4 CLASS(MLRSTurretAttack, PortoLaunch)
5 /* flags */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
6 /* impulse */ ATTRIB(MLRSTurretAttack, impulse, int, 9);
7 /* refname */ ATTRIB(MLRSTurretAttack, netname, string, "turret_mlrs");
8 /* wepname */ ATTRIB(MLRSTurretAttack, message, string, _("MLRS"));
9 ENDCLASS(MLRSTurretAttack)
10 REGISTER_WEAPON(TUR_MLRS, NEW(MLRSTurretAttack));
12 CLASS(MLRSTurret, Turret)
13 /* spawnflags */ ATTRIB(MLRSTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
14 /* mins */ ATTRIB(MLRSTurret, mins, vector, '-32 -32 0');
15 /* maxs */ ATTRIB(MLRSTurret, maxs, vector, '32 32 64');
16 /* modelname */ ATTRIB(MLRSTurret, mdl, string, "base.md3");
17 /* model */ ATTRIB(MLRSTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
18 /* head_model */ ATTRIB(MLRSTurret, head_model, string, strzone(strcat("models/turrets/", "mlrs.md3")));
19 /* netname */ ATTRIB(MLRSTurret, netname, string, "mlrs");
20 /* fullname */ ATTRIB(MLRSTurret, turret_name, string, _("MLRS Turret"));
21 ATTRIB(MLRSTurret, m_weapon, Weapon, WEP_TUR_MLRS);
23 REGISTER_TURRET(MLRS, NEW(MLRSTurret));
29 METHOD(MLRSTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
31 bool isPlayer = IS_PLAYER(self);
33 if (!isPlayer || weapon_prepareattack(false, WEP_CVAR(machinegun, sustained_refire))) {
35 turret_initparams(self);
36 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
37 self.tur_shotdir_updated = w_shotdir;
38 self.tur_shotorg = w_shotorg;
40 self.shot_radius = 500;
41 weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
43 turret_tag_fire_update();
44 entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
45 missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
46 missile.missile_flags = MIF_SPLASH;
47 te_explosion (missile.origin);
52 void spawnfunc_turret_mlrs() { SELFPARAM(); if(!turret_initialize(TUR_MLRS)) remove(self); }
54 METHOD(MLRSTurret, tr_think, void(MLRSTurret thistur))
56 // 0 = full, 6 = empty
57 self.tur_head.frame = bound(0, 6 - floor(0.1 + self.ammo / self.shot_dmg), 6);
58 if(self.tur_head.frame < 0)
60 LOG_TRACE("ammo:",ftos(self.ammo),"\n");
61 LOG_TRACE("shot_dmg:",ftos(self.shot_dmg),"\n");
64 METHOD(MLRSTurret, tr_setup, void(MLRSTurret this, entity it))
66 it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
67 it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
69 it.damage_flags |= TFL_DMG_HEADSHAKE;
70 it.shoot_flags |= TFL_SHOOT_VOLLYALWAYS;
71 it.volly_counter = it.shot_volly;