9 void _spawnfunc_trigger_gamestart();
10 spawnfunc(trigger_gamestart)
12 self.use = gamestart_use;
13 self.reset2 = _spawnfunc_trigger_gamestart;
17 self.think = self.use;
18 self.nextthink = game_starttime + self.wait;
21 InitializeEntity(self, gamestart_use, INITPRIO_FINDTARGET);
23 void _spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }