1 const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
2 const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
3 const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
4 const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal.tga";
5 const string vCROSS_HINT = "gfx/vehicles/crosshair_hint.tga";
6 const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock.tga";
7 const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain.tga";
8 const string vCROSS_TANK = "gfx/vehicles/crosshair_tank.tga";
9 const string vCROSS_TANK2 = "gfx/vehicles/crosshair_tank2.tga";
13 const int MAX_AXH = 4;
14 entity AuxiliaryXhair[MAX_AXH];
23 void vehicle_alarm(entity e, int ch, string s0und)
25 if(!autocvar_cl_vehicles_alarm)
28 sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
31 void AuxiliaryXhair_Draw2D()
33 if (scoreboard_showscores)
36 vector size = draw_getimagesize(self.axh_image) * autocvar_cl_vehicles_crosshair_size;
37 vector pos = project_3d_to_2d(self.move_origin) - 0.5 * size;
39 if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
43 drawpic(pos, self.axh_image, size, self.colormod, autocvar_crosshair_alpha * self.alpha, self.axh_drawflag);
46 if(time - self.cnt > self.axh_fadetime)
47 self.draw2d = func_null;
50 void Net_AuXair2(bool bIsNew)
52 int axh_id = bound(0, ReadByte(), MAX_AXH);
53 entity axh = AuxiliaryXhair[axh_id];
55 if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
58 axh.draw2d = func_null;
59 axh.drawmask = MASK_NORMAL;
60 axh.axh_drawflag = DRAWFLAG_ADDITIVE;
61 axh.axh_fadetime = 0.1;
62 axh.axh_image = vCROSS_HINT;
64 AuxiliaryXhair[axh_id] = axh;
67 axh.move_origin_x = ReadCoord();
68 axh.move_origin_y = ReadCoord();
69 axh.move_origin_z = ReadCoord();
70 axh.colormod_x = ReadByte() / 255;
71 axh.colormod_y = ReadByte() / 255;
72 axh.colormod_z = ReadByte() / 255;
74 axh.draw2d = AuxiliaryXhair_Draw2D;
77 void Net_VehicleSetup()
79 int hud_id = ReadByte();
81 // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
84 sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
85 sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
89 // Init auxiliary crosshairs
90 for(int i = 0; i < MAX_AXH; ++i)
92 entity axh = AuxiliaryXhair[i];
94 if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
98 axh.draw2d = func_null;
99 axh.drawmask = MASK_NORMAL;
100 axh.axh_drawflag = DRAWFLAG_NORMAL;
101 axh.axh_fadetime = 0.1;
102 axh.axh_image = vCROSS_HINT;
104 AuxiliaryXhair[i] = axh;
107 if(hud_id == HUD_BUMBLEBEE_GUN)
109 AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons
110 AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun
112 else { VEH_ACTION(hud_id, VR_SETUP); }
115 void Vehicles_drawHUD(
117 string vehicleWeapon1,
118 string vehicleWeapon2,
125 if(autocvar_r_letterbox)
128 if(scoreboard_showscores)
132 vector hudSize = '0 0 0';
133 vector hudPos = '0 0 0';
134 vector tmpSize = '0 0 0';
135 vector tmpPos = '0 0 0';
137 float hudAlpha = autocvar_hud_panel_fg_alpha;
138 float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha;
139 float blinkValue = 0.55 + sin(time * 7) * 0.45;
141 float health = getstati(STAT_VEHICLESTAT_HEALTH) * 0.01;
142 float shield = getstati(STAT_VEHICLESTAT_SHIELD) * 0.01;
143 float energy = getstati(STAT_VEHICLESTAT_ENERGY) * 0.01;
144 float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1) * 0.01;
145 float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1) * 0.01;
146 float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2) * 0.01;
147 float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2) * 0.01;
149 // HACK to deal with the inconsistent use of the vehicle stats
150 ammo1 = (ammo1) ? ammo1 : energy;
153 string frame = strcat(hud_skin_path, "/vehicle_frame");
154 if (precache_pic(frame) == "")
155 frame = "gfx/hud/default/vehicle_frame";
157 hudSize = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale;
158 hudPos.x = (vid_conwidth - hudSize.x) / 2;
159 hudPos.y = vid_conheight - hudSize.y;
161 if(teamplay && autocvar_hud_panel_bg_color_team)
162 drawpic(hudPos, frame, hudSize, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
164 drawpic(hudPos, frame, hudSize, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
166 if(!autocvar__vehicles_shownchasemessage && time < vh_notice_time)
168 float tmpblinkValue = 0.55 + sin(time * 3) * 0.45;
169 tmpPos.x = hudPos.x + hudSize.x * (96/256) - tmpSize.x;
171 tmpSize = '1 1 1' * hud_fontsize;
172 drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
176 tmpSize.x = hudSize.x / 3;
177 tmpSize.y = hudSize.y;
178 tmpPos.x = hudPos.x + hudSize.x / 3;
182 drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL);
184 drawpic_skin(tmpPos, vehicle, tmpSize, '1 1 1' * health + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL);
187 drawpic_skin(tmpPos, vehicleWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL);
189 drawpic_skin(tmpPos, vehicleWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL);
191 drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL);
194 tmpSize.y = hudSize.y / 2;
195 tmpPos.x = hudPos.x + hudSize.x * (32/768);
198 drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y);
199 drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL);
202 tmpPos.y = hudPos.y + hudSize.y / 2;
204 drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y);
205 drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL);
208 tmpPos.x = hudPos.x + hudSize.x * (480/768);
212 drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo1, tmpSize.y);
214 drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload1, tmpSize.y);
216 drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL);
219 tmpPos.y = hudPos.y + hudSize.y / 2;
222 drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo2, tmpSize.y);
224 drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload2, tmpSize.y);
226 drawpic_skin(tmpPos, "vehicle_bar_southeast", tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL);
230 tmpSize.x = hudSize.x * (80/768);
231 tmpSize.y = hudSize.y * (80/256);
232 tmpPos.x = hudPos.x + hudSize.x * (64/768);
233 tmpPos.y = hudPos.y + hudSize.y * (48/256);
237 if(alarm1time < time)
239 alarm1time = time + 2;
240 vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
242 drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
248 vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
251 drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
255 tmpPos.y = hudPos.y + hudSize.y / 2;
259 if(alarm2time < time)
261 alarm2time = time + 1;
262 vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
264 drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
270 vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
273 drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
277 tmpPos.x = hudPos.x + hudSize.x * (624/768);
278 tmpPos.y = hudPos.y + hudSize.y * (48/256);
283 drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
285 drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
289 tmpPos.y = hudPos.y + hudSize.y / 2;
294 drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
296 drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
299 // Bumblebee gunner crosshairs
300 if(hud == VEH_BUMBLEBEE)
302 tmpSize = '1 1 1' * hud_fontsize;
303 tmpPos.x = hudPos.x + hudSize.x * (520/768);
305 if(!AuxiliaryXhair[1].draw2d)
307 tmpPos.y = hudPos.y + hudSize.y * (96/256) - tmpSize.y;
308 drawstring(tmpPos, _("No right gunner!"), tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
311 if(!AuxiliaryXhair[2].draw2d)
313 tmpPos.y = hudPos.y + hudSize.y * (160/256);
314 drawstring(tmpPos, _("No left gunner!"), tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
318 // Raptor bomb crosshair
319 if(hud == VEH_RAPTOR && weapon2mode != RSM_FLARE)
326 dropmark.owner = self;
327 dropmark.gravity = 1;
332 setorigin(dropmark, pmove_org);
333 dropmark.velocity = pmove_vel;
334 tracetoss(dropmark, self);
336 where = project_3d_to_2d(trace_endpos);
338 setorigin(dropmark, trace_endpos);
339 tmpSize = draw_getimagesize(vCROSS_DROP) * autocvar_cl_vehicles_crosshair_size;
341 if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
343 where.x -= tmpSize.x * 0.5;
344 where.y -= tmpSize.y * 0.5;
346 drawpic(where, vCROSS_DROP, tmpSize, '0 1 0', autocvar_crosshair_alpha * 0.9, DRAWFLAG_ADDITIVE);
347 drawpic(where, vCROSS_DROP, tmpSize, '0 1 0', autocvar_crosshair_alpha * 0.6, DRAWFLAG_NORMAL); // Ensure visibility against bright bg
349 dropmark.cnt = time + 5;
353 if(dropmark.cnt > time)
355 where = project_3d_to_2d(dropmark.origin);
356 tmpSize = draw_getimagesize(vCROSS_DROP) * autocvar_cl_vehicles_crosshair_size * 1.25;
358 if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
360 where.x -= tmpSize.x * 0.5;
361 where.y -= tmpSize.y * 0.5;
363 drawpic(where, vCROSS_DROP, tmpSize, '1 0 0', autocvar_crosshair_alpha * 0.9, DRAWFLAG_ADDITIVE);
364 drawpic(where, vCROSS_DROP, tmpSize, '1 0 0', autocvar_crosshair_alpha * 0.6, DRAWFLAG_NORMAL); // Ensure visibility against bright bg
373 tmpSize = draw_getimagesize(crosshair) * autocvar_cl_vehicles_crosshair_size;
374 tmpPos.x = (vid_conwidth - tmpSize.x) / 2;
375 tmpPos.y = (vid_conheight - tmpSize.y) / 2;
377 drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL);