1 #include "cl_turrets.qh"
2 void turret_remove(entity this)
10 void turret_changeteam(entity this)
12 this.glowmod = Team_ColorRGB(this.team - 1) * 2;
13 this.teamradar_color = Team_ColorRGB(this.team - 1);
16 this.colormap = 1024 + (this.team - 1) * 17;
18 this.tur_head.colormap = this.colormap;
19 this.tur_head.glowmod = this.glowmod;
24 void turret_head_draw(entity this)
26 this.drawmask = MASK_NORMAL;
29 void turret_draw(entity this)
33 dt = time - this.move_time;
34 this.move_time = time;
38 this.tur_head.angles += dt * this.tur_head.avelocity;
40 if (GetResourceAmount(this, RESOURCE_HEALTH) < 127)
45 te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
48 if(GetResourceAmount(this, RESOURCE_HEALTH) < 85)
50 pointparticles(EFFECT_SMOKE_LARGE, (this.origin + (randomvec() * 80)), '0 0 0', 1);
52 if(GetResourceAmount(this, RESOURCE_HEALTH) < 32)
54 pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1);
58 void turret_draw2d(entity this)
60 if(this.netname == "")
63 if(!autocvar_g_waypointsprite_turrets)
66 if(autocvar_cl_hidewaypoints)
69 float dist = vlen(this.origin - view_origin);
70 float t = (entcs_GetTeam(player_localnum) + 1);
75 if(autocvar_cl_vehicles_hud_tactical)
76 if(dist < 10240 && t != this.team)
78 // TODO: Vehicle tactical hud
79 o = project_3d_to_2d(this.origin + '0 0 32');
81 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
82 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
83 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
84 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
85 return; // Dont draw wp's for turrets out of view
89 if((get_turretinfo(this.m_id)).spawnflags & TUR_FLAG_MOVE)
90 txt = "gfx/vehicles/turret_moving.tga";
92 txt = "gfx/vehicles/turret_stationary.tga";
94 vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
95 drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
99 if(dist > this.maxdistance)
102 string spriteimage = this.netname;
103 float a = this.alpha * autocvar_hud_panel_fg_alpha;
104 vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
107 if(this.maxdistance > waypointsprite_normdistance)
108 a *= (bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent);
109 else if(this.maxdistance > 0)
110 a *= (bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
114 this.teamradar_color = '1 0 1';
115 LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it", spriteimage);
118 txt = spritelookuptext(this, spriteimage);
120 if(time - floor(time) > 0.5 && t == this.team)
122 if(this.helpme && time < this.helpme)
124 a *= SPRITE_HELPME_BLINK;
125 txt = sprintf(_("%s under attack!"), txt);
128 a *= spritelookupblinkvalue(this, spriteimage);
131 if(autocvar_g_waypointsprite_uppercase)
132 txt = strtoupper(txt);
143 rgb = fixrgbexcess(rgb);
145 o = project_3d_to_2d(this.origin + '0 0 64');
147 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
148 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
149 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
150 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
151 return; // Dont draw wp's for turrets out of view
155 float edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
156 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
157 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
158 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
160 float crosshairdistance = sqrt( ((o.x - vid_conwidth/2) ** 2) + ((o.y - vid_conheight/2) ** 2) );
162 t = waypointsprite_scale;
163 a *= waypointsprite_alpha;
166 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
167 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
169 if (edgedistance_min < waypointsprite_edgefadedistance) {
170 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
171 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
173 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
174 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
175 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
178 o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
179 o = drawsprite_TextOrIcon(true, o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
183 GetResourceAmount(this, RESOURCE_HEALTH) / 255,
186 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
187 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
188 SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
189 SPRITE_HEALTHBAR_BORDER * t,
192 a * SPRITE_HEALTHBAR_BORDERALPHA,
194 a * SPRITE_HEALTHBAR_HEALTHALPHA,
199 void turret_construct(entity this, bool isnew)
201 entity tur = get_turretinfo(this.m_id);
203 if(this.tur_head == NULL)
204 this.tur_head = spawn();
206 this.netname = tur.turret_name;
208 setorigin(this, this.origin);
209 _setmodel(this, tur.model);
210 _setmodel(this.tur_head, tur.head_model);
211 setsize(this, tur.m_mins, tur.m_maxs);
212 setsize(this.tur_head, '0 0 0', '0 0 0');
214 if(this.m_id == TUR_EWHEEL.m_id)
215 setattachment(this.tur_head, this, "");
217 setattachment(this.tur_head, this, "tag_head");
219 this.tur_head.classname = "turret_head";
220 this.tur_head.owner = this;
221 set_movetype(this.tur_head, MOVETYPE_NOCLIP);
222 set_movetype(this, MOVETYPE_NOCLIP);
223 this.tur_head.angles = this.angles;
224 SetResourceAmountExplicit(this, RESOURCE_HEALTH, 255);
225 this.solid = SOLID_BBOX;
226 this.tur_head.solid = SOLID_NOT;
227 set_movetype(this, MOVETYPE_NOCLIP);
228 set_movetype(this.tur_head, MOVETYPE_NOCLIP);
229 this.draw = turret_draw;
230 this.entremove = turret_remove;
231 this.drawmask = MASK_NORMAL;
232 this.tur_head.drawmask = MASK_NORMAL;
233 this.anim_start_time = 0;
234 this.draw2d = turret_draw2d;
235 this.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
236 this.teamradar_color = '1 0 0';
241 IL_PUSH(g_drawables, this);
242 IL_PUSH(g_drawables_2d, this);
245 tur.tr_setup(tur, this);
248 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
249 void turret_gibboom(entity this);
250 void turret_gib_draw(entity this)
252 Movetype_Physics_MatchTicrate(this, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
254 this.drawmask = MASK_NORMAL;
258 if(time >= this.nextthink)
260 turret_gibboom(this);
266 this.alpha = bound(0, this.nextthink - time, 1);
267 if(this.alpha < ALPHA_MIN_VISIBLE)
272 void turret_gibboom(entity this)
274 sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
275 pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
277 for (int j = 1; j < 5; j = j + 1)
278 turret_gibtoss(strcat("models/turrets/head-gib", ftos(j), ".md3"), this.origin + '0 0 2', this.velocity + randomvec() * 700, '0 0 0', false);
281 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
285 traceline(_from, _to, MOVE_NOMONSTERS, NULL);
289 gib = new(turret_gib);
290 setorigin(gib, _from);
291 _setmodel(gib, _model);
292 gib.colormod = _cmod;
293 gib.solid = SOLID_CORPSE;
294 gib.draw = turret_gib_draw;
296 setsize(gib, '-1 -1 -1', '1 1 1');
299 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
300 gib.effects = EF_FLAME;
303 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
306 set_movetype(gib, MOVETYPE_BOUNCE);
307 setorigin(gib, _from);
309 gib.avelocity = prandomvec() * 32;
310 gib.move_time = time;
311 gib.damageforcescale = 1;
316 void turret_die(entity this)
318 sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
319 pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
320 if (!autocvar_cl_nogibs)
323 if(this.m_id == TUR_EWHEEL.m_id)
324 turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
325 else if (this.m_id == TUR_WALKER.m_id)
326 turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
327 else if (this.m_id == TUR_TESLA.m_id)
328 turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
333 turret_gibtoss("models/turrets/base-gib2.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
334 turret_gibtoss("models/turrets/base-gib3.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
335 turret_gibtoss("models/turrets/base-gib4.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
338 turret_gibtoss("models/turrets/base-gib1.md3", this.origin + '0 0 8', '0 0 0', '0 0 0', true);
340 entity headgib = turret_gibtoss((get_turretinfo(this.m_id)).head_model, this.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
343 headgib.angles = this.tur_head.angles;
344 headgib.avelocity = this.tur_head.avelocity + randomvec() * 45;
345 headgib.avelocity_y = headgib.avelocity_y * 5;
346 headgib.gravity = 0.5;
351 setmodel(this, MDL_Null);
352 setmodel(this.tur_head, MDL_Null);
355 NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
362 this.m_id = ReadByte();
364 this.origin = ReadVector();
365 setorigin(this, this.origin);
367 this.angles_x = ReadAngle();
368 this.angles_y = ReadAngle();
370 turret_construct(this, isnew);
371 this.colormap = 1024;
372 this.glowmod = '0 1 1';
373 this.tur_head.colormap = this.colormap;
374 this.tur_head.glowmod = this.glowmod;
379 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
380 this.tur_head = spawn();
382 this.tur_head.angles_x = ReadShort();
383 this.tur_head.angles_y = ReadShort();
384 //this.tur_head.angles = this.angles + this.tur_head.angles;
389 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
390 this.tur_head = spawn();
392 this.tur_head.avelocity_x = ReadShort();
393 this.tur_head.avelocity_y = ReadShort();
398 this.origin = ReadVector();
399 setorigin(this, this.origin);
401 this.velocity = ReadVector();
403 this.angles_y = ReadShort();
405 this.move_time = time;
410 this.frame1time = ReadCoord();
411 this.frame = ReadByte();
418 if(_tmp != this.team)
421 turret_changeteam(this);
425 float myhp = GetResourceAmount(this, RESOURCE_HEALTH);
426 if(_tmp == 0 && myhp != 0)
428 else if(myhp && myhp > _tmp)
429 this.helpme = servertime + 10;
430 else if(myhp && myhp < _tmp)
431 this.helpme = 0; // we're being healed, don't spam help me waypoints
433 SetResourceAmountExplicit(this, RESOURCE_HEALTH, _tmp);