4 /* function */ t_plasma,
5 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
6 /* mins,maxs */ '-32 -32 0', '32 32 64',
7 /* model */ "base.md3",
8 /* head_model */ "plasma.md3",
9 /* netname */ "plasma",
10 /* fullname */ _("Plasma Cannon")
14 void spawnfunc_turret_plasma() { if(!turret_initialize(TUR_PLASMA)) remove(self); }
16 float t_plasma(float req)
25 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
27 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
28 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
30 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
32 // teamcolor / hit beam effect
35 v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
36 s = strcat("TE_TEI_G3", ((self.team) ? Static_Team_ColorName_Upper(self.team) : ""));
38 WarpZone_TrailParticles(world, _particleeffectnum(s), self.tur_shotorg, v);
40 if (self.tur_head.frame == 0)
41 self.tur_head.frame = 1;
45 entity missile = turret_projectile(W_Sound("hagar_fire"), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
46 missile.missile_flags = MIF_SPLASH;
48 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
49 if (self.tur_head.frame == 0)
50 self.tur_head.frame = 1;
57 if (self.tur_head.frame != 0)
58 self.tur_head.frame = self.tur_head.frame + 1;
60 if (self.tur_head.frame > 5)
61 self.tur_head.frame = 0;
71 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
72 self.damage_flags |= TFL_DMG_HEADSHAKE;
73 self.firecheck_flags |= TFL_FIRECHECK_AFF;
74 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
76 turret_do_updates(self);
82 precache_model ("models/turrets/base.md3");
83 precache_model ("models/turrets/plasma.md3");
93 float t_plasma(float req)
111 #endif // REGISTER_TURRET