4 /* function */ t_phaser,
5 /* spawnflags */ TUR_FLAG_SNIPER | TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER,
6 /* mins,maxs */ '-32 -32 0', '32 32 64',
7 /* model */ "base.md3",
8 /* head_model */ "phaser.md3",
9 /* netname */ "phaser",
10 /* fullname */ _("Phaser Cannon")
13 #define PHASER_SETTINGS(turret)
17 PHASER_SETTINGS(phaser)
24 float turret_phaser_firecheck()
26 if (self.fireflag != 0) return 0;
27 return turret_firecheck();
32 if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
34 self.owner.attack_finished_single = time + self.owner.shot_refire;
35 self.owner.fireflag = 2;
36 self.owner.tur_head.frame = 10;
37 sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
42 turret_do_updates(self.owner);
44 if (time - self.shot_spread > 0)
46 self.shot_spread = time + 2;
47 sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
51 self.nextthink = time + self.ticrate;
53 self.owner.attack_finished_single = time + frametime;
57 FireImoBeam ( self.tur_shotorg,
58 self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
59 '-1 -1 -1' * self.shot_radius,
60 '1 1 1' * self.shot_radius,
66 self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
70 void spawnfunc_turret_phaser() { if not(turret_initialize(TUR_PHASER)) remove(self); }
72 float t_phaser(float req)
81 beam.ticrate = 0.1; //autocvar_sys_ticrate;
82 setmodel(beam,"models/turrets/phaser_beam.md3");
83 beam.effects = EF_LOWPRECISION;
84 beam.solid = SOLID_NOT;
85 beam.think = beam_think;
86 beam.cnt = time + self.shot_speed;
87 beam.shot_spread = time + 2;
88 beam.nextthink = time;
90 beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
91 beam.scale = self.target_range / 256;
92 beam.movetype = MOVETYPE_NONE;
93 beam.enemy = self.enemy;
94 beam.bot_dodge = TRUE;
95 beam.bot_dodgerating = beam.shot_dmg;
96 sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
99 beam.attack_finished_single = self.attack_finished_single;
100 self.attack_finished_single = time; // + autocvar_sys_ticrate;
102 setattachment(beam,self.tur_head,"tag_fire");
104 soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
106 if (self.tur_head.frame == 0)
107 self.tur_head.frame = 1;
113 if (self.tur_head.frame != 0)
115 if (self.fireflag == 1)
117 if (self.tur_head.frame == 10)
118 self.tur_head.frame = 1;
120 self.tur_head.frame = self.tur_head.frame +1;
122 else if (self.fireflag == 2 )
124 self.tur_head.frame = self.tur_head.frame +1;
125 if (self.tur_head.frame == 15)
127 self.tur_head.frame = 0;
141 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
142 self.aim_flags = TFL_AIM_LEAD;
144 self.turret_firecheckfunc = turret_phaser_firecheck;
150 precache_model ("models/turrets/base.md3");
151 precache_model ("models/turrets/phaser.md3");
152 precache_model ("models/turrets/phaser_beam.md3");
153 precache_sound ("turrets/phaser.wav");
158 TUR_CONFIG_SETTINGS(PHASER_SETTINGS(phaser))
168 float t_phaser(float req)
178 precache_model ("models/turrets/base.md3");
179 precache_model ("models/turrets/phaser.md3");
188 #endif // REGISTER_TURRET