3 const float SF_TRIGGER_INIT = 1;
4 const float SF_TRIGGER_UPDATE = 2;
5 const float SF_TRIGGER_RESET = 4;
7 const float SPAWNFLAG_NOMESSAGE = 1;
8 const float SPAWNFLAG_NOTOUCH = 1;
12 .float antiwall_flag; // Variable to define what to do with func_clientwall
13 // 0 == do nothing, 1 == deactivate, 2 == activate
17 // we love double negation around here
18 // TODO check why grep doesn't find any assignments to it
20 #define THIS_TARGETED !this.nottargeted && this.targetname != ""
24 // used elsewhere (will fix)
26 void trigger_common_write(entity this, bool withtarget);
28 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
30 void target_voicescript_next(entity pl);
31 void target_voicescript_clear(entity pl);
33 void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger);
36 .float sub_target_used;
42 void FixSize(entity e);
45 void trigger_common_read(entity this, bool withtarget);
46 void trigger_remove_generic(entity this);
52 const int ACTIVE_NOT = 0;
53 const int ACTIVE_ACTIVE = 1;
54 const int ACTIVE_IDLE = 2;
55 const int ACTIVE_BUSY = 2;
56 const int ACTIVE_TOGGLE = 3;