7 #include "sv_vehicles.qc"
9 #include "cl_vehicles.qc"
12 #define IMPLEMENTATION
17 STATIC_INIT(vehicles_common_initialize)
20 precache_sound ("vehicles/alarm.wav");
21 precache_sound ("vehicles/alarm_shield.wav");
24 precache_sound("onslaught/ons_hit2.wav");
25 precache_sound("onslaught/electricity_explode.wav");
27 addstat(STAT_HUD, AS_INT, hud);
28 addstat(STAT_VEHICLESTAT_HEALTH, AS_INT, vehicle_health);
29 addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
30 addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
32 addstat(STAT_VEHICLESTAT_W2MODE, AS_INT, vehicle_weapon2mode);
34 addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
35 addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
37 addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
38 addstat(STAT_VEHICLESTAT_RELOAD2, AS_INT, vehicle_reload2);
43 entity get_vehicleinfo(int id)
45 if (id < VEH_FIRST || id > VEH_LAST) return VEH_Null;
46 entity m = vehicle_info[id];
47 return m ? m : VEH_Null;