5 void target_kill_use(entity this, entity actor, entity trigger)
7 if (actor.takedamage == DAMAGE_NO) {
11 if (!actor.iscreature && !actor.damagedbytriggers) {
15 Damage(actor, this, trigger, 1000, DEATH_HURTTRIGGER.m_id, actor.origin, '0 0 0');
18 spawnfunc(target_kill)
20 this.classname = "target_kill";
22 if (this.message == "") {
23 this.message = "was in the wrong place";
26 this.use = target_kill_use;