4 .float bgmscriptattack;
6 .float bgmscriptsustain;
7 .float bgmscriptrelease;
9 // used elsewhere (will fix)
11 void spawnfunc_trigger_once();
12 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
14 void target_voicescript_next(entity pl);
15 void target_voicescript_clear(entity pl);