4 #include "../client/defs.qh"
5 #include "constants.qh"
6 #include "../client/mutators/events.qh"
8 #include "notifications/all.qh"
9 #include <common/deathtypes/all.qh>
12 #include "constants.qh"
13 #include "../server/autocvars.qh"
14 #include "../server/defs.qh"
15 #include "../server/mutators/events.qh"
16 #include "notifications/all.qh"
17 #include <common/deathtypes/all.qh>
23 * Get "real" origin, in worldspace, even if ent is attached to something else.
25 vector real_origin(entity ent)
28 vector v = ((ent.absmin + ent.absmax) * 0.5);
33 v = v + ((e.absmin + e.absmax) * 0.5);
41 string wordwrap_buffer;
43 void wordwrap_buffer_put(string s)
45 wordwrap_buffer = strcat(wordwrap_buffer, s);
48 string wordwrap(string s, float l)
52 wordwrap_cb(s, l, wordwrap_buffer_put);
60 entity _wordwrap_buffer_sprint_ent;
61 void wordwrap_buffer_sprint(string s)
63 wordwrap_buffer = strcat(wordwrap_buffer, s);
66 sprint(_wordwrap_buffer_sprint_ent, wordwrap_buffer);
71 void wordwrap_sprint(entity to, string s, float l)
74 _wordwrap_buffer_sprint_ent = to;
75 wordwrap_cb(s, l, wordwrap_buffer_sprint);
76 _wordwrap_buffer_sprint_ent = NULL;
77 if(wordwrap_buffer != "")
78 sprint(to, strcat(wordwrap_buffer, "\n"));
86 string draw_UseSkinFor(string pic)
88 if(substring(pic, 0, 1) == "/")
89 return substring(pic, 1, strlen(pic)-1);
91 return strcat(draw_currentSkin, "/", pic);
95 void wordwrap_cb(string s, float l, void(string) callback)
98 float lleft, i, j, wlen;
102 for (i = 0;i < strlen(s);++i)
104 if (substring(s, i, 2) == "\\n")
110 else if (substring(s, i, 1) == "\n")
115 else if (substring(s, i, 1) == " ")
125 for (j = i+1;j < strlen(s);++j)
126 // ^^ this skips over the first character of a word, which
127 // is ALWAYS part of the word
128 // this is safe since if i+1 == strlen(s), i will become
129 // strlen(s)-1 at the end of this block and the function
130 // will terminate. A space can't be the first character we
131 // read here, and neither can a \n be the start, since these
132 // two cases have been handled above.
134 c = substring(s, j, 1);
141 // we need to keep this tempstring alive even if substring is
142 // called repeatedly, so call strcat even though we're not
152 callback(substring(s, i, wlen));
153 lleft = lleft - wlen;
160 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
189 string ScoreString(int pFlags, float pValue)
194 pValue = floor(pValue + 0.5); // round
196 if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
198 else if(pFlags & SFL_RANK)
200 valstr = ftos(pValue);
202 if((l >= 2) && (substring(valstr, l - 2, 1) == "1"))
203 valstr = strcat(valstr, "th");
204 else if(substring(valstr, l - 1, 1) == "1")
205 valstr = strcat(valstr, "st");
206 else if(substring(valstr, l - 1, 1) == "2")
207 valstr = strcat(valstr, "nd");
208 else if(substring(valstr, l - 1, 1) == "3")
209 valstr = strcat(valstr, "rd");
211 valstr = strcat(valstr, "th");
213 else if(pFlags & SFL_TIME)
214 valstr = TIME_ENCODED_TOSTRING(pValue);
216 valstr = ftos(pValue);
221 // compressed vector format:
222 // like MD3, just even shorter
223 // 4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
224 // 5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
225 // 7 bit length (logarithmic encoding), 1/8 .. about 7844
226 // length = 2^(length_encoded/8) / 8
227 // if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
228 // thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
229 // the special value 0 indicates the zero vector
231 float lengthLogTable[128];
233 float invertLengthLog(float x)
237 if(x >= lengthLogTable[127])
239 if(x <= lengthLogTable[0])
247 m = floor((l + r) / 2);
248 if(lengthLogTable[m] < x)
254 // now: r is >=, l is <
255 float lerr = (x - lengthLogTable[l]);
256 float rerr = (lengthLogTable[r] - x);
262 vector decompressShortVector(int data)
267 float p = (data & 0xF000) / 0x1000;
268 float y = (data & 0x0F80) / 0x80;
269 int len = (data & 0x007F);
271 //print("\ndecompress: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
284 y = .19634954084936207740 * y;
285 p = .19634954084936207740 * p - 1.57079632679489661922;
286 out.x = cos(y) * cos(p);
287 out.y = sin(y) * cos(p);
291 //print("decompressed: ", vtos(out), "\n");
293 return out * lengthLogTable[len];
296 float compressShortVector(vector vec)
302 //print("compress: ", vtos(vec), "\n");
303 ang = vectoangles(vec);
307 if(ang.x < -90 && ang.x > +90)
308 error("BOGUS vectoangles");
309 //print("angles: ", vtos(ang), "\n");
311 p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14
320 y = floor(0.5 + ang.y * 32 / 360) & 31; // 0..360 to 0..32
321 len = invertLengthLog(vlen(vec));
323 //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
325 return (p * 0x1000) + (y * 0x80) + len;
328 STATIC_INIT(compressShortVector)
331 float f = pow(2, 1/8);
333 for(i = 0; i < 128; ++i)
335 lengthLogTable[i] = l;
339 if(cvar("developer"))
341 LOG_INFO("Verifying vector compression table...\n");
342 for(i = 0x0F00; i < 0xFFFF; ++i)
343 if(i != compressShortVector(decompressShortVector(i)))
345 LOG_INFO("BROKEN vector compression: ", ftos(i));
346 LOG_INFO(" -> ", vtos(decompressShortVector(i)));
347 LOG_INFO(" -> ", ftos(compressShortVector(decompressShortVector(i))));
356 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
358 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
359 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
360 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
361 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
362 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
363 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
364 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
365 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
366 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
367 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
368 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
369 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
374 string fixPriorityList(string order, float from, float to, float subtract, float complete)
379 n = tokenize_console(order);
381 for(i = 0; i < n; ++i)
386 if(w >= from && w <= to)
387 neworder = strcat(neworder, ftos(w), " ");
391 if(w >= from && w <= to)
392 neworder = strcat(neworder, ftos(w), " ");
399 n = tokenize_console(neworder);
400 for(w = to; w >= from; --w)
402 for(i = 0; i < n; ++i)
403 if(stof(argv(i)) == w)
405 if(i == n) // not found
406 neworder = strcat(neworder, ftos(w), " ");
410 return substring(neworder, 0, strlen(neworder) - 1);
413 string mapPriorityList(string order, string(string) mapfunc)
418 n = tokenize_console(order);
420 for(i = 0; i < n; ++i)
421 neworder = strcat(neworder, mapfunc(argv(i)), " ");
423 return substring(neworder, 0, strlen(neworder) - 1);
426 string swapInPriorityList(string order, float i, float j)
431 n = tokenize_console(order);
433 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
436 for(w = 0; w < n; ++w)
439 s = strcat(s, argv(j), " ");
441 s = strcat(s, argv(i), " ");
443 s = strcat(s, argv(w), " ");
445 return substring(s, 0, strlen(s) - 1);
452 void get_mi_min_max(float mode)
457 strunzone(mi_shortname);
458 mi_shortname = mapname;
459 if(!strcasecmp(substring(mi_shortname, 0, 5), "maps/"))
460 mi_shortname = substring(mi_shortname, 5, strlen(mi_shortname) - 5);
461 if(!strcasecmp(substring(mi_shortname, strlen(mi_shortname) - 4, 4), ".bsp"))
462 mi_shortname = substring(mi_shortname, 0, strlen(mi_shortname) - 4);
463 mi_shortname = strzone(mi_shortname);
475 MapInfo_Get_ByName(mi_shortname, 0, NULL);
476 if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x)
478 mi_min = MapInfo_Map_mins;
479 mi_max = MapInfo_Map_maxs;
487 tracebox('1 0 0' * mi.x,
488 '0 1 0' * mi.y + '0 0 1' * mi.z,
489 '0 1 0' * ma.y + '0 0 1' * ma.z,
493 if(!trace_startsolid)
494 mi_min.x = trace_endpos.x;
496 tracebox('0 1 0' * mi.y,
497 '1 0 0' * mi.x + '0 0 1' * mi.z,
498 '1 0 0' * ma.x + '0 0 1' * ma.z,
502 if(!trace_startsolid)
503 mi_min.y = trace_endpos.y;
505 tracebox('0 0 1' * mi.z,
506 '1 0 0' * mi.x + '0 1 0' * mi.y,
507 '1 0 0' * ma.x + '0 1 0' * ma.y,
511 if(!trace_startsolid)
512 mi_min.z = trace_endpos.z;
514 tracebox('1 0 0' * ma.x,
515 '0 1 0' * mi.y + '0 0 1' * mi.z,
516 '0 1 0' * ma.y + '0 0 1' * ma.z,
520 if(!trace_startsolid)
521 mi_max.x = trace_endpos.x;
523 tracebox('0 1 0' * ma.y,
524 '1 0 0' * mi.x + '0 0 1' * mi.z,
525 '1 0 0' * ma.x + '0 0 1' * ma.z,
529 if(!trace_startsolid)
530 mi_max.y = trace_endpos.y;
532 tracebox('0 0 1' * ma.z,
533 '1 0 0' * mi.x + '0 1 0' * mi.y,
534 '1 0 0' * ma.x + '0 1 0' * ma.y,
538 if(!trace_startsolid)
539 mi_max.z = trace_endpos.z;
544 void get_mi_min_max_texcoords(float mode)
548 get_mi_min_max(mode);
553 // extend mi_picmax to get a square aspect ratio
554 // center the map in that area
555 extend = mi_picmax - mi_picmin;
556 if(extend.y > extend.x)
558 mi_picmin.x -= (extend.y - extend.x) * 0.5;
559 mi_picmax.x += (extend.y - extend.x) * 0.5;
563 mi_picmin.y -= (extend.x - extend.y) * 0.5;
564 mi_picmax.y += (extend.x - extend.y) * 0.5;
567 // add another some percent
568 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
572 // calculate the texcoords
573 mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0';
574 // first the two corners of the origin
575 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
576 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
577 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
578 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
579 // then the other corners
580 mi_pictexcoord1_x = mi_pictexcoord0_x;
581 mi_pictexcoord1_y = mi_pictexcoord2_y;
582 mi_pictexcoord3_x = mi_pictexcoord2_x;
583 mi_pictexcoord3_y = mi_pictexcoord0_y;
587 float cvar_settemp(string tmp_cvar, string tmp_value)
589 float created_saved_value;
591 created_saved_value = 0;
593 if (!(tmp_cvar || tmp_value))
595 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
599 if(!cvar_type(tmp_cvar))
601 LOG_INFOF("Error: cvar %s doesn't exist!\n", tmp_cvar);
605 FOREACH_ENTITY_CLASS("saved_cvar_value", it.netname == tmp_cvar,
607 created_saved_value = -1; // skip creation
608 break; // no need to continue
611 if(created_saved_value != -1)
613 // creating a new entity to keep track of this cvar
614 entity e = new_pure(saved_cvar_value);
615 e.netname = strzone(tmp_cvar);
616 e.message = strzone(cvar_string(tmp_cvar));
617 created_saved_value = 1;
620 // update the cvar to the value given
621 cvar_set(tmp_cvar, tmp_value);
623 return created_saved_value;
626 int cvar_settemp_restore()
629 // FIXME this new-style loop fails!
631 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
633 if(cvar_type(it.netname))
635 cvar_set(it.netname, it.message);
636 strunzone(it.netname);
637 strunzone(it.message);
642 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", it.netname);
647 while((e = find(e, classname, "saved_cvar_value")))
649 if(cvar_type(e.netname))
651 cvar_set(e.netname, e.message);
656 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", e.netname));
663 float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
666 // The following function is SLOW.
667 // For your safety and for the protection of those around you...
668 // DO NOT CALL THIS AT HOME.
670 if(w(theText, theSize) <= maxWidth)
671 return strlen(theText); // yeah!
673 // binary search for right place to cut string
675 float left, right, middle; // this always works
677 right = strlen(theText); // this always fails
680 middle = floor((left + right) / 2);
681 if(w(substring(theText, 0, middle), theSize) <= maxWidth)
686 while(left < right - 1);
688 if(w("^7", theSize) == 0) // detect color codes support in the width function
690 // NOTE: when color codes are involved, this binary search is,
691 // mathematically, BROKEN. However, it is obviously guaranteed to
692 // terminate, as the range still halves each time - but nevertheless, it is
693 // guaranteed that it finds ONE valid cutoff place (where "left" is in
694 // range, and "right" is outside).
696 // terencehill: the following code detects truncated ^xrgb tags (e.g. ^x or ^x4)
697 // and decrease left on the basis of the chars detected of the truncated tag
698 // Even if the ^xrgb tag is not complete/correct, left is decreased
699 // (sometimes too much but with a correct result)
700 // it fixes also ^[0-9]
701 while(left >= 1 && substring(theText, left-1, 1) == "^")
704 if (left >= 2 && substring(theText, left-2, 2) == "^x") // ^x/
706 else if (left >= 3 && substring(theText, left-3, 2) == "^x")
708 ch = str2chr(theText, left-1);
709 if( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xr/
712 else if (left >= 4 && substring(theText, left-4, 2) == "^x")
714 ch = str2chr(theText, left-2);
715 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') )
717 ch = str2chr(theText, left-1);
718 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xrg/
727 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w)
730 // The following function is SLOW.
731 // For your safety and for the protection of those around you...
732 // DO NOT CALL THIS AT HOME.
734 if(w(theText) <= maxWidth)
735 return strlen(theText); // yeah!
737 // binary search for right place to cut string
739 float left, right, middle; // this always works
741 right = strlen(theText); // this always fails
744 middle = floor((left + right) / 2);
745 if(w(substring(theText, 0, middle)) <= maxWidth)
750 while(left < right - 1);
752 if(w("^7") == 0) // detect color codes support in the width function
754 // NOTE: when color codes are involved, this binary search is,
755 // mathematically, BROKEN. However, it is obviously guaranteed to
756 // terminate, as the range still halves each time - but nevertheless, it is
757 // guaranteed that it finds ONE valid cutoff place (where "left" is in
758 // range, and "right" is outside).
760 // terencehill: the following code detects truncated ^xrgb tags (e.g. ^x or ^x4)
761 // and decrease left on the basis of the chars detected of the truncated tag
762 // Even if the ^xrgb tag is not complete/correct, left is decreased
763 // (sometimes too much but with a correct result)
764 // it fixes also ^[0-9]
765 while(left >= 1 && substring(theText, left-1, 1) == "^")
768 if (left >= 2 && substring(theText, left-2, 2) == "^x") // ^x/
770 else if (left >= 3 && substring(theText, left-3, 2) == "^x")
772 ch = str2chr(theText, left-1);
773 if( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xr/
776 else if (left >= 4 && substring(theText, left-4, 2) == "^x")
778 ch = str2chr(theText, left-2);
779 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') )
781 ch = str2chr(theText, left-1);
782 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xrg/
791 string find_last_color_code(string s)
793 int start = strstrofs(s, "^", 0);
794 if (start == -1) // no caret found
796 int len = strlen(s)-1;
798 for(i = len; i >= start; --i)
800 if(substring(s, i, 1) != "^")
804 while (i-carets >= start && substring(s, i-carets, 1) == "^")
807 // check if carets aren't all escaped
811 if(strstrofs("0123456789", substring(s, i+1, 1), 0) >= 0)
812 return substring(s, i, 2);
815 if(substring(s, i+1, 1) == "x")
816 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+2, 1), 0) >= 0)
817 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+3, 1), 0) >= 0)
818 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+4, 1), 0) >= 0)
819 return substring(s, i, 5);
821 i -= carets; // this also skips one char before the carets
827 string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
833 s = getWrappedLine_remaining;
837 getWrappedLine_remaining = string_null;
838 return s; // the line has no size ANYWAY, nothing would be displayed.
841 cantake = textLengthUpToWidth(s, w, theFontSize, tw);
842 if(cantake > 0 && cantake < strlen(s))
845 while(take > 0 && substring(s, take, 1) != " ")
849 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
850 if(getWrappedLine_remaining == "")
851 getWrappedLine_remaining = string_null;
852 else if (tw("^7", theFontSize) == 0)
853 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
854 return substring(s, 0, cantake);
858 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
859 if(getWrappedLine_remaining == "")
860 getWrappedLine_remaining = string_null;
861 else if (tw("^7", theFontSize) == 0)
862 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
863 return substring(s, 0, take);
868 getWrappedLine_remaining = string_null;
873 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw)
879 s = getWrappedLine_remaining;
883 getWrappedLine_remaining = string_null;
884 return s; // the line has no size ANYWAY, nothing would be displayed.
887 cantake = textLengthUpToLength(s, w, tw);
888 if(cantake > 0 && cantake < strlen(s))
891 while(take > 0 && substring(s, take, 1) != " ")
895 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
896 if(getWrappedLine_remaining == "")
897 getWrappedLine_remaining = string_null;
898 else if (tw("^7") == 0)
899 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
900 return substring(s, 0, cantake);
904 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
905 if(getWrappedLine_remaining == "")
906 getWrappedLine_remaining = string_null;
907 else if (tw("^7") == 0)
908 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
909 return substring(s, 0, take);
914 getWrappedLine_remaining = string_null;
919 string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
921 if(tw(theText, theFontSize) <= maxWidth)
924 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
927 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
929 if(tw(theText) <= maxWidth)
932 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
935 float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
937 string subpattern, subpattern2, subpattern3, subpattern4;
938 subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
940 subpattern2 = ",teams,";
942 subpattern2 = ",noteams,";
944 subpattern3 = ",teamspawns,";
946 subpattern3 = ",noteamspawns,";
947 if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
948 subpattern4 = ",race,";
950 subpattern4 = string_null;
952 if(substring(pattern, 0, 1) == "-")
954 pattern = substring(pattern, 1, strlen(pattern) - 1);
955 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
957 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
959 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
961 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
966 if(substring(pattern, 0, 1) == "+")
967 pattern = substring(pattern, 1, strlen(pattern) - 1);
968 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
969 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
970 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
974 if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
981 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
985 // make origin and speed relative
990 // now solve for ret, ret normalized:
991 // eorg + t * evel == t * ret * spd
992 // or, rather, solve for t:
993 // |eorg + t * evel| == t * spd
994 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
995 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
996 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
997 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
998 // q = (eorg * eorg) / (evel * evel - spd * spd)
999 if(!solution.z) // no real solution
1002 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1003 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1004 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1005 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1006 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1007 // spd < |evel| * sin angle(evel, eorg)
1010 else if(solution.x > 0)
1012 // both solutions > 0: take the smaller one
1013 // happens if p < 0 and q > 0
1014 ret = normalize(eorg + solution.x * evel);
1016 else if(solution.y > 0)
1018 // one solution > 0: take the larger one
1019 // happens if q < 0 or q == 0 and p < 0
1020 ret = normalize(eorg + solution.y * evel);
1024 // no solution > 0: reject
1025 // happens if p > 0 and q >= 0
1026 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1027 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1032 // "Enemy is moving away from me at more than spd"
1036 // NOTE: we always got a solution if spd > |evel|
1038 if(newton_style == 2)
1039 ret = normalize(ret * spd + myvel);
1044 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1049 if(newton_style == 2)
1051 // true Newtonian projectiles with automatic aim adjustment
1053 // solve: |outspeed * mydir - myvel| = spd
1054 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1055 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1059 // myvel^2 - (mydir * myvel)^2 > spd^2
1060 // velocity without mydir component > spd
1061 // fire at smallest possible spd that works?
1062 // |(mydir * myvel) * myvel - myvel| = spd
1064 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1068 outspeed = solution.y; // the larger one
1071 //outspeed = 0; // slowest possible shot
1072 outspeed = solution.x; // the real part (that is, the average!)
1073 //dprint("impossible shot, adjusting\n");
1076 outspeed = bound(spd * mi, outspeed, spd * ma);
1077 return mydir * outspeed;
1081 return myvel + spd * mydir;
1084 float compressShotOrigin(vector v)
1088 y = rint(v.y * 4) + 128;
1089 z = rint(v.z * 4) + 128;
1090 if(x > 255 || x < 0)
1092 LOG_INFO("shot origin ", vtos(v), " x out of bounds\n");
1093 x = bound(0, x, 255);
1095 if(y > 255 || y < 0)
1097 LOG_INFO("shot origin ", vtos(v), " y out of bounds\n");
1098 y = bound(0, y, 255);
1100 if(z > 255 || z < 0)
1102 LOG_INFO("shot origin ", vtos(v), " z out of bounds\n");
1103 z = bound(0, z, 255);
1105 return x * 0x10000 + y * 0x100 + z;
1107 vector decompressShotOrigin(int f)
1110 v.x = ((f & 0xFF0000) / 0x10000) / 2;
1111 v.y = ((f & 0xFF00) / 0x100 - 128) / 4;
1112 v.z = ((f & 0xFF) - 128) / 4;
1117 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1119 // NOTE: we'll always choose the SMALLER value...
1120 float healthdamage, armordamage, armorideal;
1121 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1124 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1125 armordamage = a + (h - 1); // damage we can take if we could use more armor
1126 armorideal = healthdamage * armorblock;
1128 if(armordamage < healthdamage)
1141 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
1144 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1146 v.y = bound(0, damage * armorblock, a); // save
1147 v.x = bound(0, damage - v.y, damage); // take
1153 string getcurrentmod()
1157 m = cvar_string("fs_gamedir");
1158 n = tokenize_console(m);
1165 float matchacl(string acl, string str)
1172 t = car(acl); acl = cdr(acl);
1175 if(substring(t, 0, 1) == "-")
1178 t = substring(t, 1, strlen(t) - 1);
1180 else if(substring(t, 0, 1) == "+")
1181 t = substring(t, 1, strlen(t) - 1);
1183 if(substring(t, -1, 1) == "*")
1185 t = substring(t, 0, strlen(t) - 1);
1186 s = substring(str, 0, strlen(t));
1199 string get_model_datafilename(string m, float sk, string fil)
1204 m = "models/player/*_";
1206 m = strcat(m, ftos(sk));
1209 return strcat(m, ".", fil);
1212 float get_model_parameters(string m, float sk)
1214 get_model_parameters_modelname = string_null;
1215 get_model_parameters_modelskin = -1;
1216 get_model_parameters_name = string_null;
1217 get_model_parameters_species = -1;
1218 get_model_parameters_sex = string_null;
1219 get_model_parameters_weight = -1;
1220 get_model_parameters_age = -1;
1221 get_model_parameters_desc = string_null;
1222 get_model_parameters_bone_upperbody = string_null;
1223 get_model_parameters_bone_weapon = string_null;
1224 for(int i = 0; i < MAX_AIM_BONES; ++i)
1226 get_model_parameters_bone_aim[i] = string_null;
1227 get_model_parameters_bone_aimweight[i] = 0;
1229 get_model_parameters_fixbone = 0;
1232 MUTATOR_CALLHOOK(ClearModelParams);
1238 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1239 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1243 if(substring(m, -4, -1) != ".txt")
1245 if(substring(m, -6, 1) != "_")
1247 sk = stof(substring(m, -5, 1));
1248 m = substring(m, 0, -7);
1251 string fn = get_model_datafilename(m, sk, "txt");
1252 int fh = fopen(fn, FILE_READ);
1256 fn = get_model_datafilename(m, sk, "txt");
1257 fh = fopen(fn, FILE_READ);
1262 get_model_parameters_modelname = m;
1263 get_model_parameters_modelskin = sk;
1265 while((s = fgets(fh)))
1268 break; // next lines will be description
1272 get_model_parameters_name = s;
1276 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1277 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1278 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1279 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1280 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1281 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1282 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1285 get_model_parameters_sex = s;
1287 get_model_parameters_weight = stof(s);
1289 get_model_parameters_age = stof(s);
1290 if(c == "description")
1291 get_model_parameters_description = s;
1292 if(c == "bone_upperbody")
1293 get_model_parameters_bone_upperbody = s;
1294 if(c == "bone_weapon")
1295 get_model_parameters_bone_weapon = s;
1297 MUTATOR_CALLHOOK(GetModelParams, c, s);
1299 for(int i = 0; i < MAX_AIM_BONES; ++i)
1300 if(c == strcat("bone_aim", ftos(i)))
1302 get_model_parameters_bone_aimweight[i] = stof(car(s));
1303 get_model_parameters_bone_aim[i] = cdr(s);
1306 get_model_parameters_fixbone = stof(s);
1309 while((s = fgets(fh)))
1311 if(get_model_parameters_desc)
1312 get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
1314 get_model_parameters_desc = strcat(get_model_parameters_desc, s);
1322 // x-encoding (encoding as zero length invisible string)
1323 const string XENCODE_2 = "xX";
1324 const string XENCODE_22 = "0123456789abcdefABCDEF";
1325 string xencode(int f)
1328 d = f % 22; f = floor(f / 22);
1329 c = f % 22; f = floor(f / 22);
1330 b = f % 22; f = floor(f / 22);
1331 a = f % 2; // f = floor(f / 2);
1334 substring(XENCODE_2, a, 1),
1335 substring(XENCODE_22, b, 1),
1336 substring(XENCODE_22, c, 1),
1337 substring(XENCODE_22, d, 1)
1340 float xdecode(string s)
1343 if(substring(s, 0, 1) != "^")
1347 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1348 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1349 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1350 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1351 if(a < 0 || b < 0 || c < 0 || d < 0)
1353 return ((a * 22 + b) * 22 + c) * 22 + d;
1357 string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1359 if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1362 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1365 float shutdown_running;
1370 void CSQC_Shutdown()
1376 if(shutdown_running)
1378 LOG_INFO("Recursive shutdown detected! Only restoring cvars...\n");
1382 shutdown_running = 1;
1386 cvar_settemp_restore(); // this must be done LAST, but in any case
1390 .float skeleton_bones_index;
1391 void Skeleton_SetBones(entity e)
1393 // set skeleton_bones to the total number of bones on the model
1394 if(e.skeleton_bones_index == e.modelindex)
1395 return; // same model, nothing to update
1398 skelindex = skel_create(e.modelindex);
1399 e.skeleton_bones = skel_get_numbones(skelindex);
1400 skel_delete(skelindex);
1401 e.skeleton_bones_index = e.modelindex;
1405 string to_execute_next_frame;
1406 void execute_next_frame()
1408 if(to_execute_next_frame)
1410 localcmd("\n", to_execute_next_frame, "\n");
1411 strunzone(to_execute_next_frame);
1412 to_execute_next_frame = string_null;
1415 void queue_to_execute_next_frame(string s)
1417 if(to_execute_next_frame)
1419 s = strcat(s, "\n", to_execute_next_frame);
1420 strunzone(to_execute_next_frame);
1422 to_execute_next_frame = strzone(s);
1425 .float FindConnectedComponent_processing;
1426 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
1428 entity queue_start, queue_end;
1430 // we build a queue of to-be-processed entities.
1431 // queue_start is the next entity to be checked for neighbors
1432 // queue_end is the last entity added
1434 if(e.FindConnectedComponent_processing)
1435 error("recursion or broken cleanup");
1437 // start with a 1-element queue
1438 queue_start = queue_end = e;
1439 queue_end.(fld) = NULL;
1440 queue_end.FindConnectedComponent_processing = 1;
1442 // for each queued item:
1443 for (; queue_start; queue_start = queue_start.(fld))
1445 // find all neighbors of queue_start
1447 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1449 if(t.FindConnectedComponent_processing)
1451 if(iscon(t, queue_start, pass))
1453 // it is connected? ADD IT. It will look for neighbors soon too.
1454 queue_end.(fld) = t;
1456 queue_end.(fld) = NULL;
1457 queue_end.FindConnectedComponent_processing = 1;
1463 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1464 queue_start.FindConnectedComponent_processing = 0;
1468 vector animfixfps(entity e, vector a, vector b)
1470 // multi-frame anim: keep as-is
1473 float dur = frameduration(e.modelindex, a.x);
1474 if (dur <= 0 && b.y)
1477 dur = frameduration(e.modelindex, a.x);
1487 Notification Announcer_PickNumber(int type, int num)
1496 case 10: return ANNCE_NUM_GAMESTART_10;
1497 case 9: return ANNCE_NUM_GAMESTART_9;
1498 case 8: return ANNCE_NUM_GAMESTART_8;
1499 case 7: return ANNCE_NUM_GAMESTART_7;
1500 case 6: return ANNCE_NUM_GAMESTART_6;
1501 case 5: return ANNCE_NUM_GAMESTART_5;
1502 case 4: return ANNCE_NUM_GAMESTART_4;
1503 case 3: return ANNCE_NUM_GAMESTART_3;
1504 case 2: return ANNCE_NUM_GAMESTART_2;
1505 case 1: return ANNCE_NUM_GAMESTART_1;
1513 case 10: return ANNCE_NUM_IDLE_10;
1514 case 9: return ANNCE_NUM_IDLE_9;
1515 case 8: return ANNCE_NUM_IDLE_8;
1516 case 7: return ANNCE_NUM_IDLE_7;
1517 case 6: return ANNCE_NUM_IDLE_6;
1518 case 5: return ANNCE_NUM_IDLE_5;
1519 case 4: return ANNCE_NUM_IDLE_4;
1520 case 3: return ANNCE_NUM_IDLE_3;
1521 case 2: return ANNCE_NUM_IDLE_2;
1522 case 1: return ANNCE_NUM_IDLE_1;
1530 case 10: return ANNCE_NUM_KILL_10;
1531 case 9: return ANNCE_NUM_KILL_9;
1532 case 8: return ANNCE_NUM_KILL_8;
1533 case 7: return ANNCE_NUM_KILL_7;
1534 case 6: return ANNCE_NUM_KILL_6;
1535 case 5: return ANNCE_NUM_KILL_5;
1536 case 4: return ANNCE_NUM_KILL_4;
1537 case 3: return ANNCE_NUM_KILL_3;
1538 case 2: return ANNCE_NUM_KILL_2;
1539 case 1: return ANNCE_NUM_KILL_1;
1547 case 10: return ANNCE_NUM_RESPAWN_10;
1548 case 9: return ANNCE_NUM_RESPAWN_9;
1549 case 8: return ANNCE_NUM_RESPAWN_8;
1550 case 7: return ANNCE_NUM_RESPAWN_7;
1551 case 6: return ANNCE_NUM_RESPAWN_6;
1552 case 5: return ANNCE_NUM_RESPAWN_5;
1553 case 4: return ANNCE_NUM_RESPAWN_4;
1554 case 3: return ANNCE_NUM_RESPAWN_3;
1555 case 2: return ANNCE_NUM_RESPAWN_2;
1556 case 1: return ANNCE_NUM_RESPAWN_1;
1560 case CNT_ROUNDSTART:
1564 case 10: return ANNCE_NUM_ROUNDSTART_10;
1565 case 9: return ANNCE_NUM_ROUNDSTART_9;
1566 case 8: return ANNCE_NUM_ROUNDSTART_8;
1567 case 7: return ANNCE_NUM_ROUNDSTART_7;
1568 case 6: return ANNCE_NUM_ROUNDSTART_6;
1569 case 5: return ANNCE_NUM_ROUNDSTART_5;
1570 case 4: return ANNCE_NUM_ROUNDSTART_4;
1571 case 3: return ANNCE_NUM_ROUNDSTART_3;
1572 case 2: return ANNCE_NUM_ROUNDSTART_2;
1573 case 1: return ANNCE_NUM_ROUNDSTART_1;
1581 case 10: return ANNCE_NUM_10;
1582 case 9: return ANNCE_NUM_9;
1583 case 8: return ANNCE_NUM_8;
1584 case 7: return ANNCE_NUM_7;
1585 case 6: return ANNCE_NUM_6;
1586 case 5: return ANNCE_NUM_5;
1587 case 4: return ANNCE_NUM_4;
1588 case 3: return ANNCE_NUM_3;
1589 case 2: return ANNCE_NUM_2;
1590 case 1: return ANNCE_NUM_1;
1599 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
1601 switch(nativecontents)
1606 return DPCONTENTS_SOLID | DPCONTENTS_OPAQUE;
1608 return DPCONTENTS_WATER;
1610 return DPCONTENTS_SLIME;
1612 return DPCONTENTS_LAVA | DPCONTENTS_NODROP;
1614 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
1619 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
1621 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
1622 return CONTENT_SOLID;
1623 if(supercontents & DPCONTENTS_SKY)
1625 if(supercontents & DPCONTENTS_LAVA)
1626 return CONTENT_LAVA;
1627 if(supercontents & DPCONTENTS_SLIME)
1628 return CONTENT_SLIME;
1629 if(supercontents & DPCONTENTS_WATER)
1630 return CONTENT_WATER;
1631 return CONTENT_EMPTY;