1 #include "vectormamamam.qh"
3 // reusing some fields havocbots declared
4 .entity wp00, wp01, wp02, wp03;
6 .float targetfactor, target2factor, target3factor, target4factor;
7 .vector targetnormal, target2normal, target3normal, target4normal;
9 vector func_vectormamamam_origin(entity o, float t)
20 p = e.origin + t * e.velocity;
22 v = v + (p * o.targetnormal) * o.targetnormal * o.targetfactor;
24 v = v + (p - (p * o.targetnormal) * o.targetnormal) * o.targetfactor;
30 p = e.origin + t * e.velocity;
32 v = v + (p * o.target2normal) * o.target2normal * o.target2factor;
34 v = v + (p - (p * o.target2normal) * o.target2normal) * o.target2factor;
40 p = e.origin + t * e.velocity;
42 v = v + (p * o.target3normal) * o.target3normal * o.target3factor;
44 v = v + (p - (p * o.target3normal) * o.target3normal) * o.target3factor;
50 p = e.origin + t * e.velocity;
52 v = v + (p * o.target4normal) * o.target4normal * o.target4factor;
54 v = v + (p - (p * o.target4normal) * o.target4normal) * o.target4factor;
61 void func_vectormamamam_controller_think(entity this)
63 this.nextthink = time + 0.1;
65 if (this.owner.active != ACTIVE_ACTIVE) {
66 this.owner.velocity = '0 0 0';
70 if (this.owner.classname == "func_vectormamamam") { // don't brake stuff if the func_vectormamamam was killtarget'ed
71 this.owner.velocity = (this.owner.destvec + func_vectormamamam_origin(this.owner, 0.1) - this.owner.origin) * 10;
75 void func_vectormamamam_findtarget(entity this)
77 if (this.target != "") {
78 this.wp00 = find(NULL, targetname, this.target);
81 if (this.target2 != "") {
82 this.wp01 = find(NULL, targetname, this.target2);
85 if (this.target3 != "") {
86 this.wp02 = find(NULL, targetname, this.target3);
89 if (this.target4 != "") {
90 this.wp03 = find(NULL, targetname, this.target4);
93 if (!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03) {
94 objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
97 this.destvec = this.origin - func_vectormamamam_origin(this, 0);
100 controller = new(func_vectormamamam_controller);
101 controller.owner = this;
102 controller.nextthink = time + 1;
103 setthink(controller, func_vectormamamam_controller_think);
106 spawnfunc(func_vectormamamam)
108 if (this.noise != "") {
109 precache_sound(this.noise);
110 soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
113 if (!this.targetfactor) {
114 this.targetfactor = 1;
117 if (!this.target2factor) {
118 this.target2factor = 1;
121 if (!this.target3factor) {
122 this.target3factor = 1;
125 if (!this.target4factor) {
126 this.target4factor = 1;
129 if (this.targetnormal) {
130 this.targetnormal = normalize(this.targetnormal);
133 if (this.target2normal) {
134 this.target2normal = normalize(this.target2normal);
137 if (this.target3normal) {
138 this.target3normal = normalize(this.target3normal);
141 if (this.target4normal) {
142 this.target4normal = normalize(this.target4normal);
145 setblocked(this, generic_plat_blocked);
146 if (this.dmg && (this.message == "")) {
147 this.message = " was squished";
149 if (this.dmg && (this.message == "")) {
150 this.message2 = "was squished by";
152 if (this.dmg && (!this.dmgtime)) {
155 this.dmgtime2 = time;
157 if (this.netname == "") {
158 this.netname = "1 0 0 0 1";
161 if (!InitMovingBrushTrigger(this)) {
165 // wait for targets to spawn
166 this.nextthink = this.ltime + 999999999;
167 setthink(this, SUB_NullThink); // for PushMove
169 // Savage: Reduce bandwith, critical on e.g. nexdm02
170 this.effects |= EF_LOWPRECISION;
172 this.active = ACTIVE_ACTIVE;
174 InitializeEntity(this, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);