4 CLASS(WalkerTurretAttack, PortoLaunch)
5 /* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
6 /* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
7 /* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
8 /* wepname */ ATTRIB(WalkerTurretAttack, message, string, _("Walker"));
9 ENDCLASS(WalkerTurretAttack)
10 REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack));
12 //#define WALKER_FANCYPATHING
14 CLASS(WalkerTurret, Turret)
15 /* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
16 /* mins */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0');
17 /* maxs */ ATTRIB(WalkerTurret, maxs, vector, '70 70 95');
18 /* modelname */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
19 /* model */ ATTRIB(WalkerTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
20 /* head_model */ ATTRIB(WalkerTurret, head_model, string, strzone(strcat("models/turrets/", "walker_head_minigun.md3")));
21 /* netname */ ATTRIB(WalkerTurret, netname, string, "walker");
22 /* fullname */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
23 ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
24 ENDCLASS(WalkerTurret)
25 REGISTER_TURRET(WALKER, NEW(WalkerTurret));
31 METHOD(WalkerTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
33 bool isPlayer = IS_PLAYER(self);
35 if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
37 turret_initparams(self);
38 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
39 self.tur_shotdir_updated = w_shotdir;
40 self.tur_shotorg = w_shotorg;
42 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
44 sound (self, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
45 fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
46 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
51 float autocvar_g_turrets_unit_walker_melee_damage;
52 float autocvar_g_turrets_unit_walker_melee_force;
53 float autocvar_g_turrets_unit_walker_melee_range;
54 float autocvar_g_turrets_unit_walker_rocket_damage;
55 float autocvar_g_turrets_unit_walker_rocket_radius;
56 float autocvar_g_turrets_unit_walker_rocket_force;
57 float autocvar_g_turrets_unit_walker_rocket_speed;
58 float autocvar_g_turrets_unit_walker_rocket_range;
59 float autocvar_g_turrets_unit_walker_rocket_range_min;
60 float autocvar_g_turrets_unit_walker_rocket_refire;
61 float autocvar_g_turrets_unit_walker_rocket_turnrate;
62 float autocvar_g_turrets_unit_walker_speed_stop;
63 float autocvar_g_turrets_unit_walker_speed_walk;
64 float autocvar_g_turrets_unit_walker_speed_run;
65 float autocvar_g_turrets_unit_walker_speed_jump;
66 float autocvar_g_turrets_unit_walker_speed_swim;
67 float autocvar_g_turrets_unit_walker_speed_roam;
68 float autocvar_g_turrets_unit_walker_turn;
69 float autocvar_g_turrets_unit_walker_turn_walk;
70 float autocvar_g_turrets_unit_walker_turn_strafe;
71 float autocvar_g_turrets_unit_walker_turn_swim;
72 float autocvar_g_turrets_unit_walker_turn_run;
74 const int ANIM_NO = 0;
75 const int ANIM_TURN = 1;
76 const int ANIM_WALK = 2;
77 const int ANIM_RUN = 3;
78 const int ANIM_STRAFE_L = 4;
79 const int ANIM_STRAFE_R = 5;
80 const int ANIM_JUMP = 6;
81 const int ANIM_LAND = 7;
82 const int ANIM_PAIN = 8;
83 const int ANIM_MELEE = 9;
84 const int ANIM_SWIM = 10;
85 const int ANIM_ROAM = 11;
90 #define WALKER_PATH(s,e) pathlib_astar(s,e)
92 float walker_firecheck()
94 if (self.animflag == ANIM_MELEE)
97 return turret_firecheck();
100 void walker_melee_do_dmg()
105 makevectors(self.angles);
106 where = self.origin + v_forward * 128;
108 e = findradius(where,32);
111 if (turret_validate_target(self, e, self.target_validate_flags))
112 if (e != self && e.owner != self)
113 Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
119 void walker_setnoanim()
121 turrets_setframe(ANIM_NO, false);
122 self.animflag = self.frame;
124 void walker_rocket_explode()
126 RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
130 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
132 self.health = self.health - damage;
133 self.velocity = self.velocity + vforce;
135 if (self.health <= 0)
136 W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
139 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
140 void walker_rocket_loop();
141 void walker_rocket_think()
148 self.nextthink = time;
150 edist = vlen(self.enemy.origin - self.origin);
152 // Simulate crude guidance
156 self.tur_shotorg = randomvec() * min(edist, 64);
158 self.tur_shotorg = randomvec() * min(edist, 256);
160 self.cnt = time + 0.5;
164 self.tur_shotorg = '0 0 0';
166 if (self.max_health < time)
168 self.think = walker_rocket_explode;
169 self.nextthink = time;
173 if (self.shot_dmg != 1337 && random() < 0.01)
175 walker_rocket_loop();
179 m_speed = vlen(self.velocity);
181 // Enemy dead? just keep on the current heading then.
182 if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
187 itime = max(edist / m_speed, 1);
188 newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
191 newdir = normalize(self.velocity);
196 void walker_rocket_loop3()
199 self.nextthink = time;
201 if (self.max_health < time)
203 self.think = walker_rocket_explode;
207 if (vlen(self.origin - self.tur_shotorg) < 100 )
209 self.think = walker_rocket_think;
213 newdir = steerlib_pull(self.tur_shotorg);
216 self.angles = vectoangles(self.velocity);
219 void walker_rocket_loop2()
223 self.nextthink = time;
225 if (self.max_health < time)
227 self.think = walker_rocket_explode;
231 if (vlen(self.origin - self.tur_shotorg) < 100 )
233 self.tur_shotorg = self.origin - '0 0 200';
234 self.think = walker_rocket_loop3;
238 newdir = steerlib_pull(self.tur_shotorg);
242 void walker_rocket_loop()
244 self.nextthink = time;
245 self.tur_shotorg = self.origin + '0 0 300';
246 self.think = walker_rocket_loop2;
247 self.shot_dmg = 1337;
250 void walker_fire_rocket(vector org)
254 fixedmakevectors(self.angles);
259 setorigin(rocket, org);
261 sound (self, CH_WEAPON_A, SND_HAGAR_FIRE, VOL_BASE, ATTEN_NORM);
262 setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
264 rocket.classname = "walker_rocket";
266 rocket.bot_dodge = true;
267 rocket.bot_dodgerating = 50;
268 rocket.takedamage = DAMAGE_YES;
269 rocket.damageforcescale = 2;
271 rocket.tur_shotorg = randomvec() * 512;
272 rocket.cnt = time + 1;
273 rocket.enemy = self.enemy;
276 rocket.think = walker_rocket_loop;
278 rocket.think = walker_rocket_think;
280 rocket.event_damage = walker_rocket_damage;
282 rocket.nextthink = time;
283 rocket.movetype = MOVETYPE_FLY;
284 rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed);
285 rocket.angles = vectoangles(rocket.velocity);
286 rocket.touch = walker_rocket_explode;
287 rocket.flags = FL_PROJECTILE;
288 rocket.solid = SOLID_BBOX;
289 rocket.max_health = time + 9;
290 rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
292 CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
295 .vector enemy_last_loc;
296 .float enemy_last_time;
297 void walker_move_to(vector _target, float _dist)
299 switch (self.waterlevel)
301 case WATERLEVEL_NONE:
303 self.animflag = ANIM_RUN;
305 self.animflag = ANIM_WALK;
306 case WATERLEVEL_WETFEET:
307 case WATERLEVEL_SWIMMING:
308 if (self.animflag != ANIM_SWIM)
309 self.animflag = ANIM_WALK;
311 self.animflag = ANIM_SWIM;
313 case WATERLEVEL_SUBMERGED:
314 self.animflag = ANIM_SWIM;
317 self.moveto = _target;
318 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
322 self.enemy_last_loc = _target;
323 self.enemy_last_time = time;
327 void walker_move_path()
329 #ifdef WALKER_FANCYPATHING
330 // Are we close enougth to a path node to switch to the next?
331 if (vlen(self.origin - self.pathcurrent.origin) < 64)
332 if (self.pathcurrent.path_next == world)
334 // Path endpoint reached
335 pathlib_deletepath(self.pathcurrent.owner);
336 self.pathcurrent = world;
340 if (self.pathgoal.use)
343 if (self.pathgoal.enemy)
345 self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
346 self.pathgoal = self.pathgoal.enemy;
350 self.pathgoal = world;
353 self.pathcurrent = self.pathcurrent.path_next;
355 self.moveto = self.pathcurrent.origin;
356 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
357 walker_move_to(self.moveto, 0);
360 if (vlen(self.origin - self.pathcurrent.origin) < 64)
361 self.pathcurrent = self.pathcurrent.enemy;
363 if(!self.pathcurrent)
366 self.moveto = self.pathcurrent.origin;
367 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
368 walker_move_to(self.moveto, 0);
372 void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER)) remove(self); }
374 METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur))
376 fixedmakevectors(self.angles);
378 if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
380 else if (self.enemy == world)
386 if(self.enemy_last_time != 0)
388 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
389 self.enemy_last_time = 0;
391 walker_move_to(self.enemy_last_loc, 0);
395 if(self.animflag != ANIM_NO)
397 traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
399 if(trace_fraction != 1.0)
400 self.tur_head.idletime = -1337;
403 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
404 if(trace_fraction == 1.0)
405 self.tur_head.idletime = -1337;
408 if(self.tur_head.idletime == -1337)
410 self.moveto = self.origin + randomvec() * 256;
411 self.tur_head.idletime = 0;
414 self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
415 self.moveto_z = self.origin_z + 64;
416 walker_move_to(self.moveto, 0);
419 if(self.idletime < time)
421 if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
423 self.idletime = time + 1 + random() * 5;
424 self.moveto = self.origin;
425 self.animflag = ANIM_NO;
429 self.animflag = ANIM_WALK;
430 self.idletime = time + 4 + random() * 2;
431 self.moveto = self.origin + randomvec() * 256;
432 self.tur_head.moveto = self.moveto;
433 self.tur_head.idletime = 0;
441 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
445 wish_angle = angleofs(self, self.enemy);
446 if (self.animflag != ANIM_SWIM)
447 if (fabs(wish_angle_y) < 15)
449 self.moveto = self.enemy.origin;
450 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
451 self.animflag = ANIM_MELEE;
454 else if (self.tur_head.attack_finished_single < time)
456 if(self.tur_head.shot_volly)
458 self.animflag = ANIM_NO;
460 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
461 if(self.tur_head.shot_volly == 0)
462 self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
464 self.tur_head.attack_finished_single = time + 0.2;
466 if(self.tur_head.shot_volly > 1)
467 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
469 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
473 if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
474 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
475 self.tur_head.shot_volly = 4;
480 if (self.animflag != ANIM_MELEE)
481 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
487 float turny = 0, turnx = 0;
490 real_angle = vectoangles(self.steerto) - self.angles;
491 vz = self.velocity_z;
493 switch (self.animflag)
496 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
500 turny = (autocvar_g_turrets_unit_walker_turn);
501 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
505 turny = (autocvar_g_turrets_unit_walker_turn_walk);
506 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
510 turny = (autocvar_g_turrets_unit_walker_turn_run);
511 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
515 turny = (autocvar_g_turrets_unit_walker_turn_strafe);
516 movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
520 turny = (autocvar_g_turrets_unit_walker_turn_strafe);
521 movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
525 self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
532 if(self.frame != ANIM_PAIN)
533 defer(0.25, walker_setnoanim);
538 if(self.frame != ANIM_MELEE)
540 defer(0.41, walker_setnoanim);
541 defer(0.21, walker_melee_do_dmg);
544 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
548 turny = (autocvar_g_turrets_unit_walker_turn_swim);
549 turnx = (autocvar_g_turrets_unit_walker_turn_swim);
551 self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
552 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
553 vz = self.velocity_z + sin(time * 4) * 8;
557 turny = (autocvar_g_turrets_unit_walker_turn_walk);
558 movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
564 turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
565 self.angles_y += turny;
570 turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
571 self.angles_x += turnx;
574 self.velocity_z = vz;
578 if(self.origin != self.oldorigin)
579 self.SendFlags |= TNSF_MOVE;
581 self.oldorigin = self.origin;
582 turrets_setframe(self.animflag, false);
584 METHOD(WalkerTurret, tr_death, void(WalkerTurret this, entity it))
586 #ifdef WALKER_FANCYPATHING
588 pathlib_deletepath(it.pathcurrent.owner);
590 it.pathcurrent = NULL;
592 METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))
598 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
599 if(it.movetype == MOVETYPE_WALK)
602 setorigin(it, it.pos1);
607 it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
608 it.aim_flags = TFL_AIM_LEAD;
609 it.turret_flags |= TUR_FLAG_HITSCAN;
611 it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
612 it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
613 it.iscreature = true;
614 it.teleportable = TELEPORT_NORMAL;
615 it.damagedbycontents = true;
616 it.solid = SOLID_SLIDEBOX;
617 it.takedamage = DAMAGE_AIM;
618 if(it.movetype != MOVETYPE_WALK)
620 setorigin(it, it.origin);
621 tracebox(it.origin + '0 0 128', it.mins, it.maxs, it.origin - '0 0 10000', MOVE_NORMAL, it);
622 setorigin(it, trace_endpos + '0 0 4');
626 it.movetype = MOVETYPE_WALK;
627 it.idle_aim = '0 0 0';
628 it.turret_firecheckfunc = walker_firecheck;
632 e = find(world, targetname, it.target);
635 LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n");
639 if (e.classname != "turret_checkpoint")
640 LOG_TRACE("Warning: not a turrret path\n");
643 #ifdef WALKER_FANCYPATHING
644 it.pathcurrent = WALKER_PATH(it.origin, e.origin);
656 #include "../../../client/movelib.qh"
662 dt = time - self.move_time;
663 self.move_time = time;
667 fixedmakevectors(self.angles);
668 movelib_groundalign4point(300, 100, 0.25, 45);
669 setorigin(self, self.origin + self.velocity * dt);
670 self.tur_head.angles += dt * self.tur_head.move_avelocity;
671 self.angles_y = self.move_angles_y;
673 if (self.health < 127)
675 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
678 METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))
681 it.movetype = MOVETYPE_BOUNCE;
682 it.move_movetype = MOVETYPE_BOUNCE;
683 it.move_origin = it.origin;
685 it.draw = walker_draw;