2 void trigger_relay_teamcheck_use()
6 if(self.spawnflags & 2)
8 if(DIFF_TEAM(activator, self))
13 if(SAME_TEAM(activator, self))
19 if(self.spawnflags & 1)
24 void trigger_relay_teamcheck_reset(entity this)
26 this.team = this.team_saved;
29 spawnfunc(trigger_relay_teamcheck)
31 this.team_saved = this.team;
32 this.use = trigger_relay_teamcheck_use;
33 this.reset = trigger_relay_teamcheck_reset;