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Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / walker_weapon.qc
1 #include "walker_weapon.qh"
2
3 #ifdef IMPLEMENTATION
4
5 #ifdef SVQC
6
7 SOUND(WalkerTurretAttack_FIRE, W_Sound("electro_fire"));
8 METHOD(WalkerTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
9     bool isPlayer = IS_PLAYER(actor);
10     if (fire & 1)
11     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
12         if (isPlayer) {
13             turret_initparams(actor);
14             W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_WalkerTurretAttack_FIRE, CH_WEAPON_B, 0);
15             actor.tur_shotdir_updated = w_shotdir;
16             actor.tur_shotorg = w_shotorg;
17             actor.tur_head = actor;
18             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
19         }
20         sound (actor, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
21         fireBullet (actor, weaponentity, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_WALK_GUN.m_id, 0);
22         Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
23     }
24 }
25
26 #endif
27
28 #endif