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Clean up turrets system a bit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / machinegun.qc
1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ MACHINEGUN,
4 /* function   */ t_machinegun,
5 /* spawnflags */ TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "machinegun.md3",
9 /* netname        */ "machinegun",
10 /* fullname   */ _("Machinegun Turret")
11 );
12
13 #define MACHINEGUN_SETTINGS(turret) 
14
15
16 #ifdef SVQC
17 MACHINEGUN_SETTINGS(machinegun)
18 #endif // SVQC
19 #else
20 #ifdef SVQC
21
22 void spawnfunc_turret_machinegun() { if not(turret_initialize(TUR_MACHINEGUN)) remove(self); }
23
24 float t_machinegun(float req)
25 {
26         switch(req)
27         {
28                 case TR_ATTACK:
29                 {
30                         fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated,self.shot_spread, self.shot_speed, 5, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
31                         endFireBallisticBullet();
32
33                         UziFlash();
34                         setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
35
36                         return TRUE;
37                 }
38                 case TR_THINK:
39                 {
40                         return TRUE;
41                 }
42                 case TR_DEATH:
43                 {
44                         return TRUE;
45                 }
46                 case TR_SETUP:
47                 {
48                         self.damage_flags |= TFL_DMG_HEADSHAKE;
49                         self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
50                         self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
51                         self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
52                         
53                         if not(autocvar_g_antilag_bullets)
54                                 self.turret_flags |= TUR_FLAG_HITSCAN;
55
56                         return TRUE;
57                 }
58                 case TR_PRECACHE:
59                 {
60                         precache_model ("models/turrets/base.md3");
61                         precache_model ("models/turrets/machinegun.md3");
62                         precache_sound ("weapons/uzi_fire.wav");
63                         return TRUE;
64                 }
65                 case TR_CONFIG:
66                 {
67                         TUR_CONFIG_SETTINGS(MACHINEGUN_SETTINGS(machinegun))
68                         return TRUE;
69                 }
70         }
71
72         return TRUE;
73 }
74
75 #endif // SVQC
76 #ifdef CSQC
77 float t_machinegun(float req)
78 {
79         switch(req)
80         {
81                 case TR_SETUP:
82                 {
83                         return TRUE;
84                 }
85                 case TR_PRECACHE:
86                 {
87                         precache_model ("models/turrets/base.md3");
88                         precache_model ("models/turrets/machinegun.md3");
89                         return TRUE;
90                 }
91         }
92
93         return TRUE;
94 }
95
96 #endif // CSQC
97 #endif // REGISTER_TURRET