5 vector real_origin(entity ent);
8 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
9 // NOTE: s IS allowed to be a tempstring
10 string wordwrap(string s, float l);
13 void wordwrap_sprint(string s, float l);
16 void wordwrap_cb(string s, float l, void(string) callback);
19 string draw_currentSkin;
20 string draw_UseSkinFor(string pic);
23 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
24 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
25 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
27 float median(float a, float b, float c);
29 // converts a number to a string with the indicated number of decimals
30 // works for up to 10 decimals!
31 string ftos_decimals(float number, float decimals);
33 bool fexists(string f);
35 // unzone the string, and return it as tempstring. Safe to be called on string_null
36 string fstrunzone(string s);
38 // database (NOTE: keys are case sensitive)
39 void db_save(int db, string filename);
40 void db_dump(int db, string pFilename);
42 int db_load(string filename);
43 void db_close(int db);
44 string db_get(int db, string key);
45 void db_put(int db, string key, string value);
47 // stringbuffer loading/saving
48 int buf_load(string filename);
49 void buf_save(int buf, string filename);
51 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
52 string format_time(float seconds);
53 string mmsss(float t);
54 string mmssss(float t);
56 const float TIME_DECIMALS = 2;
57 const float TIME_FACTOR = 100;
58 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
59 #define RACE_RECORD "/race100record/"
60 #define CTS_RECORD "/cts100record/"
61 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
62 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
64 string ScoreString(float vflags, float value);
66 void compressShortVector_init();
67 vector decompressShortVector(float data);
68 float compressShortVector(vector vec);
71 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
74 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
75 string mapPriorityList(string order, string(string) mapfunc);
76 string swapInPriorityList(string order, float i, float j);
78 float cvar_value_issafe(string s);
80 float cvar_settemp(string pKey, string pValue);
81 float cvar_settemp_restore();
84 // modes: 0 = trust q3map2 (_mini images)
85 // 1 = trust tracebox (_radar images)
86 // in both modes, mapinfo's "size" overrides
91 void get_mi_min_max(float mode);
93 vector mi_picmin; // adjusted mins that map to the picture (square)
94 vector mi_picmax; // adjusted maxs that map to the picture (square)
95 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
96 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
97 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
98 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
99 void get_mi_min_max_texcoords(float mode);
102 float almost_equals(float a, float b);
103 float almost_in_bounds(float a, float b, float c);
105 float power2of(float e);
106 float log2of(float x);
108 vector rgb_to_hsl(vector rgb);
109 vector hsl_to_rgb(vector hsl);
110 vector rgb_to_hsv(vector rgb);
111 vector hsv_to_rgb(vector hsv);
112 string rgb_to_hexcolor(vector rgb);
114 float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
115 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
117 USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size));
118 USING(textLengthUpToLength_lenFunction_t, float(string s));
119 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
120 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
121 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
122 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
124 string getWrappedLine_remaining;
125 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
126 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
128 float isGametypeInFilter(float gt, float tp, float ts, string pattern);
130 string swapwords(string str, float i, float j);
131 string shufflewords(string str);
133 string substring_range(string s, float b, float e);
135 vector solve_quadratic(float a, float b, float c);
138 // z = 1 if a real solution exists, 0 if not
139 // if no real solution exists, x contains the real part and y the imaginary part of the complex solutions x+iy and x-iy
141 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
142 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
144 float compressShotOrigin(vector v);
145 vector decompressShotOrigin(float f);
148 string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_reply; // cached replies
149 string records_reply[10];
153 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
154 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0
157 string getcurrentmod();
163 void WriteInt24_t(float dest, float val);
164 void WriteInt48_t(float dest, vector val);
165 void WriteInt72_t(float dest, vector val);
169 float float2range11(float f);
170 float float2range01(float f);
172 float gsl_ran_gaussian(float sigma);
174 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
176 string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
177 string get_model_parameters_modelname;
178 float get_model_parameters_modelskin;
179 string get_model_parameters_name;
180 float get_model_parameters_species;
181 string get_model_parameters_sex;
182 float get_model_parameters_weight;
183 float get_model_parameters_age;
184 string get_model_parameters_description;
185 string get_model_parameters_bone_upperbody;
186 string get_model_parameters_bone_weapon;
187 const int MAX_AIM_BONES = 4;
188 string get_model_parameters_bone_aim[MAX_AIM_BONES];
189 float get_model_parameters_bone_aimweight[MAX_AIM_BONES];
190 float get_model_parameters_fixbone;
191 string get_model_parameters_desc;
192 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
195 vector NearestPointOnBox(entity box, vector org);
198 float vercmp(string v1, string v2);
200 float u8_strsize(string s);
202 // x-encoding (encoding as zero length invisible string)
203 // encodes approx. 14 bits into 5 bytes of color code string
204 const float XENCODE_MAX = 21295; // 2*22*22*22-1
205 const float XENCODE_LEN = 5;
206 string xencode(float f);
207 float xdecode(string s);
210 string strtolower(string s);
213 string MakeConsoleSafe(string input);
215 // generic shutdown handler
219 .float skeleton_bones;
220 void Skeleton_SetBones(entity e);
221 // loops through the tags of model v using counter tagnum
222 #define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
225 void WriteApproxPastTime(float dst, float t);
228 float ReadApproxPastTime();
231 // execute-stuff-next-frame subsystem
232 void execute_next_frame();
233 void queue_to_execute_next_frame(string s);
235 // for marking written-to values as unused where it's a good idea to do this
236 noref float unused_float;
238 // a function f with:
241 // f'(0) = startspeedfactor
242 // f'(1) = endspeedfactor
243 float cubic_speedfunc(float startspeedfactor, float endspeedfactor, float x);
245 // checks whether f'(x) = 0 anywhere from 0 to 1
246 // because if this is the case, the function is not usable for platforms
247 // as it may exceed 0..1 bounds, or go in reverse
248 float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor);
250 USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass));
251 USING(isConnectedFunction_t, float(entity a, entity b, entity pass));
252 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
254 // expand multiple arguments into one argument by stripping parenthesis
255 #define XPD(...) __VA_ARGS__
257 // Some common varargs functions. Lowercase as they match C.
258 #define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
259 #define bprintf(...) bprint(sprintf(__VA_ARGS__))
261 string CCR(string input);
265 #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages)
267 #define GENTLE autocvar_sv_gentle
269 #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal)
273 vector animfixfps(entity e, vector a, vector b);
277 const float CNT_NORMAL = 1;
278 const float CNT_GAMESTART = 2;
279 const float CNT_IDLE = 3;
280 const float CNT_KILL = 4;
281 const float CNT_RESPAWN = 5;
282 const float CNT_ROUNDSTART = 6;
283 entity Announcer_PickNumber(float type, float num);
287 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
288 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
291 // Quadratic splines (bezier)
292 vector bezier_quadratic_getpoint(vector a, vector p, vector b, float t);
293 vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t);
295 #define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
297 // Returns the correct difference between two always increasing numbers
298 #define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from)