3 #include "hellion_weapon.qh"
6 /* spawnflags */ ATTRIB(Hellion, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE);
7 /* mins */ ATTRIB(Hellion, m_mins, vector, '-32 -32 0');
8 /* maxs */ ATTRIB(Hellion, m_maxs, vector, '32 32 64');
9 /* modelname */ ATTRIB(Hellion, mdl, string, "base.md3");
10 /* model */ ATTRIB_STRZONE(Hellion, model, string, strcat("models/turrets/", this.mdl));
11 /* head_model */ ATTRIB_STRZONE(Hellion, head_model, string, strcat("models/turrets/", "hellion.md3"));
12 /* netname */ ATTRIB(Hellion, netname, string, "hellion");
13 /* fullname */ ATTRIB(Hellion, turret_name, string, _("Hellion Missile Turret"));
14 ATTRIB(Hellion, m_weapon, Weapon, WEP_HELLION);
16 #define X(BEGIN, P, END, class, prefix) \
18 TR_PROPS_COMMON(P, class, prefix) \
19 P(class, prefix, shot_speed_gain, float) \
20 P(class, prefix, shot_speed_max, float) \
22 TR_PROPS(X, Hellion, hellion)
26 REGISTER_TURRET(HELLION, NEW(Hellion));