3 //#define WALKER_FANCYPATHING
5 #include "walker_weapon.qh"
7 CLASS(WalkerTurret, Turret)
8 /* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
9 /* mins */ ATTRIB(WalkerTurret, m_mins, vector, '-70 -70 0');
10 /* maxs */ ATTRIB(WalkerTurret, m_maxs, vector, '70 70 95');
11 /* modelname */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
12 /* model */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl));
13 /* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3"));
14 /* netname */ ATTRIB(WalkerTurret, netname, string, "walker");
15 /* fullname */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
16 ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
17 ENDCLASS(WalkerTurret)
18 REGISTER_TURRET(WALKER, NEW(WalkerTurret));