1 #include "levelwarp.qh"
4 void target_levelwarp_use(entity this, entity actor, entity trigger)
6 if(!autocvar_g_campaign)
7 return; // only in campaign
10 CampaignLevelWarp(this.cnt - 1); // specific level
12 CampaignLevelWarp(-1); // next level
15 spawnfunc(target_levelwarp)
17 this.use = target_levelwarp_use;