5 #include <server/cl_client.qh>
8 // Full list of all stat constants, included in a single location for easy reference
9 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
11 const int MAX_CL_STATS = 256;
13 // const int STAT_HEALTH = 0;
14 // const int STAT_ARMOR = 4;
15 // const int STAT_SHELLS = 6;
16 // const int STAT_NAILS = 7;
17 // const int STAT_ROCKETS = 8;
18 // const int STAT_CELLS = 9;
19 // const int STAT_ACTIVEWEAPON = 10;
20 // const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
21 // const int STAT_VIEWHEIGHT = 16;
24 #define g_stat_HEALTH getstati(STAT_HEALTH)
25 #define g_stat_ARMOR getstat_int(STAT_ARMOR)
26 #define g_stat_SHELLS getstat_int(STAT_SHELLS)
27 #define g_stat_NAILS getstat_int(STAT_NAILS)
28 #define g_stat_ROCKETS getstat_int(STAT_ROCKETS)
29 #define g_stat_CELLS getstat_int(STAT_CELLS)
30 #define g_stat_ACTIVEWEAPON getstat_int(STAT_ACTIVEWEAPON)
31 #define g_stat_ITEMS getstat_int(STAT_ITEMS)
32 #define g_stat_VIEWHEIGHT getstati(STAT_VIEWHEIGHT)
34 #define stat_HEALTH health
35 #define stat_ARMOR armorvalue
36 #define stat_SHELLS ammo_shells
37 #define stat_NAILS ammo_nails
38 #define stat_ROCKETS ammo_rockets
39 #define stat_CELLS ammo_cells
40 #define stat_ACTIVEWEAPON weapon
41 #define stat_ITEMS items
42 #define stat_VIEWHEIGHT view_ofs_z
45 REGISTER_STAT(WEAPONS, vectori)
46 REGISTER_STAT(WEAPONSINMAP, vectori)
48 REGISTER_STAT(PL_VIEW_OFS, vector, autocvar_sv_player_viewoffset)
49 REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector, autocvar_sv_player_crouch_viewoffset)
51 REGISTER_STAT(PL_MIN, vector, autocvar_sv_player_mins)
52 REGISTER_STAT(PL_CROUCH_MIN, vector, autocvar_sv_player_crouch_mins)
54 REGISTER_STAT(PL_MAX, vector, autocvar_sv_player_maxs)
55 REGISTER_STAT(PL_CROUCH_MAX, vector, autocvar_sv_player_crouch_maxs)
57 REGISTER_STAT(KH_KEYS, int)
59 /** weapon requested to switch to; next WANTED weapon (for HUD) */
60 REGISTER_STAT(SWITCHWEAPON, int)
61 /** weapon currently being switched to (is copied from switchweapon once switch is possible) */
62 REGISTER_STAT(SWITCHINGWEAPON, int)
63 REGISTER_STAT(WEAPON_NEXTTHINK, float)
65 SPECTATE_COPYFIELD(_STAT(WEAPON_NEXTTHINK))
66 float W_WeaponRateFactor();
68 REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor())
70 REGISTER_STAT(GAMESTARTTIME, float)
71 REGISTER_STAT(STRENGTH_FINISHED, float)
72 REGISTER_STAT(INVINCIBLE_FINISHED, float)
73 /** arc heat in [0,1] */
74 REGISTER_STAT(ARC_HEAT, float)
75 REGISTER_STAT(PRESSED_KEYS, int)
76 /** this stat could later contain some other bits of info, like, more server-side particle config */
77 REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool)
78 REGISTER_STAT(FUEL, int)
79 REGISTER_STAT(NB_METERSTART, float)
80 /** compressShotOrigin */
81 REGISTER_STAT(SHOTORG, int)
82 REGISTER_STAT(LEADLIMIT, float)
83 REGISTER_STAT(WEAPON_CLIPLOAD, int)
84 REGISTER_STAT(WEAPON_CLIPSIZE, int)
86 REGISTER_STAT(VORTEX_CHARGE, float)
87 REGISTER_STAT(LAST_PICKUP, float)
88 REGISTER_STAT(HUD, int)
89 REGISTER_STAT(VORTEX_CHARGEPOOL, float)
90 REGISTER_STAT(HIT_TIME, float)
91 REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
92 REGISTER_STAT(TYPEHIT_TIME, float)
93 REGISTER_STAT(LAYED_MINES, int)
94 REGISTER_STAT(HAGAR_LOAD, int)
95 REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
96 REGISTER_STAT(VEHICLESTAT_HEALTH, int)
97 REGISTER_STAT(VEHICLESTAT_SHIELD, int)
98 REGISTER_STAT(VEHICLESTAT_ENERGY, int)
99 REGISTER_STAT(VEHICLESTAT_AMMO1, int)
100 REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
101 REGISTER_STAT(VEHICLESTAT_AMMO2, int)
102 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
103 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
104 REGISTER_STAT(NADE_TIMER, float)
105 REGISTER_STAT(SECRETS_TOTAL, float)
106 REGISTER_STAT(SECRETS_FOUND, float)
107 REGISTER_STAT(RESPAWN_TIME, float)
108 REGISTER_STAT(ROUNDSTARTTIME, float)
109 REGISTER_STAT(MONSTERS_TOTAL, int)
110 REGISTER_STAT(MONSTERS_KILLED, int)
111 REGISTER_STAT(BUFFS, int)
112 REGISTER_STAT(NADE_BONUS, float)
113 REGISTER_STAT(NADE_BONUS_TYPE, int)
114 REGISTER_STAT(NADE_BONUS_SCORE, float)
115 REGISTER_STAT(HEALING_ORB, float)
116 REGISTER_STAT(HEALING_ORB_ALPHA, float)
117 REGISTER_STAT(PLASMA, int)
118 REGISTER_STAT(OK_AMMO_CHARGE, float)
119 REGISTER_STAT(OK_AMMO_CHARGEPOOL, float)
120 REGISTER_STAT(FROZEN, int)
121 REGISTER_STAT(REVIVE_PROGRESS, float)
122 REGISTER_STAT(ROUNDLOST, int)
123 REGISTER_STAT(BUFF_TIME, float)
124 REGISTER_STAT(CTF_FLAGSTATUS, int)
127 int autocvar_g_multijump;
128 float autocvar_g_multijump_add;
129 float autocvar_g_multijump_speed;
130 float autocvar_g_multijump_maxspeed;
131 float autocvar_g_multijump_dodging = 1;
133 REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
134 REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
135 REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
136 REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
137 .int multijump_count;
138 REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
139 REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
140 REGISTER_STAT(DOUBLEJUMP, int, autocvar_sv_doublejump)
144 bool g_bugrigs_planar_movement;
145 bool g_bugrigs_planar_movement_car_jumping;
146 float g_bugrigs_reverse_spinning;
147 float g_bugrigs_reverse_speeding;
148 float g_bugrigs_reverse_stopping;
149 float g_bugrigs_air_steering;
150 float g_bugrigs_angle_smoothing;
151 float g_bugrigs_friction_floor;
152 float g_bugrigs_friction_brake;
153 float g_bugrigs_friction_air;
154 float g_bugrigs_accel;
155 float g_bugrigs_speed_ref;
156 float g_bugrigs_speed_pow;
157 float g_bugrigs_steer;
159 REGISTER_STAT(BUGRIGS, int, g_bugrigs)
160 REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
161 REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
162 REGISTER_STAT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
163 REGISTER_STAT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
164 REGISTER_STAT(BUGRIGS_FRICTION_AIR, float, g_bugrigs_friction_air)
165 REGISTER_STAT(BUGRIGS_FRICTION_BRAKE, float, g_bugrigs_friction_brake)
166 REGISTER_STAT(BUGRIGS_FRICTION_FLOOR, float, g_bugrigs_friction_floor)
167 REGISTER_STAT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
168 REGISTER_STAT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
169 REGISTER_STAT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
170 REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
171 REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
172 REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
173 REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
175 REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, cvar("sv_gameplayfix_downtracesupportsongroundflag"))
176 REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, cvar("sv_gameplayfix_easierwaterjump"))
177 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, cvar("sv_gameplayfix_stepdown"))
178 REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, cvar("sv_gameplayfix_stepmultipletimes"))
179 REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, cvar("sv_gameplayfix_unstickplayers"))
180 REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
182 REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
183 REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
185 REGISTER_STAT(MOVEVARS_FRICTION, float)
186 REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick)
187 REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land)
189 REGISTER_STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
190 REGISTER_STAT(MOVEVARS_TRACK_CANJUMP, int)
192 REGISTER_STAT(MOVEVARS_CL_TRACK_CANJUMP, int)
196 float autocvar_sv_dodging_delay;
197 float autocvar_sv_dodging_wall_distance_threshold;
198 bool autocvar_sv_dodging_frozen;
199 bool autocvar_sv_dodging_frozen_doubletap;
200 float autocvar_sv_dodging_height_threshold;
201 float autocvar_sv_dodging_horiz_speed;
202 float autocvar_sv_dodging_horiz_speed_frozen;
203 float autocvar_sv_dodging_ramp_time;
204 float autocvar_sv_dodging_up_speed;
205 bool autocvar_sv_dodging_wall_dodging;
208 REGISTER_STAT(DODGING, int, g_dodging)
209 REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
210 REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
211 REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
212 REGISTER_STAT(DODGING_FROZEN_NO_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
213 REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
214 REGISTER_STAT(DODGING_HORIZ_SPEED, float, autocvar_sv_dodging_horiz_speed)
215 REGISTER_STAT(DODGING_HORIZ_SPEED_FROZEN, float, autocvar_sv_dodging_horiz_speed_frozen)
216 REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
218 REGISTER_STAT(DODGING_TIMEOUT, float)
219 REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
220 REGISTER_STAT(DODGING_WALL, int, autocvar_sv_dodging_wall_dodging)
222 REGISTER_STAT(JETPACK_ACCEL_SIDE, float, autocvar_g_jetpack_acceleration_side)
223 REGISTER_STAT(JETPACK_ACCEL_UP, float, autocvar_g_jetpack_acceleration_up)
224 REGISTER_STAT(JETPACK_ANTIGRAVITY, float, autocvar_g_jetpack_antigravity)
225 REGISTER_STAT(JETPACK_FUEL, float, autocvar_g_jetpack_fuel)
226 REGISTER_STAT(JETPACK_MAXSPEED_SIDE, float, autocvar_g_jetpack_maxspeed_side)
227 REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up)
229 REGISTER_STAT(MOVEVARS_HIGHSPEED, float, autocvar_g_movement_highspeed)
231 // freeze tag, clan arena
232 REGISTER_STAT(REDALIVE, int)
233 REGISTER_STAT(BLUEALIVE, int)
234 REGISTER_STAT(YELLOWALIVE, int)
235 REGISTER_STAT(PINKALIVE, int)
238 REGISTER_STAT(DOM_TOTAL_PPS, float)
239 REGISTER_STAT(DOM_PPS_RED, float)
240 REGISTER_STAT(DOM_PPS_BLUE, float)
241 REGISTER_STAT(DOM_PPS_YELLOW, float)
242 REGISTER_STAT(DOM_PPS_PINK, float)
244 REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
245 REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
247 REGISTER_STAT(SPECTATORSPEED, float)
250 #include "physics/movetypes/movetypes.qh"
253 REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
254 REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
255 REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
256 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
257 REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
258 noref bool autocvar_sv_gameplayfix_nogravityonground;
259 REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
260 | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
261 | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0)
262 | (autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0))
264 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, float)
265 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_ACCEL, float)
266 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, float)
267 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, float)
268 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, float)
270 REGISTER_STAT(MOVEVARS_AIRSTOPACCELERATE, float)
271 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCELERATE, float)
272 REGISTER_STAT(MOVEVARS_MAXAIRSTRAFESPEED, float)
273 REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
274 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
275 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
276 REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
278 float autocvar_sv_wallfriction;
280 REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
281 REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)
282 REGISTER_STAT(MOVEVARS_TIMESCALE, float, autocvar_slowmo)
283 REGISTER_STAT(MOVEVARS_GRAVITY, float, autocvar_sv_gravity)
284 REGISTER_STAT(MOVEVARS_STOPSPEED, float)
285 REGISTER_STAT(MOVEVARS_MAXSPEED, float)
286 REGISTER_STAT(MOVEVARS_ACCELERATE, float)
287 REGISTER_STAT(MOVEVARS_AIRACCELERATE, float)
289 // FIXME: Was 0 on server, 1 on client. Still want that?
290 REGISTER_STAT(MOVEVARS_ENTGRAVITY, float, (this.gravity) ? this.gravity : 1)
291 REGISTER_STAT(MOVEVARS_JUMPVELOCITY, float)
292 REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float)
293 REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight)
294 REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
295 REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
299 noref int autocvar_cl_gunalign;
302 .int cvar_cl_gunalign;
303 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
305 REGISTER_STAT(GUNALIGN, int, this.cvar_cl_gunalign)
307 SPECTATE_COPYFIELD(_STAT(GUNALIGN))