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1 .float swamp_interval;  //Hurt players in swamp with this interval
2 .float swamp_slowdown;  //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
3 .entity swampslug;
4
5 .float in_swamp;              // bool
6 .entity swampslug;            // Uses this to release from swamp ("untouch" fix)
7
8 #ifdef CSQC
9 void ent_swamp();
10 #endif