2 void gamestart_use(entity this, entity actor, entity trigger)
4 SUB_UseTargets(this, this, trigger);
8 void gamestart_use_this(entity this)
10 gamestart_use(this, NULL, NULL);
13 spawnfunc(trigger_gamestart)
15 this.use = gamestart_use;
16 this.reset2 = spawnfunc_trigger_gamestart;
20 setthink(this, adaptor_think2use);
21 this.nextthink = game_starttime + this.wait;
24 InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET);