH_PAIN_SINGLE, SND(VEH_ALARM));
237 drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
243 vehicle_alarm(self, CH_PAIN_SINGLE, SND(Null));
246 drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
250 tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
254 if(alarm2time < time)
256 alarm2time = time + 1;
257 vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(VEH_ALARM_SHIELD));
259 drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
265 vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(Null));
268 drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
272 tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (624/768);
273 tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256);
278 drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
280 drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
284 tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
289 drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
291 drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
295 void Vehicles_drawCrosshair(string crosshair)
298 vector tmpSize = '0 0 0';
299 vector tmpPos = '0 0 0';
304 tmpSize = draw_getimagesize(crosshair) * autocvar_cl_vehicles_crosshair_size;
305 tmpPos.x = (vid_conwidth - tmpSize.x) / 2;
306 tmpPos.y = (vid_conheight - tmpSize.y) / 2;
308 drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL);