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Merge branch 'drjaska/mayhem' into z411/bai-server
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / stats.qh
1 #pragma once
2
3 // you're next
4
5 #ifdef SVQC
6 #include <server/client.qh>
7 #include <server/main.qh>
8 #include <common/gamemodes/sv_rules.qh>
9 #include <common/mapobjects/teleporters.qh>
10 #include <common/mapobjects/trigger/secret.qh>
11 #include <common/mutators/mutator/doublejump/doublejump.qh>
12 #include <common/mutators/mutator/itemstime/itemstime.qh>
13 #include <common/physics/player.qh>
14 #endif
15
16 // Full list of all stat constants, included in a single location for easy reference
17 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
18
19 const int MAX_CL_STATS = 256;
20
21 // const int STAT_HEALTH = 0;
22 // const int STAT_ARMOR = 4;
23 // const int STAT_SHELLS = 6;
24 // const int STAT_NAILS = 7;
25 // const int STAT_ROCKETS = 8;
26 // const int STAT_CELLS = 9;
27 // const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
28 // const int STAT_VIEWHEIGHT = 16;
29
30 #if defined(CSQC)
31     #define g_stat_HEALTH getstati(STAT_HEALTH)
32     #define g_stat_ARMOR getstati(STAT_ARMOR)
33     #define g_stat_SHELLS getstati(STAT_SHELLS)
34     #define g_stat_NAILS getstati(STAT_NAILS)
35     #define g_stat_ROCKETS getstati(STAT_ROCKETS)
36     #define g_stat_CELLS getstati(STAT_CELLS)
37     #define g_stat_ITEMS getstat_int(STAT_ITEMS)
38     #define g_stat_VIEWHEIGHT getstati(STAT_VIEWHEIGHT)
39 #elif defined(SVQC)
40     #define stat_HEALTH health
41     #define stat_ARMOR armorvalue
42     #define stat_SHELLS ammo_shells
43     #define stat_NAILS ammo_nails
44     #define stat_ROCKETS ammo_rockets
45     #define stat_CELLS ammo_cells
46     #define stat_ITEMS items
47     #define stat_VIEWHEIGHT view_ofs_z
48 #endif
49
50 #ifdef SVQC
51 /// all the weapons actually spawned in the map, does not include filtered items
52 vector weaponsInMap;
53 /// all the weapons placed by the mapper (weaponreplace applied), ignores most filters
54 vector weaponsInMapAll;
55 #endif
56
57 REGISTER_STAT(WEAPONS, vectori)
58 REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
59
60 REGISTER_STAT(PL_VIEW_OFS, vector)
61 REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector)
62
63 REGISTER_STAT(PL_MIN, vector)
64 REGISTER_STAT(PL_CROUCH_MIN, vector)
65
66 REGISTER_STAT(PL_MAX, vector)
67 REGISTER_STAT(PL_CROUCH_MAX, vector)
68
69 REGISTER_STAT(KH_KEYS, int)
70
71 #ifdef SVQC
72 float W_WeaponRateFactor(entity this);
73 float game_stopped;
74 float game_starttime; //point in time when the countdown to game start is over
75 float round_starttime; //point in time when the countdown to round start is over
76 float overtime_starttime; // z411 point in time where first overtime started
77
78 float checkrules_overtimesadded; // z411 add
79 float timeout_last;
80 float timeout_total_time;
81 bool game_timeout;
82
83 bool autocvar_g_allow_oldvortexbeam;
84 int autocvar_leadlimit;
85 // TODO: world.qh can't be included here due to circular includes!
86 #define autocvar_fraglimit cvar("fraglimit")
87 #define autocvar_fraglimit_override cvar("fraglimit_override")
88 #define autocvar_timelimit cvar("timelimit")
89 #define autocvar_timelimit_override cvar("timelimit_override")
90 #endif
91 REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
92 REGISTER_STAT(GAME_STOPPED, int, game_stopped)
93
94 REGISTER_STAT(TIMEOUT_LAST, float, timeout_last)
95
96 REGISTER_STAT(GAMESTARTTIME, float, game_starttime)
97 REGISTER_STAT(STRENGTH_FINISHED, float)
98 REGISTER_STAT(INVINCIBLE_FINISHED, float)
99 /** arc heat in [0,1] */
100 REGISTER_STAT(PRESSED_KEYS, int)
101 /** this stat could later contain some other bits of info, like, more server-side particle config */
102 REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam)
103 REGISTER_STAT(FUEL, int)
104 REGISTER_STAT(NB_METERSTART, float)
105 /** compressShotOrigin */
106 REGISTER_STAT(SHOTORG, int)
107 REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit)
108 REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit)
109
110 REGISTER_STAT(LAST_PICKUP, float)
111 REGISTER_STAT(HUD, int)
112 REGISTER_STAT(HIT_TIME, float)
113 REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
114 REGISTER_STAT(TYPEHIT_TIME, float)
115 REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
116 REGISTER_STAT(AIR_FINISHED, float)
117 REGISTER_STAT(VEHICLESTAT_HEALTH, int)
118 REGISTER_STAT(VEHICLESTAT_SHIELD, int)
119 REGISTER_STAT(VEHICLESTAT_ENERGY, int)
120 REGISTER_STAT(VEHICLESTAT_AMMO1, int)
121 REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
122 REGISTER_STAT(VEHICLESTAT_AMMO2, int)
123 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
124 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
125 REGISTER_STAT(NADE_TIMER, float)
126 //REGISTER_STAT(SECRETS_TOTAL, int, secrets_total)
127 //REGISTER_STAT(SECRETS_FOUND, int, secrets_found)
128 REGISTER_STAT(RESPAWN_TIME, float)
129 REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
130 REGISTER_STAT(OVERTIMESTARTTIME, float, overtime_starttime)
131 REGISTER_STAT(OVERTIMESADDED, float, checkrules_overtimesadded)
132 //REGISTER_STAT(MONSTERS_TOTAL, int)
133 //REGISTER_STAT(MONSTERS_KILLED, int)
134 REGISTER_STAT(BUFFS, int)
135 REGISTER_STAT(NADE_BONUS, float)
136 REGISTER_STAT(NADE_BONUS_TYPE, int)
137 REGISTER_STAT(NADE_BONUS_SCORE, float)
138 REGISTER_STAT(HEALING_ORB, float)
139 REGISTER_STAT(HEALING_ORB_ALPHA, float)
140 REGISTER_STAT(PLASMA, int)
141 REGISTER_STAT(FROZEN, int)
142 REGISTER_STAT(REVIVE_PROGRESS, float)
143 REGISTER_STAT(ROUNDLOST, int)
144 REGISTER_STAT(BUFF_TIME, float)
145 REGISTER_STAT(CTF_FLAGSTATUS, int)
146 REGISTER_STAT(CAPTURE_PROGRESS, float)
147 REGISTER_STAT(ENTRAP_ORB, float)
148 REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
149 REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
150 REGISTER_STAT(KILL_TIME, float)
151 REGISTER_STAT(VEIL_ORB, float)
152 REGISTER_STAT(VEIL_ORB_ALPHA, float)
153 #ifdef SVQC
154 float autocvar_sv_showfps = 0;
155 #endif
156 REGISTER_STAT(SHOWFPS, float, autocvar_sv_showfps)
157
158 #ifdef SVQC
159 bool autocvar_g_ctf_leaderboard;
160 #endif
161 REGISTER_STAT(CTF_SHOWLEADERBOARD, bool, autocvar_g_ctf_leaderboard)
162
163 #ifdef SVQC
164 int autocvar_g_multijump;
165 float autocvar_g_multijump_add;
166 float autocvar_g_multijump_speed;
167 float autocvar_g_multijump_maxspeed;
168 float autocvar_g_multijump_dodging = 1;
169 bool autocvar_g_multijump_client = true;
170 #endif
171 REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
172 REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
173 REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
174 REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
175 REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
176 .int multijump_count;
177 REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
178 REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
179 REGISTER_STAT(DOUBLEJUMP, int, autocvar_sv_doublejump)
180
181 #ifdef SVQC
182 bool g_bugrigs;
183 bool g_bugrigs_planar_movement;
184 bool g_bugrigs_planar_movement_car_jumping;
185 float g_bugrigs_reverse_spinning;
186 float g_bugrigs_reverse_speeding;
187 float g_bugrigs_reverse_stopping;
188 float g_bugrigs_air_steering;
189 float g_bugrigs_angle_smoothing;
190 float g_bugrigs_friction_floor;
191 float g_bugrigs_friction_brake;
192 float g_bugrigs_friction_air;
193 float g_bugrigs_accel;
194 float g_bugrigs_speed_ref;
195 float g_bugrigs_speed_pow;
196 float g_bugrigs_steer;
197 #endif
198 REGISTER_STAT(BUGRIGS, int, g_bugrigs)
199 REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
200 REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
201 REGISTER_STAT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
202 REGISTER_STAT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
203 REGISTER_STAT(BUGRIGS_FRICTION_AIR, float, g_bugrigs_friction_air)
204 REGISTER_STAT(BUGRIGS_FRICTION_BRAKE, float, g_bugrigs_friction_brake)
205 REGISTER_STAT(BUGRIGS_FRICTION_FLOOR, float, g_bugrigs_friction_floor)
206 REGISTER_STAT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
207 REGISTER_STAT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
208 REGISTER_STAT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
209 REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
210 REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
211 REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
212 REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
213
214 #ifdef SVQC
215 int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1;
216 int autocvar_sv_gameplayfix_easierwaterjump = 1;
217 int autocvar_sv_gameplayfix_stepdown = 2;
218 float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
219 int autocvar_sv_gameplayfix_stepmultipletimes = 1;
220 int autocvar_sv_gameplayfix_unstickplayers = 2;
221 int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
222 int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
223 int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;
224 int autocvar_sv_gameplayfix_noairborncorpse = 1;
225 int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1;
226 int autocvar_sv_gameplayfix_delayprojectiles = 0;
227 bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true;
228 #endif
229 REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
230 REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
231 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
232 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed)
233 REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
234 REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
235 REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
236 REGISTER_STAT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition)
237 REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles)
238 REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
239 REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
240 REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
241 REGISTER_STAT(GAMEPLAYFIX_DELAYPROJECTILES, int, autocvar_sv_gameplayfix_delayprojectiles)
242
243 REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
244 REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
245
246 #ifdef SVQC
247 float autocvar_sv_friction_on_land;
248 var float autocvar_sv_friction_slick = 0.5;
249 #endif
250 REGISTER_STAT(MOVEVARS_FRICTION, float)
251 REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick)
252 REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land)
253
254 REGISTER_STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
255 REGISTER_STAT(MOVEVARS_TRACK_CANJUMP, int)
256 /** cvar loopback */
257 REGISTER_STAT(MOVEVARS_CL_TRACK_CANJUMP, int)
258
259 #ifdef SVQC
260 int g_dodging;
261 float autocvar_sv_dodging_delay;
262 float autocvar_sv_dodging_wall_distance_threshold;
263 bool autocvar_sv_dodging_frozen;
264 bool autocvar_sv_dodging_frozen_doubletap;
265 float autocvar_sv_dodging_height_threshold;
266 float autocvar_sv_dodging_horiz_speed_min;
267 float autocvar_sv_dodging_horiz_speed_max;
268 float autocvar_sv_dodging_horiz_force_slowest;
269 float autocvar_sv_dodging_horiz_force_fastest;
270 float autocvar_sv_dodging_horiz_force_frozen;
271 float autocvar_sv_dodging_ramp_time;
272 float autocvar_sv_dodging_up_speed;
273 bool autocvar_sv_dodging_wall_dodging;
274 bool autocvar_sv_dodging_air_dodging;
275 float autocvar_sv_dodging_maxspeed;
276 float autocvar_sv_dodging_air_maxspeed;
277 bool autocvar_sv_dodging_clientselect;
278 #endif
279
280 #if 0
281 REGISTER_STAT(DODGING, int, g_dodging)
282 REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
283 REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
284 REGISTER_STAT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
285 REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
286 REGISTER_STAT(DODGING_HORIZ_SPEED_MIN, float, autocvar_sv_dodging_horiz_speed_min)
287 REGISTER_STAT(DODGING_HORIZ_SPEED_MAX, float, autocvar_sv_dodging_horiz_speed_max)
288 REGISTER_STAT(DODGING_HORIZ_FORCE_SLOWEST, float, autocvar_sv_dodging_horiz_force_slowest)
289 REGISTER_STAT(DODGING_HORIZ_FORCE_FASTEST, float, autocvar_sv_dodging_horiz_force_fastest)
290 REGISTER_STAT(DODGING_HORIZ_FORCE_FROZEN, float, autocvar_sv_dodging_horiz_force_frozen)
291 REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
292 REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
293 REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
294 REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
295 REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed)
296 REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed)
297 REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
298 #endif
299 /** cvar loopback */
300 REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
301 REGISTER_STAT(DODGING_TIMEOUT, float)
302
303 #ifdef SVQC
304 float autocvar_g_jetpack_acceleration_side;
305 float autocvar_g_jetpack_acceleration_up;
306 float autocvar_g_jetpack_antigravity;
307 int autocvar_g_jetpack_fuel;
308 float autocvar_g_jetpack_maxspeed_side;
309 float autocvar_g_jetpack_maxspeed_up;
310 float autocvar_g_jetpack_reverse_thrust;
311 #endif
312 REGISTER_STAT(JETPACK_ACCEL_SIDE, float, autocvar_g_jetpack_acceleration_side)
313 REGISTER_STAT(JETPACK_ACCEL_UP, float, autocvar_g_jetpack_acceleration_up)
314 REGISTER_STAT(JETPACK_ANTIGRAVITY, float, autocvar_g_jetpack_antigravity)
315 REGISTER_STAT(JETPACK_FUEL, float, autocvar_g_jetpack_fuel)
316 REGISTER_STAT(JETPACK_MAXSPEED_SIDE, float, autocvar_g_jetpack_maxspeed_side)
317 REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up)
318 REGISTER_STAT(JETPACK_REVERSE_THRUST, float, autocvar_g_jetpack_reverse_thrust)
319
320 REGISTER_STAT(MOVEVARS_HIGHSPEED, float)
321
322 #ifdef SVQC
323 AUTOCVAR(g_walljump, bool, false, "Enable wall jumping mutator");
324 AUTOCVAR(g_walljump_delay, float, 1, "Minimum delay between wall jumps");
325 AUTOCVAR(g_walljump_force, float, 300, "How far to bounce/jump off the wall");
326 AUTOCVAR(g_walljump_velocity_xy_factor, float, 1.15, "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping");
327 AUTOCVAR(g_walljump_velocity_z_factor, float, 0.5, "Upwards velocity factor, multiplied by normal jump velocity");
328 #endif
329 REGISTER_STAT(WALLJUMP, int, autocvar_g_walljump)
330 REGISTER_STAT(WALLJUMP_VELOCITY_Z_FACTOR, float, autocvar_g_walljump_velocity_z_factor)
331 REGISTER_STAT(WALLJUMP_VELOCITY_XY_FACTOR, float, autocvar_g_walljump_velocity_xy_factor)
332 REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay)
333 REGISTER_STAT(WALLJUMP_FORCE, float, autocvar_g_walljump_force)
334 REGISTER_STAT(LASTWJ, float)
335
336 #ifdef SVQC
337 float autocvar_g_bloodloss;
338 #endif
339 REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss)
340
341 // freeze tag, clan arena
342 REGISTER_STAT(REDALIVE, int)
343 REGISTER_STAT(BLUEALIVE, int)
344 REGISTER_STAT(YELLOWALIVE, int)
345 REGISTER_STAT(PINKALIVE, int)
346
347 // domination
348 REGISTER_STAT(DOM_TOTAL_PPS, float)
349 REGISTER_STAT(DOM_PPS_RED, float)
350 REGISTER_STAT(DOM_PPS_BLUE, float)
351 REGISTER_STAT(DOM_PPS_YELLOW, float)
352 REGISTER_STAT(DOM_PPS_PINK, float)
353
354 #ifdef SVQC
355 float autocvar_g_teleport_maxspeed;
356 #endif
357 REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
358 REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
359
360 REGISTER_STAT(CAMERA_SPECTATOR, int)
361
362 REGISTER_STAT(SPECTATORSPEED, float)
363
364 #ifdef SVQC
365 bool autocvar_sv_slick_applygravity;
366 #endif
367 REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
368
369 #ifdef SVQC
370 bool autocvar_sv_q3defragcompat;
371 #endif
372 REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat)
373
374 #ifdef SVQC
375 #include "physics/movetypes/movetypes.qh"
376 float warmup_limit;
377 #endif
378
379 #ifdef SVQC
380 bool autocvar_g_shootfromcenter;
381 bool autocvar_g_shootfromeye;
382 #endif
383 REGISTER_STAT(SHOOTFROMEYE, bool, autocvar_g_shootfromeye)
384 REGISTER_STAT(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter)
385
386 REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
387 REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
388 REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
389 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
390 REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
391 REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
392 REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool)
393 #ifdef SVQC
394 float autocvar_sv_gameplayfix_q2airaccelerate = 1;
395 bool autocvar_sv_gameplayfix_nogravityonground = true;
396 bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true;
397 #endif
398 REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
399                               | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
400                               | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0)
401                               | (autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0))
402
403 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, float)
404 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_ACCEL, float)
405 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, float)
406 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, float)
407 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, float)
408
409 REGISTER_STAT(MOVEVARS_AIRSTOPACCELERATE, float)
410 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCELERATE, float)
411 REGISTER_STAT(MOVEVARS_MAXAIRSTRAFESPEED, float)
412 REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
413 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
414 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
415 REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
416 #ifdef SVQC
417 float autocvar_sv_wallfriction;
418 #define autocvar_sv_gravity cvar("sv_gravity")
419 float autocvar_sv_stepheight;
420 #endif
421 REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
422 REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)
423 REGISTER_STAT(MOVEVARS_TIMESCALE, float, autocvar_slowmo)
424 REGISTER_STAT(MOVEVARS_GRAVITY, float, autocvar_sv_gravity)
425 REGISTER_STAT(MOVEVARS_STOPSPEED, float)
426 REGISTER_STAT(MOVEVARS_MAXSPEED, float)
427 REGISTER_STAT(MOVEVARS_ACCELERATE, float)
428 REGISTER_STAT(MOVEVARS_AIRACCELERATE, float)
429 .float gravity;
430 // FIXME: Was 0 on server, 1 on client. Still want that?
431 REGISTER_STAT(MOVEVARS_ENTGRAVITY, float, (this.gravity) ? this.gravity : 1)
432 REGISTER_STAT(MOVEVARS_JUMPVELOCITY, float)
433 REGISTER_STAT(MOVEVARS_JUMPVELOCITY_CROUCH, float)
434 REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float)
435 REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight)
436 REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
437 REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
438 REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool)
439 #ifdef SVQC
440 int autocvar_sv_wallclip;
441 #endif
442 REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
443
444 REGISTER_STAT(GUNALIGN, int)
445 #ifdef SVQC
446 SPECTATE_COPYFIELD(_STAT(GUNALIGN))
447 #endif
448
449 REGISTER_STAT(MMM_ROUNDTIMER, float) //LegendGuard adds MMM_ROUNDTIMER for MMM 20-02-2021