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1 #ifndef TUR_PLASMA_DUAL_H
2 #define TUR_PLASMA_DUAL_H
3 REGISTER_TURRET(
4 /* TUR_##id   */ PLASMA_DUAL,
5 /* function   */ t_plasma_dual,
6 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
7 /* mins,maxs  */ '-32 -32 0', '32 32 64',
8 /* model          */ "base.md3",
9 /* head_model */ "plasmad.md3",
10 /* netname        */ "plasma_dual",
11 /* fullname   */ _("Dual Plasma Cannon")
12 );
13 #endif
14
15 #ifdef IMPLEMENTATION
16
17 #include "../../weapons/all.qh"
18
19 CLASS(PlasmaDualAttack, PortoLaunch)
20 /* flags     */ ATTRIB(PlasmaDualAttack, spawnflags, int, WEP_TYPE_OTHER);
21 /* impulse   */ ATTRIB(PlasmaDualAttack, impulse, int, 5);
22 /* refname   */ ATTRIB(PlasmaDualAttack, netname, string, "plasmadual");
23 /* wepname   */ ATTRIB(PlasmaDualAttack, message, string, _("Dual plasma"));
24 ENDCLASS(PlasmaDualAttack)
25 REGISTER_WEAPON(PLASMA_DUAL, NEW(PlasmaDualAttack));
26
27 #ifdef SVQC
28
29 METHOD(PlasmaDualAttack, wr_think, bool(entity thiswep)) {
30         SELFPARAM();
31         if (self.BUTTON_ATCK)
32         if (weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire))) {
33                 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
34                 self.tur_shotdir_updated = w_shotdir;
35                 self.tur_shotorg = w_shotorg;
36                 self.tur_head = self;
37         self.shot_speed = max(1, ((!self.shot_speed) ? 2500 : self.shot_speed));
38         self.shot_spread = bound(0.0001, ((!self.shot_spread) ? 0.0125 : self.shot_spread), 500);
39         TUR_ACTION(TUR_PLASMA_DUAL.m_id, TR_ATTACK);
40                 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
41         }
42         return true;
43 }
44
45 void spawnfunc_turret_plasma_dual() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA_DUAL.m_id)) remove(self); }
46
47 float t_plasma_dual(Turret thistur, float req)
48 {SELFPARAM();
49     switch(req)
50     {
51         case TR_ATTACK:
52         {
53             if(g_instagib)
54             {
55                 float flying;
56                 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
57
58                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
59                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
60
61
62                 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
63
64                 // teamcolor / hit beam effect
65                 vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
66                 WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
67                 self.tur_head.frame += 1;
68             }
69             else
70             {
71                 entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
72                 missile.missile_flags = MIF_SPLASH;
73                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
74                 self.tur_head.frame += 1;
75             }
76
77             return true;
78         }
79         case TR_THINK:
80         {
81             if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
82                 self.tur_head.frame = self.tur_head.frame + 1;
83
84             if (self.tur_head.frame > 6)
85                 self.tur_head.frame = 0;
86
87             return true;
88         }
89         case TR_DEATH:
90         {
91             return true;
92         }
93         case TR_SETUP:
94         {
95             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
96             self.damage_flags |= TFL_DMG_HEADSHAKE;
97             self.firecheck_flags |= TFL_FIRECHECK_AFF;
98             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
99
100             turret_do_updates(self);
101
102             return true;
103         }
104         case TR_PRECACHE:
105         {
106             return true;
107         }
108     }
109
110     return true;
111 }
112
113 #endif // SVQC
114 #ifdef CSQC
115 float t_plasma_dual(Turret thistur, float req)
116 {
117     switch(req)
118     {
119         case TR_SETUP:
120         {
121             return true;
122         }
123         case TR_PRECACHE:
124         {
125             return true;
126         }
127     }
128
129     return true;
130 }
131
132 #endif // CSQC
133 #endif // REGISTER_TURRET