4 #include <common/constants.qh>
5 #include <server/constants.qh>
6 #include <server/defs.qh>
9 REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
10 REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC)
21 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
22 // when targetname is not set, THIS ONE is default
23 void target_music_sendto(entity this, int to, bool is)
25 WriteHeader(to, TE_CSQC_TARGET_MUSIC);
26 WriteShort(to, etof(this));
27 WriteByte(to, this.volume * 255.0 * is);
28 WriteByte(to, this.fade_time * 16.0);
29 WriteByte(to, this.fade_rate * 16.0);
30 WriteByte(to, this.lifetime);
31 WriteString(to, this.noise);
33 void target_music_reset(entity this)
35 if (this.targetname == "") target_music_sendto(this, MSG_ALL, 1);
37 void target_music_kill()
39 FOREACH_ENTITY_CLASS("target_music", true, {
41 if (it.targetname == "")
42 target_music_sendto(it, MSG_ALL, 1);
44 target_music_sendto(it, MSG_ALL, 0);
47 void target_music_use(entity this, entity actor, entity trigger)
51 if(IS_REAL_CLIENT(actor))
54 target_music_sendto(this, MSG_ONE, 1);
56 FOREACH_CLIENT(IS_SPEC(it) && it.enemy == actor, {
58 target_music_sendto(this, MSG_ONE, 1);
61 spawnfunc(target_music)
63 this.use = target_music_use;
64 this.reset = target_music_reset;
67 if(this.targetname == "")
68 target_music_sendto(this, MSG_INIT, 1);
70 target_music_sendto(this, MSG_INIT, 0);
72 void TargetMusic_RestoreGame()
74 FOREACH_ENTITY_CLASS("target_music", true,
76 if(it.targetname == "")
77 target_music_sendto(it, MSG_INIT, 1);
79 target_music_sendto(it, MSG_INIT, 0);
89 // when triggered, it is disabled/enabled for everyone
90 bool trigger_music_SendEntity(entity this, entity to, float sf)
92 WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
96 WriteByte(MSG_ENTITY, sf);
99 WriteCoord(MSG_ENTITY, this.origin.x);
100 WriteCoord(MSG_ENTITY, this.origin.y);
101 WriteCoord(MSG_ENTITY, this.origin.z);
105 if(this.model != "null")
107 WriteShort(MSG_ENTITY, this.modelindex);
108 WriteCoord(MSG_ENTITY, this.mins.x);
109 WriteCoord(MSG_ENTITY, this.mins.y);
110 WriteCoord(MSG_ENTITY, this.mins.z);
111 WriteCoord(MSG_ENTITY, this.maxs.x);
112 WriteCoord(MSG_ENTITY, this.maxs.y);
113 WriteCoord(MSG_ENTITY, this.maxs.z);
117 WriteShort(MSG_ENTITY, 0);
118 WriteCoord(MSG_ENTITY, this.maxs.x);
119 WriteCoord(MSG_ENTITY, this.maxs.y);
120 WriteCoord(MSG_ENTITY, this.maxs.z);
122 WriteByte(MSG_ENTITY, this.volume * 255.0);
123 WriteByte(MSG_ENTITY, this.fade_time * 16.0);
124 WriteByte(MSG_ENTITY, this.fade_rate * 16.0);
125 WriteString(MSG_ENTITY, this.noise);
129 void trigger_music_reset(entity this)
131 this.cnt = !(this.spawnflags & 1);
132 this.SendFlags |= 0x80;
134 void trigger_music_use(entity this, entity actor, entity trigger)
136 this.cnt = !this.cnt;
137 this.SendFlags |= 0x80;
139 spawnfunc(trigger_music)
141 if(this.model != "") _setmodel(this, this.model);
142 if(!this.volume) this.volume = 1;
145 setorigin(this, this.origin + this.mins);
146 setsize(this, '0 0 0', this.maxs - this.mins);
148 trigger_music_reset(this);
150 this.use = trigger_music_use;
151 this.reset = trigger_music_reset;
153 Net_LinkEntity(this, false, 0, trigger_music_SendEntity);
157 entity TargetMusic_list;
158 STATIC_INIT(TargetMusic_list)
160 TargetMusic_list = LL_NEW();
163 void TargetMusic_Advance()
165 // run AFTER all the thinks!
166 entity best = music_default;
167 if (music_target && time < music_target.lifetime) best = music_target;
168 if (music_trigger) best = music_trigger;
169 LL_EACH(TargetMusic_list, it.noise, {
170 const float vol0 = (getsoundtime(it, CH_BGM_SINGLE) >= 0) ? it.lastvol : -1;
174 it.state = (it.fade_time > 0) ? bound(0, it.state + frametime / it.fade_time, 1) : 1;
179 it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0;
181 const float vol = it.state * it.volume * autocvar_bgmvolume;
185 _sound(it, CH_BGM_SINGLE, it.noise, vol, ATTEN_NONE); // restart
187 _sound(it, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
191 music_trigger = NULL;
192 bgmtime = (best) ? getsoundtime(best, CH_BGM_SINGLE) : gettime(GETTIME_CDTRACK);
195 NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew)
201 void Net_TargetMusic()
203 const int id = ReadShort();
204 const float vol = ReadByte() / 255.0;
205 const float fai = ReadByte() / 16.0;
206 const float fao = ReadByte() / 16.0;
207 const float tim = ReadByte();
208 const string noi = ReadString();
211 LL_EACH(TargetMusic_list, it.count == id, { e = it; break; });
214 LL_PUSH(TargetMusic_list, e = new_pure(TargetMusic));
221 e.noise = strzone(noi);
222 precache_sound(e.noise);
223 _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
224 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
226 LOG_TRACEF("Cannot initialize sound %s", e.noise);
228 e.noise = string_null;
242 cvar_settemp("music_playlist_index", "-1"); // don't use playlists
243 localcmd("cd stop\n"); // just in case
250 e.lifetime = time + tim;
255 void Ent_TriggerMusic_Think(entity this)
257 if(WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, this, NULL))
259 music_trigger = this;
261 this.nextthink = time;
264 void Ent_TriggerMusic_Remove(entity this)
267 strunzone(this.noise);
268 this.noise = string_null;
271 NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
276 this.origin_x = ReadCoord();
277 this.origin_y = ReadCoord();
278 this.origin_z = ReadCoord();
282 this.modelindex = ReadShort();
285 this.mins_x = ReadCoord();
286 this.mins_y = ReadCoord();
287 this.mins_z = ReadCoord();
288 this.maxs_x = ReadCoord();
289 this.maxs_y = ReadCoord();
290 this.maxs_z = ReadCoord();
295 this.maxs_x = ReadCoord();
296 this.maxs_y = ReadCoord();
297 this.maxs_z = ReadCoord();
300 this.volume = ReadByte() / 255.0;
301 this.fade_time = ReadByte() / 16.0;
302 this.fade_rate = ReadByte() / 16.0;
303 string s = this.noise;
305 strunzone(this.noise);
306 this.noise = strzone(ReadString());
309 precache_sound(this.noise);
310 _sound(this, CH_BGM_SINGLE, this.noise, 0, ATTEN_NONE);
311 if(getsoundtime(this, CH_BGM_SINGLE) < 0)
313 LOG_TRACEF("Cannot initialize sound %s", this.noise);
314 strunzone(this.noise);
315 this.noise = string_null;
320 setorigin(this, this.origin);
321 setsize(this, this.mins, this.maxs);
323 setthink(this, Ent_TriggerMusic_Think);
324 this.nextthink = time;