1 #ifndef TURRET_EWHEEL_H
2 #define TURRET_EWHEEL_H
4 //#define EWHEEL_FANCYPATH
6 #include "ewheel_weapon.qh"
9 /* spawnflags */ ATTRIB(EWheel, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM);
10 /* mins */ ATTRIB(EWheel, mins, vector, '-32 -32 0');
11 /* maxs */ ATTRIB(EWheel, maxs, vector, '32 32 48');
12 /* modelname */ ATTRIB(EWheel, mdl, string, "ewheel-base2.md3");
13 /* model */ ATTRIB_STRZONE(EWheel, model, string, strcat("models/turrets/", this.mdl));
14 /* head_model */ ATTRIB_STRZONE(EWheel, head_model, string, strcat("models/turrets/", "ewheel-gun1.md3"));
15 /* netname */ ATTRIB(EWheel, netname, string, "ewheel");
16 /* fullname */ ATTRIB(EWheel, turret_name, string, _("eWheel Turret"));
17 ATTRIB(EWheel, m_weapon, Weapon, WEP_EWHEEL);
19 REGISTER_TURRET(EWHEEL, NEW(EWheel));
27 float autocvar_g_turrets_unit_ewheel_speed_fast;
28 float autocvar_g_turrets_unit_ewheel_speed_slow;
29 float autocvar_g_turrets_unit_ewheel_speed_slower;
30 float autocvar_g_turrets_unit_ewheel_speed_stop;
31 float autocvar_g_turrets_unit_ewheel_turnrate;
33 const float ewheel_anim_stop = 0;
34 const float ewheel_anim_fwd_slow = 1;
35 const float ewheel_anim_fwd_fast = 2;
36 const float ewheel_anim_bck_slow = 3;
37 const float ewheel_anim_bck_fast = 4;
39 void ewheel_move_path()
41 #ifdef EWHEEL_FANCYPATH
42 // Are we close enougth to a path node to switch to the next?
43 if(vdist(self.origin - self.pathcurrent.origin, <, 64))
44 if (self.pathcurrent.path_next == world)
46 // Path endpoint reached
47 pathlib_deletepath(self.pathcurrent.owner);
48 self.pathcurrent = world;
52 if (self.pathgoal.use)
53 self.pathgoal.use(self.pathgoal, NULL, NULL);
55 if (self.pathgoal.enemy)
57 self.pathcurrent = pathlib_astar(self, self.pathgoal.origin,self.pathgoal.enemy.origin);
58 self.pathgoal = self.pathgoal.enemy;
62 self.pathgoal = world;
65 self.pathcurrent = self.pathcurrent.path_next;
68 if(vdist(self.origin - self.pathcurrent.origin, <, 64))
69 self.pathcurrent = self.pathcurrent.enemy;
75 self.moveto = self.pathcurrent.origin;
76 self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
78 movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4);
82 void ewheel_move_enemy()
86 self.steerto = steerlib_arrive(self, self.enemy.origin,self.target_range_optimal);
88 self.moveto = self.origin + self.steerto * 128;
90 if (self.tur_dist_enemy > self.target_range_optimal)
92 if ( self.tur_head.spawnshieldtime < 1 )
94 newframe = ewheel_anim_fwd_fast;
95 movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4);
97 else if (self.tur_head.spawnshieldtime < 2)
100 newframe = ewheel_anim_fwd_slow;
101 movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4);
105 newframe = ewheel_anim_fwd_slow;
106 movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_ewheel_speed_slower), 0.4);
109 else if (self.tur_dist_enemy < self.target_range_optimal * 0.5)
111 newframe = ewheel_anim_bck_slow;
112 movelib_move_simple(self, v_forward * -1, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4);
116 newframe = ewheel_anim_stop;
117 movelib_brake_simple(self, (autocvar_g_turrets_unit_ewheel_speed_stop));
120 turrets_setframe(newframe, false);
123 void ewheel_move_idle()
127 self.SendFlags |= TNSF_ANIM;
128 self.anim_start_time = time;
133 movelib_brake_simple(self, (autocvar_g_turrets_unit_ewheel_speed_stop));
136 spawnfunc(turret_ewheel) { if(!turret_initialize(TUR_EWHEEL)) remove(this); }
138 METHOD(EWheel, tr_think, void(EWheel thistur, entity it))
142 vector wish_angle, real_angle;
144 vz = self.velocity_z;
146 self.angles_x = anglemods(self.angles_x);
147 self.angles_y = anglemods(self.angles_y);
149 fixedmakevectors(self.angles);
151 wish_angle = normalize(self.steerto);
152 wish_angle = vectoangles(wish_angle);
153 real_angle = wish_angle - self.angles;
154 real_angle = shortangle_vxy(real_angle, self.tur_head.angles);
156 self.tur_head.spawnshieldtime = fabs(real_angle_y);
157 real_angle_y = bound(-self.tur_head.aim_speed, real_angle_y, self.tur_head.aim_speed);
158 self.angles_y = (self.angles_y + real_angle_y);
162 else if(self.pathcurrent)
167 self.velocity_z = vz;
170 self.SendFlags |= TNSF_MOVE;
173 METHOD(EWheel, tr_death, void(EWheel this, entity it))
175 it.velocity = '0 0 0';
177 #ifdef EWHEEL_FANCYPATH
178 if (self.pathcurrent)
179 pathlib_deletepath(it.pathcurrent.owner);
181 it.pathcurrent = NULL;
184 METHOD(EWheel, tr_setup, void(EWheel this, entity it))
188 if(it.movetype == MOVETYPE_WALK)
190 it.velocity = '0 0 0';
193 setorigin(it, it.pos1);
197 e = find(world, targetname, it.target);
200 LOG_TRACE("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
204 if (e.classname != "turret_checkpoint")
205 LOG_TRACE("Warning: not a turrret path\n");
209 #ifdef EWHEEL_FANCYPATH
210 it.pathcurrent = WALKER_PATH(it, it.origin, e.origin);
219 it.iscreature = true;
220 it.teleportable = TELEPORT_NORMAL;
221 it.damagedbycontents = true;
222 it.movetype = MOVETYPE_WALK;
223 it.solid = SOLID_SLIDEBOX;
224 it.takedamage = DAMAGE_AIM;
225 it.idle_aim = '0 0 0';
227 it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
228 it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
229 it.frame = it.tur_head.frame = 1;
230 it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
232 // Convert from dgr / sec to dgr / tic
233 it.tur_head.aim_speed = (autocvar_g_turrets_unit_ewheel_turnrate);
234 it.tur_head.aim_speed = it.tur_head.aim_speed / (1 / it.ticrate);
240 void ewheel_draw(entity this)
244 dt = time - this.move_time;
245 this.move_time = time;
249 fixedmakevectors(this.angles);
250 setorigin(this, this.origin + this.velocity * dt);
251 this.tur_head.angles += dt * this.tur_head.move_avelocity;
252 this.angles_y = this.move_angles_y;
254 if (this.health < 127)
256 te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
259 METHOD(EWheel, tr_setup, void(EWheel this, entity it))
262 it.movetype = MOVETYPE_BOUNCE;
263 it.move_movetype = MOVETYPE_BOUNCE;
264 it.move_origin = it.origin;
266 it.draw = ewheel_draw;