1 const float SF_TRIGGER_INIT = 1;
2 const float SF_TRIGGER_UPDATE = 2;
3 const float SF_TRIGGER_RESET = 4;
5 const float SPAWNFLAG_NOMESSAGE = 1;
6 const float SPAWNFLAG_NOTOUCH = 1;
13 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
16 .float bgmscriptattack;
17 .float bgmscriptdecay;
18 .float bgmscriptsustain;
19 .float bgmscriptrelease;
21 // used elsewhere (will fix)
23 void spawnfunc_trigger_once();
24 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
26 void target_voicescript_next(entity pl);
27 void target_voicescript_clear(entity pl);
39 #define ACTIVE_ACTIVE 1
42 #define ACTIVE_TOGGLE 3