3 CLASS(WalkerTurretAttack, PortoLaunch)
4 /* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
5 /* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
6 /* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
7 /* wepname */ ATTRIB(WalkerTurretAttack, m_name, string, _("Walker"));
8 ENDCLASS(WalkerTurretAttack)
9 REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack));