8 if(self.spawnflags & 2)
10 if(self.enemy.origin != self.mangle)
12 self.mangle = self.enemy.origin;
18 a = vectoangles(self.enemy.origin - self.origin);
29 if(self.angles != self.mangle)
31 self.mangle = self.angles;
35 if(self.origin != self.oldorigin)
38 self.oldorigin = self.origin;
42 void misc_laser_init()
45 self.enemy = find(world, targetname, self.target);
49 void misc_laser_think()
56 self.nextthink = time;
65 o = self.enemy.origin;
66 if (!(self.spawnflags & 2))
67 o = self.origin + normalize(o - self.origin) * 32768;
71 makevectors(self.mangle);
72 o = self.origin + v_forward * 32768;
75 if(self.dmg || self.enemy.target != "")
77 traceline(self.origin, o, MOVE_NORMAL, self);
80 hitloc = trace_endpos;
82 if(self.enemy.target != "") // DETECTOR laser
84 if(trace_ent.iscreature)
93 activator = self.pusher;
106 activator = self.pusher;
116 if(((self.spawnflags & 8) == 0) == (self.team != hitent.team))
118 if(hitent.takedamage)
119 Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER, hitloc, '0 0 0');
123 float laser_SendEntity(entity to, float fl)
125 WriteByte(MSG_ENTITY, ENT_CLIENT_LASER);
126 fl = fl - (fl & 0xF0); // use that bit to indicate finite length laser
127 if(self.spawnflags & 2)
131 if(self.scale != 1 || self.modelscale != 1)
133 if(self.spawnflags & 4)
135 WriteByte(MSG_ENTITY, fl);
138 WriteCoord(MSG_ENTITY, self.origin_x);
139 WriteCoord(MSG_ENTITY, self.origin_y);
140 WriteCoord(MSG_ENTITY, self.origin_z);
144 WriteByte(MSG_ENTITY, self.colormod_x * 255.0);
145 WriteByte(MSG_ENTITY, self.colormod_y * 255.0);
146 WriteByte(MSG_ENTITY, self.colormod_z * 255.0);
148 WriteByte(MSG_ENTITY, self.alpha * 255.0);
151 WriteByte(MSG_ENTITY, bound(0, self.scale * 16.0, 255));
152 WriteByte(MSG_ENTITY, bound(0, self.modelscale * 16.0, 255));
154 if((fl & 0x80) || !(fl & 0x10)) // effect doesn't need sending if the laser is infinite and has collision testing turned off
155 WriteShort(MSG_ENTITY, self.cnt + 1);
161 WriteCoord(MSG_ENTITY, self.enemy.origin_x);
162 WriteCoord(MSG_ENTITY, self.enemy.origin_y);
163 WriteCoord(MSG_ENTITY, self.enemy.origin_z);
167 WriteAngle(MSG_ENTITY, self.mangle_x);
168 WriteAngle(MSG_ENTITY, self.mangle_y);
172 WriteByte(MSG_ENTITY, self.state);
176 /*QUAKED spawnfunc_misc_laser (.5 .5 .5) ? START_ON DEST_IS_FIXED
177 Any object touching the beam will be hurt
180 spawnfunc_target_position where the laser ends
182 name of beam end effect to use
184 color of the beam (default: red)
186 damage per second (-1 for a laser that kills immediately)
190 self.state = !self.state;
197 if(self.spawnflags & 1)
203 void spawnfunc_misc_laser()
207 if(self.mdl == "none")
211 self.cnt = particleeffectnum(self.mdl);
214 self.cnt = particleeffectnum("laser_deadly");
220 self.cnt = particleeffectnum("laser_deadly");
227 if(self.colormod == '0 0 0')
229 self.colormod = '1 0 0';
230 if(self.message == "")
231 self.message = "saw the light";
232 if (self.message2 == "")
233 self.message2 = "was pushed into a laser by";
238 else if(self.modelscale < 0)
240 self.think = misc_laser_think;
241 self.nextthink = time;
242 InitializeEntity(self, misc_laser_init, INITPRIO_FINDTARGET);
244 self.mangle = self.angles;
246 Net_LinkEntity(self, FALSE, 0, laser_SendEntity);
250 self.reset = laser_reset;
252 self.use = laser_use;