1 #ifdef TEAMNUMBERS_THAT_ARENT_STUPID
2 const float FL_TEAM_1 = 1; // red
3 const float FL_TEAM_2 = 2; // blue
4 const float FL_TEAM_3 = 3; // yellow
5 const float FL_TEAM_4 = 4; // pink
6 const float FL_SPECTATOR = 5;
8 // TO BE PHASED OUT IF WE SWITCH TO USE "TEAMNUMBERS_THAT_ARENT_STUPID"
9 #define TEAM_SV_TO_CL(num) num
10 #define TEAM_CL_TO_SV(num) num
13 const float FL_TEAM_1 = 4; // red
14 const float FL_TEAM_2 = 13; // blue
15 const float FL_TEAM_3 = 12; // yellow
16 const float FL_TEAM_4 = 9; // pink
18 const float FL_TEAM_1 = 5; // red
19 const float FL_TEAM_2 = 14; // blue
20 const float FL_TEAM_3 = 13; // yellow
21 const float FL_TEAM_4 = 10; // pink
23 const float FL_SPECTATOR = 1337;
25 // TO BE PHASED OUT IF WE SWITCH TO USE "TEAMNUMBERS_THAT_ARENT_STUPID"
26 #define TEAM_SV_TO_CL(num) (num - 1)
27 #define TEAM_CL_TO_SV(num) (num + 1)
30 const string COL_TEAM_1 = "^1";
31 const string COL_TEAM_2 = "^4";
32 const string COL_TEAM_3 = "^3";
33 const string COL_TEAM_4 = "^6";
34 const string STR_TEAM_1 = _("Red");
35 const string STR_TEAM_2 = _("Blue");
36 const string STR_TEAM_3 = _("Yellow");
37 const string STR_TEAM_4 = _("Pink");
38 const string STR_TEAM = _("Team");
39 const string STR_NEUTRAL = _("Neutral");
41 #define APP_TEAM_NUM_2(num,prefix) ((num == FL_TEAM_1) ? prefix##RED : prefix##BLUE)
42 #define APP_TEAM_NUM_4(num,prefix) ((num == FL_TEAM_1) ? prefix##RED : ((num == FL_TEAM_2) ? prefix##BLUE : ((num == FL_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
43 #define APP_TEAM_ENT_2(ent,prefix) ((ent.team == FL_TEAM_1) ? prefix##RED : prefix##BLUE)
44 #define APP_TEAM_ENT_4(ent,prefix) ((ent.team == FL_TEAM_1) ? prefix##RED : ((ent.team == FL_TEAM_2) ? prefix##BLUE : ((ent.team == FL_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
51 string Team_ColorCode(float teamid)
55 case FL_TEAM_1: return COL_TEAM_1;
56 case FL_TEAM_2: return COL_TEAM_2;
57 case FL_TEAM_3: return COL_TEAM_3;
58 case FL_TEAM_4: return COL_TEAM_4;
64 vector Team_ColorRGB(float teamid)
68 #ifdef TEAMNUMBERS_THAT_ARENT_STUPID
69 case FL_TEAM_1: return '1 0 0'; // red
70 case FL_TEAM_2: return '0 0 1'; // blue
71 case FL_TEAM_3: return '1 1 0'; // yellow
72 case FL_TEAM_4: return '1 0 1'; // pink
74 case FL_TEAM_1: return '1 0.0625 0.0625';
75 case FL_TEAM_2: return '0.0625 0.0625 1';
76 case FL_TEAM_3: return '1 1 0.0625';
77 case FL_TEAM_4: return '1 0.0625 1';
84 string Team_ColorName(float teamid)
88 case FL_TEAM_1: return STR_TEAM_1;
89 case FL_TEAM_2: return STR_TEAM_2;
90 case FL_TEAM_3: return STR_TEAM_3;
91 case FL_TEAM_4: return STR_TEAM_4;
97 float Team_ColorToTeam(string team_color)
99 switch(strtolower(team_color))
101 case "red": return FL_TEAM_1;
102 case "blue": return FL_TEAM_2;
103 case "yellow": return FL_TEAM_3;
104 case "pink": return FL_TEAM_4;
105 case "auto": return 0;
111 float Team_NumberToTeam(float number)
115 case 1: return FL_TEAM_1;
116 case 2: return FL_TEAM_2;
117 case 3: return FL_TEAM_3;
118 case 4: return FL_TEAM_4;
124 float Team_TeamToNumber(float teamid)
128 case FL_TEAM_1: return 1;
129 case FL_TEAM_2: return 2;
130 case FL_TEAM_3: return 3;
131 case FL_TEAM_4: return 4;
138 // legacy aliases for shitty code
139 #define TeamByColor(teamid) (Team_TeamToNumber(teamid) - 1)
140 #define ColorByTeam(number) Team_NumberToTeam(number + 1)
143 #define Team_ColorName_Lower(teamid) strtolower(Team_ColorName(teamid))
144 #define Team_ColorName_Upper(teamid) strtoupper(Team_ColorName(teamid))
146 #define Team_FullName(teamid) strcat(Team_ColorName(teamid), " ", STR_TEAM, "^7")
147 #define Team_ColoredFullName(teamid) strcat(Team_ColorCode(teamid), Team_ColorName(teamid), " ", STR_TEAM, "^7")
149 #define Team_NumberToFullName(number) Team_FullName(Team_NumberToTeam(number))
150 #define Team_NumberToColoredFullName(number) Team_ColoredFullName(Team_NumberToTeam(number))