3 #include "flac_weapon.qh"
6 /* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE);
7 /* mins */ ATTRIB(Flac, mins, vector, '-32 -32 0');
8 /* maxs */ ATTRIB(Flac, maxs, vector, '32 32 64');
9 /* modelname */ ATTRIB(Flac, mdl, string, "base.md3");
10 /* model */ ATTRIB_STRZONE(Flac, model, string, strcat("models/turrets/", this.mdl));
11 /* head_model */ ATTRIB_STRZONE(Flac, head_model, string, strcat("models/turrets/", "flac.md3"));
12 /* netname */ ATTRIB(Flac, netname, string, "flac");
13 /* fullname */ ATTRIB(Flac, turret_name, string, _("FLAC Cannon"));
14 ATTRIB(Flac, m_weapon, Weapon, WEP_FLAC);
16 REGISTER_TURRET(FLAC, NEW(Flac));